diff options
Diffstat (limited to 'src/engine/bullet.h')
-rw-r--r-- | src/engine/bullet.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/engine/bullet.h b/src/engine/bullet.h index 5f07b2e..4133032 100644 --- a/src/engine/bullet.h +++ b/src/engine/bullet.h @@ -1,11 +1,18 @@ #pragma once #include "player_controller.h" #include "engine/sprite_controller.h" +#include "types.h" #include "input.h" +hh_entity* hh_init_bullets(int size); -void hh_shoot_bullet(vec2 playerPos, vec_cor cam_pos, hh_entity*); +/** @brief checks if player hit button and sets the activate bullet*/ +void hh_shoot_bullet(vec2 playerPos, hh_entity*); -void hh_update_bullet(hh_entity* , vec_cor ); +/** @brief updates single bullet position*/ +void hh_update_bullet(hh_entity* ); -void hh_draw_bullet(hh_entity); +/** @brief calculates all the bullets positions and which to shoot */ +void hh_multiple_bullets(vec2 player, hh_entity* bullets); + +void hh_bullet_death(hh_entity* bullet); |