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-rw-r--r--src/engine/animator.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/engine/animator.c b/src/engine/animator.c
index 58c50d8..1af8dde 100644
--- a/src/engine/animator.c
+++ b/src/engine/animator.c
@@ -23,6 +23,7 @@ void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step)
}
}
+//TODO: if entity not inside of screen, don't update idx
uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) {
hh_animate_hit(&in->render, in->is_hit);
hh_s_ppu_loc_fam_entry temp = in->render.fam;