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-rw-r--r--src/engine/animator.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/engine/animator.h b/src/engine/animator.h
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+++ b/src/engine/animator.h
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+#pragma once
+#include <stdint.h>
+
+#include "ppu/types.h"
+#include "engine/types.h"
+#include "engine/entity.h"
+
+/** @brief flashes sprite white, also needs to be called next frame */
+void hh_animate_hit(hh_s_rendering*, bool hit);
+/** @brief updates current animation frame */
+void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step);
+
+/** @brief passively updates sprite*/
+uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam);