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-rw-r--r--src/engine/entity.c46
1 files changed, 0 insertions, 46 deletions
diff --git a/src/engine/entity.c b/src/engine/entity.c
deleted file mode 100644
index 153e7e1..0000000
--- a/src/engine/entity.c
+++ /dev/null
@@ -1,46 +0,0 @@
-#include <stdbool.h>
-
-#include "engine/entity.h"
-#include "engine/maths.h"
-
-/*
- PLAYER: (pos on X)
- ,___,
- | |
- | X |
- |___|
-
-*/
-
-bool hh_collision(vec_cor pos1, vec2 pos2){
- if (pos2.x == CLAMP(pos2.x, pos1.x, pos1.x+16)){// hit x
- return true;
- }
-
- if (pos2.y == CLAMP(pos2.y, pos1.y, pos1.y+16)){// hit y
- return true;
- }
- return false;
-}
-
-void hh_solve_collision(vec2 pos_environment, hh_entity* entity){
- if (!hh_collision(pos_environment,entity->pos))
- return;
-
- printf("BONK!/n");
- // if (entity->vel.y > 0){
- // entity->pos.y = MAX(entity->pos.y,pos_environment.y);
- // entity->vel.y = 0;
- // } else {
- // entity->pos.y = MIN(entity->pos.y,pos_environment.y);
- // entity->vel.y = 0;
- // }
- // if (entity->vel.x <= 0){
- // entity->pos.x = MIN(entity->pos.x,pos_environment.x-16);
- // entity->vel.x = 0;
- // } else {
- // entity->pos.x = MAX(entity->pos.x,pos_environment.x+16);
- // entity->vel.x = 0;
- // }
-}
-