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-rw-r--r--src/engine/animator.c35
1 files changed, 31 insertions, 4 deletions
diff --git a/src/engine/animator.c b/src/engine/animator.c
index 887493c..58c50d8 100644
--- a/src/engine/animator.c
+++ b/src/engine/animator.c
@@ -1,6 +1,8 @@
#include "engine/animator.h"
#include "engine/entity.h"
#include "engine/maths.h"
+#include "ppu/consts.h"
+#include "ppu/ppu.h"
#define hh_white_palette 6
@@ -13,7 +15,7 @@ void hh_animate_hit(hh_s_rendering* in, bool hit) {
}
}
-void hh_animate(hh_s_rendering* in, hh_idx_t start, hh_idx_t end, uint8_t step) {
+void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) {
if (in->fam.palette_index >= start && in->fam.palette_index < end) {
in->fam.palette_index += step;
} else {// rollover
@@ -21,7 +23,32 @@ void hh_animate(hh_s_rendering* in, hh_idx_t start, hh_idx_t end, uint8_t step)
}
}
-void hh_update_sprite(hh_entity* in) {
- hh_animate_hit(&in->render, in->is_hit);
-
+uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) {
+ hh_animate_hit(&in->render, in->is_hit);
+ hh_s_ppu_loc_fam_entry temp = in->render.fam;
+ for (int y = 0; y < CEILI(in->size.y,16); y++) {
+ temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT);
+ for (int x = 0; x < CEILI(in->size.x,16); x++) {
+ temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH);
+ hh_ppu_update_foreground(++idx, temp);
+ temp.tilemap_index++;
+ }
+ }
+ return idx;
}
+
+
+// void hh_update_sprite(hh_entity* in, vec_cor cam) {
+// hh_animate_hit(&in->render, in->is_hit);
+// // uint16_t idx = in->render.ppu_foreground_index;
+// uint16_t idx = 0;
+// hh_s_ppu_loc_fam_entry temp = in->render.fam;
+// for (int y = 0; y < CEILI(in->size.y,16); y++) {
+// temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT);
+// for (int x = 0; x < CEILI(in->size.x,16); x++) {
+// temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH);
+// hh_ppu_update_foreground(idx++, temp);
+// temp.tilemap_index++;
+// }
+// }
+// }