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Diffstat (limited to 'src/engine/draw_screen.c')
-rw-r--r--src/engine/draw_screen.c144
1 files changed, 89 insertions, 55 deletions
diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c
index a34a20b..823c284 100644
--- a/src/engine/draw_screen.c
+++ b/src/engine/draw_screen.c
@@ -1,72 +1,106 @@
#include "engine/draw_screen.h"
-#include "engine/sprite_controller.h"
-
-static struct draw_screen
-{
- void* levels[12]
-};
-
+hh_level_entity level;
+uint64_t offsetY=0;
+uint64_t offsetX=0;
uint8_t hh_world_to_tile(vec2 pos){
- //TODO: remove magic file name here
- FILE* level = fopen("static/level1_test.bin", "rb"); /* open binary file */
- if (!level) { /* check if file opened successfully */
- fprintf(stderr, "Error: Failed to open file.\n");
- return 0;
- }
- int index = ((pos.y/16)*40 + pos.x/16);//TODO: remove magic number(s)
- fseek(level, (index * sizeof(int)) + sizeof(int), SEEK_SET);
- int tile;// = (int*)malloc(sizeof(int));
- fread(&tile, sizeof(int), 1, level); // read 1 tile from binary
-
- fclose(level);
- // int val = tile;
- // free(tile);
+
+ int index = (((pos.y/HH_PPU_SPRITE_HEIGHT)*level.size.x) + (pos.x/HH_PPU_SPRITE_WIDTH));//TODO: remove magic number(s)
+ int tile= level.place[index];
return tile;
}
+void hh_update_screen(vec2 view, vec2 player){
+ int current_tile_y = view.y / HH_PPU_SPRITE_HEIGHT;
+ int current_tile_x = view.x / HH_PPU_SPRITE_WIDTH;
+ int offset_py = view.y - (offsetY / 40 * HH_PPU_SPRITE_HEIGHT);
+ int offset_px = view.x - offsetX * HH_PPU_SPRITE_WIDTH;
+ static int prev_offset = 0;
-// remeber old value to know which part to update.
-vec2 previousViewport = { .x = 0, .y = 0 };
-void hh_draw_screen(vec_cor viewport){
- if (viewport.x == previousViewport.x && viewport.y == previousViewport.y) return;
-
- hh_ppu_update_aux((hh_s_ppu_loc_aux){
- .bg_shift_x = viewport.x,
- .bg_shift_y = viewport.y,
- .fg_fetch = 0,
- .sysreset = 0,
- });
-
- // update previous viewport values
- previousViewport = viewport;
-}
+ int size = MIN(HH_PPU_BG_CANVAS_TILES_H,level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V,level.size.y);
+ if( (offset_py == 0 || offset_py > 230) && level.size.y > level.size.x && prev_offset != offset_py){
+ if(offset_py==0){
+ offsetY = MAX(current_tile_y-14,0) * level.size.x;
+ }
+ else{
+ offsetY = current_tile_y * level.size.x;
+ }
-void hh_setup_screen(){
- //(HH_map_size_X*HH_map_size_Y)
- int size = 2400; // max X = 40 en max Y = 80
- //TODO: remove magic file name here
- FILE* level = fopen("static/level1_test.bin", "rb"); /* open binary file */
- if (!level) { /* check if file opened successfully */
- fprintf(stderr, "Error: Failed to open level file.\n");
- return;
+ // Update the background screen
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = hh_get_palette(level.place[offsetY + BAM_index]),
+ .tilemap_index = level.place[offsetY + BAM_index],
+ });
+ }
+ prev_offset = offset_py;
+ }
+ else if ((offset_px == 0 || offset_px > 310) && level.size.x > level.size.y && prev_offset != offset_px)
+ {
+ if(offset_px==0){
+ offsetX = MAX((current_tile_x - 14),0);
+ }
+ else{
+ offsetX = current_tile_x;
+ }
+ // Update the background screen
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + MIN((BAM_index % HH_PPU_BG_CANVAS_TILES_H + offsetX),level.size.x);
+ hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = hh_get_palette(level.place[var]),
+ .tilemap_index = level.place[var],
+ });
+ }
}
- fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET);
- int* tile = (int*)malloc(size*sizeof(int));
- fread(tile, sizeof(int), size, level); // read 1 tile from binary
-
- fclose(level);
- for(int BAM_index = 0; BAM_index < size; BAM_index++){
+ prev_offset = offset_px;
+
+}
+void hh_setup_screen(hh_level_entity currentlevel){
+ hh_clear_screen();
+ hh_clear_sprite();
+ level = currentlevel;
+ offsetY=0;
+ offsetX=0;
+ int size = MIN(HH_PPU_BG_CANVAS_TILES_H, level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V, level.size.y);
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + BAM_index % HH_PPU_BG_CANVAS_TILES_H;
hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
.horizontal_flip = false,
.vertical_flip = false,
- .palette_index = hh_get_palette(tile[BAM_index]),
- .tilemap_index = tile[BAM_index],
+ .palette_index = hh_get_palette(currentlevel.place[var]),
+ .tilemap_index = currentlevel.place[var],
});
}
- free(tile);
}
+vec_cor hh_draw_screen(vec2 player) {
+ static vec_cor previousViewport = {0, 0};
+ int offset_py = offsetY / 40 * HH_PPU_SPRITE_HEIGHT;
+
+ int offset_px = (offsetX * HH_PPU_SPRITE_WIDTH) ;
+ vec_cor viewport = hh_update_camera(player,(vec2){.x = offset_px, .y = offset_py},(vec2){.x = HH_PPU_SCREEN_WIDTH + offset_px, .y = 480 + offset_py});//TODO: remove magic number(s)
+ viewport.x = CLAMP(viewport.x, 0, level.size.x * HH_PPU_SPRITE_WIDTH - HH_PPU_SCREEN_WIDTH);
+ viewport.y = CLAMP(viewport.y, 0, level.size.y * HH_PPU_SPRITE_HEIGHT - HH_PPU_SCREEN_HEIGHT);
+
+ hh_update_screen((vec2){.y=viewport.y,.x=viewport.x},player);
+ if (viewport.x == previousViewport.x && viewport.y == previousViewport.y){}
+ else{
+ hh_ppu_update_aux((hh_s_ppu_loc_aux){
+ .bg_shift_x = viewport.x - offset_px,
+ .bg_shift_y = viewport.y - offset_py,
+ .fg_fetch = 0,
+ .sysreset = 0,
+ });
+ previousViewport = viewport;
+ }
+
+ return viewport;
+}
+
void hh_clear_screen(){
// (HH_PPU_SCREEN_HEIGHT*HH_PPU_SCREEN_WIDTH)/(HH_PPU_SPRITE_HEIGHT*HH_PPU_SPRITE_WIDTH)
for (int i = 0; i < HH_PPU_BG_CANVAS_TILES_H*HH_PPU_BG_CANVAS_TILES_V; i++) {
@@ -88,8 +122,8 @@ void hh_clear_screen(){
void hh_clear_sprite(){
for (int i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) {
hh_ppu_update_foreground(i,(hh_s_ppu_loc_fam_entry){
- .position_x = -16,
- .position_y = -16,
+ .position_x = -HH_PPU_SPRITE_WIDTH,
+ .position_y = -HH_PPU_SPRITE_HEIGHT,
});
}
}