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-rw-r--r--src/engine/animator.c55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/engine/animator.c b/src/engine/animator.c
new file mode 100644
index 0000000..1af8dde
--- /dev/null
+++ b/src/engine/animator.c
@@ -0,0 +1,55 @@
+#include "engine/animator.h"
+#include "engine/entity.h"
+#include "engine/maths.h"
+#include "ppu/consts.h"
+#include "ppu/ppu.h"
+
+
+#define hh_white_palette 6
+
+void hh_animate_hit(hh_s_rendering* in, bool hit) {
+ if (hit) {
+ in->fam.palette_index = hh_white_palette;
+ } else {
+ in->fam.palette_index = in->palette;
+ }
+}
+
+void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) {
+ if (in->fam.palette_index >= start && in->fam.palette_index < end) {
+ in->fam.palette_index += step;
+ } else {// rollover
+ in->fam.palette_index = start;
+ }
+}
+
+//TODO: if entity not inside of screen, don't update idx
+uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) {
+ hh_animate_hit(&in->render, in->is_hit);
+ hh_s_ppu_loc_fam_entry temp = in->render.fam;
+ for (int y = 0; y < CEILI(in->size.y,16); y++) {
+ temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT);
+ for (int x = 0; x < CEILI(in->size.x,16); x++) {
+ temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH);
+ hh_ppu_update_foreground(++idx, temp);
+ temp.tilemap_index++;
+ }
+ }
+ return idx;
+}
+
+
+// void hh_update_sprite(hh_entity* in, vec_cor cam) {
+// hh_animate_hit(&in->render, in->is_hit);
+// // uint16_t idx = in->render.ppu_foreground_index;
+// uint16_t idx = 0;
+// hh_s_ppu_loc_fam_entry temp = in->render.fam;
+// for (int y = 0; y < CEILI(in->size.y,16); y++) {
+// temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT);
+// for (int x = 0; x < CEILI(in->size.x,16); x++) {
+// temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH);
+// hh_ppu_update_foreground(idx++, temp);
+// temp.tilemap_index++;
+// }
+// }
+// }