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-rw-r--r--src/engine/TODO/entity.c41
-rw-r--r--src/engine/TODO/entity.h24
-rw-r--r--src/engine/TODO/player_controller.h4
-rw-r--r--src/engine/TODO/sprite_controller.h6
4 files changed, 75 insertions, 0 deletions
diff --git a/src/engine/TODO/entity.c b/src/engine/TODO/entity.c
new file mode 100644
index 0000000..fa550d5
--- /dev/null
+++ b/src/engine/TODO/entity.c
@@ -0,0 +1,41 @@
+#include <stdbool.h>
+
+#include "hh_entity.h"
+#include "maths.h"
+
+/*
+ PLAYER: (pos on X)
+ ,___,
+ | |
+ | X |
+ |___|
+
+*/
+
+bool hh_collision(vec2* pos1, vec2* pos2){
+ if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x
+ return true;
+ }
+
+ if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y
+ return true;
+ }
+ return false;
+}
+
+void hh_solve_collision(vec2* pos_environment, hh_entity* entity){
+ if (entity->vec.x > 0.0f){
+ entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
+ entity->vec.x = 0.0f;
+ } else if (entity->vec.x < 0.0f){
+ entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
+ entity->vec.x = 0.0f;
+ } else if (entity->vec.y > 0.0f){
+ entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
+ entity->vec.x = 0.0f;
+ } else if (entity->vec.y < 0.0f){
+ entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
+ entity->vec.x = 0.0f;
+ }
+}
+
diff --git a/src/engine/TODO/entity.h b/src/engine/TODO/entity.h
new file mode 100644
index 0000000..fdbeb8a
--- /dev/null
+++ b/src/engine/TODO/entity.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <stdint.h>
+
+#include "maths.h"
+
+typedef struct {
+ vec2 pos, vec;
+ bool is_grounded;
+ int8_t hp;
+ //armor/block?
+}hh_entity;
+
+/// @brief detect for collision enity and eviroment
+/// @param pos1 position of environment tile to be checked
+/// @param pos2 position entity
+/// @return true if collision between enity and environment
+bool hh_collision(vec2* pos1, vec2* pos2);
+
+/// @brief solve collisions
+/// @param environment position
+/// @param entity position
+/// @return solved new entity position
+void hh_solve_collision(vec2* pos_environment, hh_entity* entity);
diff --git a/src/engine/TODO/player_controller.h b/src/engine/TODO/player_controller.h
new file mode 100644
index 0000000..1e9b86c
--- /dev/null
+++ b/src/engine/TODO/player_controller.h
@@ -0,0 +1,4 @@
+#include "maths.h"
+#include "hh_entity.h"
+
+// inputs
diff --git a/src/engine/TODO/sprite_controller.h b/src/engine/TODO/sprite_controller.h
new file mode 100644
index 0000000..c1fadff
--- /dev/null
+++ b/src/engine/TODO/sprite_controller.h
@@ -0,0 +1,6 @@
+// handles sprites
+
+// Bg sprites
+
+
+// Fg or entity sprites