diff options
Diffstat (limited to 'src/engine/animator.c')
-rw-r--r-- | src/engine/animator.c | 35 |
1 files changed, 31 insertions, 4 deletions
diff --git a/src/engine/animator.c b/src/engine/animator.c index 887493c..58c50d8 100644 --- a/src/engine/animator.c +++ b/src/engine/animator.c @@ -1,6 +1,8 @@ #include "engine/animator.h" #include "engine/entity.h" #include "engine/maths.h" +#include "ppu/consts.h" +#include "ppu/ppu.h" #define hh_white_palette 6 @@ -13,7 +15,7 @@ void hh_animate_hit(hh_s_rendering* in, bool hit) { } } -void hh_animate(hh_s_rendering* in, hh_idx_t start, hh_idx_t end, uint8_t step) { +void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) { if (in->fam.palette_index >= start && in->fam.palette_index < end) { in->fam.palette_index += step; } else {// rollover @@ -21,7 +23,32 @@ void hh_animate(hh_s_rendering* in, hh_idx_t start, hh_idx_t end, uint8_t step) } } -void hh_update_sprite(hh_entity* in) { - hh_animate_hit(&in->render, in->is_hit); - +uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) { + hh_animate_hit(&in->render, in->is_hit); + hh_s_ppu_loc_fam_entry temp = in->render.fam; + for (int y = 0; y < CEILI(in->size.y,16); y++) { + temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); + for (int x = 0; x < CEILI(in->size.x,16); x++) { + temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); + hh_ppu_update_foreground(++idx, temp); + temp.tilemap_index++; + } + } + return idx; } + + +// void hh_update_sprite(hh_entity* in, vec_cor cam) { +// hh_animate_hit(&in->render, in->is_hit); +// // uint16_t idx = in->render.ppu_foreground_index; +// uint16_t idx = 0; +// hh_s_ppu_loc_fam_entry temp = in->render.fam; +// for (int y = 0; y < CEILI(in->size.y,16); y++) { +// temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); +// for (int x = 0; x < CEILI(in->size.x,16); x++) { +// temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); +// hh_ppu_update_foreground(idx++, temp); +// temp.tilemap_index++; +// } +// } +// } |