diff options
Diffstat (limited to 'src/engine/bullet.c')
-rw-r--r-- | src/engine/bullet.c | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/src/engine/bullet.c b/src/engine/bullet.c deleted file mode 100644 index eafd4e7..0000000 --- a/src/engine/bullet.c +++ /dev/null @@ -1,39 +0,0 @@ -#include "bullet.h" -#include "engine/sprite_controller.h" - -void shootBullet(vec2 playerPos, Bullet* bullet){ - // Set bullet's x and y coordinates to player's coordinates - bullet->x = playerPos.x; - bullet->y = playerPos.y; - // Set bullet's velocity to a fixed value - bullet->velocity = 1; - // Set bullet's status to active - bullet->isActive = true; -} -void updateBullet(Bullet* bullet, int deltaTime){ - // Only update bullet if it is active - static int latestLocationBullet = 0; - if (bullet->isActive) { - // Move bullet based on velocity and deltaTime - bullet->x += bullet->velocity * deltaTime; - drawBullet(bullet); - // Check if bullet has moved 16 pixels - if (bullet->x - latestLocationBullet > 16) { - // Set bullet's status to inactive - bullet->isActive = false; - } - } - else{ - latestLocationBullet = bullet->x; - } -} -void drawBullet(Bullet* bullet){ - - hh_ppu_update_foreground(1, (hh_s_ppu_loc_fam_entry) - { - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 7, - .tilemap_index = 2, // change tilemap to the correct foreground index; - }); -} |