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-rw-r--r--src/engine/enemy_ai.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/engine/enemy_ai.h b/src/engine/enemy_ai.h
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+++ b/src/engine/enemy_ai.h
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+#pragma once
+#include "player_controller.h"
+#include "engine/sprite_controller.h"
+#include "types.h"
+#include "input.h"
+#include <math.h>
+
+
+#define hunt_player 100
+void hh_update_enemy(hh_entity* enemy , hh_entity player, vec_cor cam_pos);