diff options
Diffstat (limited to 'src/engine/animator.c')
| -rw-r--r-- | src/engine/animator.c | 41 | 
1 files changed, 41 insertions, 0 deletions
| diff --git a/src/engine/animator.c b/src/engine/animator.c new file mode 100644 index 0000000..3d46ea0 --- /dev/null +++ b/src/engine/animator.c @@ -0,0 +1,41 @@ +#include "engine/animator.h" +#include "engine/entity.h" +#include "engine/maths.h" +#include "ppu/consts.h" +#include "ppu/ppu.h" + + +#define hh_white_palette 6 + +void hh_animate_hit(hh_s_rendering* in, bool hit) { +	if (hit) { +		in->fam.palette_index = hh_white_palette; +	} else { +		in->fam.palette_index = in->palette; +	} +} + +void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) { +	if (in->fam.palette_index >= start && in->fam.palette_index < end) { +		in->fam.palette_index += step; +	} else {// rollover +		in->fam.palette_index = start; +	} +} + +//TODO: if entity not inside of screen, don't update idx (problems with old idx not being overwritten anymore) +void hh_update_sprite(uint16_t *idx, hh_entity* in, vec_cor cam) { +	hh_animate_hit(&in->render, in->is_hit); +	hh_s_ppu_loc_fam_entry temp = in->render.fam; +	for (int y = 0; y < CEILI(in->size.y,16); y++) { +		temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); +		for (int x = 0; x < CEILI(in->size.x,16); x++) { +			temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); +			// if (temp.position_x != -16 && temp.position_y != -16) {// removes redundant sprites +				hh_ppu_update_foreground(++*idx, temp); +				temp.tilemap_index++; +				// hh_animate(&in->render, start+counter,end+counter,4); +			// } +		} +	} +} |