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-rw-r--r--src/engine/camera.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/engine/camera.c b/src/engine/camera.c
index e756bd4..2c3e517 100644
--- a/src/engine/camera.c
+++ b/src/engine/camera.c
@@ -6,10 +6,10 @@
vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
//TODO: change floating point math to fix point math
- //TODO: fix buggy y-axis ??
+ //TODO: remove magic number at y camera offset
// new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2});
- new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH/2),.y=(new.y+(HH_PPU_SPRITE_HEIGHT/2))*2},(vec2){.x=max.x/2,.y=max.y/2});
+ new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2});
// new.x = new.x << HH_MATH_FIXED_POINT;
// new.y = new.y << HH_MATH_FIXED_POINT;
static vec_cor old;
@@ -19,6 +19,7 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
// int16_t some = 0;
// some = some <<= HH_MATH_FIXED_POINT-1;
+ // Camera smoothing
new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f);
new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f);