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-rw-r--r--src/engine/bullet.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
new file mode 100644
index 0000000..f119829
--- /dev/null
+++ b/src/engine/bullet.h
@@ -0,0 +1,14 @@
+#pragma once
+#include "player_controller.h"
+
+typedef struct {
+ int x;
+ int y;
+ int velocity;
+ int isActive;
+} Bullet;
+
+//Bullet* createBullet(float x, float y, float velocity, float direction);
+void shootBullet(vec2 playerPos, Bullet* bullet);
+void updateBullet(Bullet* bullet, int deltaTime);
+void drawBullet(Bullet* bullet);