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-rw-r--r--src/engine/bullet.h17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
index ad67d84..5bbc031 100644
--- a/src/engine/bullet.h
+++ b/src/engine/bullet.h
@@ -1,16 +1,11 @@
#pragma once
#include "player_controller.h"
+#include "engine/sprite_controller.h"
+#include "input.h"
-typedef struct {
- int x;
- int y;
- int velocity;
- int isActive;
- int hit;
-} Bullet;
+void shootBullet(vec2 playerPos, vec_cor cam_pos, hh_entity*);
-//Bullet* createBullet(float x, float y, float velocity, float direction);
-void shootBullet(vec2 playerPos, Bullet* bullet);
-void updateBullet(Bullet* bullet, int deltaTime);
-void drawBullet(Bullet* bullet);
+void updateBullet(hh_entity* , vec_cor, vec2 );
+
+void drawBullet(hh_entity);