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-rw-r--r--src/engine/camera.c20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/engine/camera.c b/src/engine/camera.c
index 46c2d93..e756bd4 100644
--- a/src/engine/camera.c
+++ b/src/engine/camera.c
@@ -5,8 +5,26 @@
vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
- new = vec_cen2cor(new,(vec2){.x=20,.y=30});
+ //TODO: change floating point math to fix point math
+ //TODO: fix buggy y-axis ??
+
+ // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2});
+ new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH/2),.y=(new.y+(HH_PPU_SPRITE_HEIGHT/2))*2},(vec2){.x=max.x/2,.y=max.y/2});
+ // new.x = new.x << HH_MATH_FIXED_POINT;
+ // new.y = new.y << HH_MATH_FIXED_POINT;
static vec_cor old;
+ // old.x = old.x << HH_MATH_FIXED_POINT;
+ // old.y = old.y << HH_MATH_FIXED_POINT;
+
+ // int16_t some = 0;
+ // some = some <<= HH_MATH_FIXED_POINT-1;
+
+ new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f);
+ new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f);
+
+ // old.x = old.x >> HH_MATH_FIXED_POINT;
+ // old.y = old.y >> HH_MATH_FIXED_POINT;
+
old.x = CLAMP(new.x,min.x,max.x);
old.y = CLAMP(new.y,min.y,max.y);