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-rw-r--r--src/engine/bullet.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
deleted file mode 100644
index f119829..0000000
--- a/src/engine/bullet.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-#include "player_controller.h"
-
-typedef struct {
- int x;
- int y;
- int velocity;
- int isActive;
-} Bullet;
-
-//Bullet* createBullet(float x, float y, float velocity, float direction);
-void shootBullet(vec2 playerPos, Bullet* bullet);
-void updateBullet(Bullet* bullet, int deltaTime);
-void drawBullet(Bullet* bullet);