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-rw-r--r--src/engine/entity.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/engine/entity.c b/src/engine/entity.c
new file mode 100644
index 0000000..152cf1d
--- /dev/null
+++ b/src/engine/entity.c
@@ -0,0 +1,46 @@
+#include <stdbool.h>
+
+#include "engine/entity.h"
+#include "engine/maths.h"
+
+/*
+ PLAYER: (pos on X)
+ ,___,
+ | |
+ | X |
+ |___|
+
+*/
+
+bool hh_collision(vec_cor pos1, vec2 pos2){
+ if (pos2.x == CLAMP(pos2.x, pos1.x, pos1.x+16)){// hit x
+ return true;
+ }
+
+ if (pos2.y == CLAMP(pos2.y, pos1.y, pos1.y+16)){// hit y
+ return true;
+ }
+ return false;
+}
+
+void hh_solve_collision(vec2 pos_environment, hh_entity* entity){
+ if (!hh_collision(pos_environment,entity->pos))
+ return;
+
+ printf("BONK!/n");
+ // if (entity->vec.y > 0){
+ // entity->pos.y = MAX(entity->pos.y,pos_environment.y);
+ // entity->vec.y = 0;
+ // } else {
+ // entity->pos.y = MIN(entity->pos.y,pos_environment.y);
+ // entity->vec.y = 0;
+ // }
+ // if (entity->vec.x <= 0){
+ // entity->pos.x = MIN(entity->pos.x,pos_environment.x-16);
+ // entity->vec.x = 0;
+ // } else {
+ // entity->pos.x = MAX(entity->pos.x,pos_environment.x+16);
+ // entity->vec.x = 0;
+ // }
+}
+