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-rw-r--r--src/demo.c197
1 files changed, 3 insertions, 194 deletions
diff --git a/src/demo.c b/src/demo.c
index 58cb461..bb0aecf 100644
--- a/src/demo.c
+++ b/src/demo.c
@@ -9,11 +9,10 @@
#include "engine/camera.h"
#include "engine/entity.h"
#include "engine/draw_screen.h"
+#include "engine/player_controller.h"
#include "engine/sprite_controller.h"
-#define HH_DEMO_BALL_COUNT 1
-hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT];
hh_s_entity_player g_hh_player_1 = {
.pos_x = 31000, // 0b0000 0001 0011 0110
@@ -47,207 +46,17 @@ typedef struct {
hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
-#if 0
- // load sprites
- // hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL);
- // hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD);
- hh_ppu_update_sprite(1, HH_SQUARE);
- // background pattern
- hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t){0x4, 0x4, 0x4});
- for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) {
- hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry){
- .horizontal_flip = false,
- .vertical_flip = false,
- .palette_index = 0,
- .tilemap_index = 1,
- });
- }
-
- // cool colors
- // hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0xf});
- // hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t){0xf, 0xf, 0xf});
- // hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0x0});
- // hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t){0x0, 0xf, 0xf});
- // hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t){0x0, 0x0, 0xf});
-
- for (int i = 0; i < 8; i++)
- {
- hh_ppu_update_color(1,i,HH_SLIME[i]);
- }
-
-
- // balls
-#else
- hh_g_player = (hh_entity){
- .pos = {32,32},
- .vec = {0,0},
- .hp = 1,
- .speed = 1,
- .is_grounded = false
- };
-
- for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
- g_hh_demo_balls[i].horizontal_flip = false;
- g_hh_demo_balls[i].vertical_flip = false;
- g_hh_demo_balls[i].palette_index = 7;
- g_hh_demo_balls[i].tilemap_index = 20;
- }
hh_setup_palettes();
hh_setup_screen();
-#endif
+
}
void hh_demo_loop(unsigned long frame) {
// hh_player_movement();
- // adjust map size
- // g_hh_pos_x = g_hh_player_1.pos_x / 100;
- // g_hh_pos_y = g_hh_player_1.pos_y / 100;
-
- // input testing (no hitbox stuff)
- // g_hh_pos_x += (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); // -1 = L || 1 == R
- // g_hh_pos_y += (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); // -1 = D || 1 == U
-
-
-
- hh_g_player.vec = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right),
- .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) };
- // const int8_t maa = 3;
- // const int8_t mbb = -3;
- // if (g_hh_controller_p1.dpad_up)
-
- // if (g_hh_controller_p1.dpad_down)
-
- // if (g_hh_controller_p1.dpad_left) {
- // hh_g_player.vec.x += mbb;
- // // g_hh_demo_balls[0].horizontal_flip = true;
- // }
- // if (g_hh_controller_p1.dpad_right) {
- // hh_g_player.vec.x += maa;
- // // g_hh_demo_balls[0].horizontal_flip = true;
- // }
- if (g_hh_controller_p1.button_primary /*&& hh_g_player.is_grounded*/) //JUMP
- hh_g_player.vec.y += -6;
- // // if (g_hh_controller_p1.button_secondary)
-
-
- hh_g_player.vec.y += 1; //gravity
-
-
- //END OF VECTOR CHANGES
- // hh_g_player.vec.y = CLAMP(hh_g_player.vec.y,-32,32);
- // hh_g_player.vec.x = CLAMP(hh_g_player.vec.x,-32,32);
-
- hh_g_player_new.pos = (vec2){
- .x = hh_g_player.pos.x + hh_g_player.vec.x,
- .y = hh_g_player.pos.y + hh_g_player.vec.y,
- };
-
-
-
-
- // const uint8_t empty = 0;
- // hh_s_tiles tiles[9];
- // const vec2 tile_offset[9] = {
- // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16},
- // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0},
- // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16},
- // };
-
- // for (int i = 0; i < 9; i++) {
- // vec2 temp_pos = vec_add(hh_g_player.pos, tile_offset[i]);
- // temp_pos =(vec2){
- // .x = temp_pos.x,
- // .y = temp_pos.y,
- // };
- // hh_s_tiles tile = {
- // .pos = temp_pos,
- // .idx = hh_world_to_tile(temp_pos)
- // };
-
- // if(hh_colidable(tile.idx)) {
- // tiles[i]=tile;
- // // printf(" collidable near!");
- // } else {
- // tiles[i].idx = 0;
- // }
- // }
- /*
- 012
- 345
- 678
- */
-
- // for (int i = 0; i < 9; i++)
- // {
- // if (tiles[i].idx != 0){
- // hh_solve_collision(tiles[i].pos, &hh_g_player);
- // }
- // }
-
- hh_g_player_new.is_grounded = false;
-
- // solves x collision
- if (hh_g_player.vec.x <= 0) {
- if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player.pos.y + 0})) ||
- hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player.pos.y + 15}))) {
- hh_g_player_new.pos.x = (hh_g_player_new.pos.x & ~15) + 16,
- hh_g_player_new.vec.x = 0;
- }
- } else {
- if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 16, .y=hh_g_player.pos.y + 0})) ||
- hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 16, .y=hh_g_player.pos.y + 15}))) {
- hh_g_player_new.pos.x = hh_g_player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY
- hh_g_player_new.vec.x = 0;
- }
- }
-
- //solves y collision
- if (hh_g_player.vec.y <= 0) {
- if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player_new.pos.y + 0})) ||
- hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player_new.pos.y + 15}))) {
- hh_g_player_new.pos.y = (hh_g_player_new.pos.y & ~15) + 16,
- hh_g_player_new.vec.y = 0;
- }
- } else {
- if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player_new.pos.y + 16})) ||
- hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 16, .y=hh_g_player_new.pos.y + 15}))) {
- hh_g_player_new.pos.y = hh_g_player_new.pos.y & ~15,
- hh_g_player_new.vec.y = 0;
- hh_g_player_new.is_grounded = true;
- }
- }
-
- hh_g_player = hh_g_player_new;
-
-
-
- vec_cor cam_pos;//value in tiles
- // cam_pos = (vec2){0,0};
- cam_pos = hh_update_camera(hh_g_player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s)
- printf("%i, %i:%i, %i\n",hh_g_player.pos.x,hh_g_player.pos.y,cam_pos.x,cam_pos.y);
- hh_draw_screen(cam_pos);
- // update player sprite on ppu
- g_hh_demo_balls[0].position_x = (hh_g_player.pos.x-cam_pos.x);
- g_hh_demo_balls[0].position_y = hh_g_player.pos.y-cam_pos.y;
- hh_ppu_update_foreground(0, g_hh_demo_balls[0]);
-
- // for (int i = 0; i < HH_DEMO_BALL_COUNT; i++){
- // g_hh_demo_balls[i].position_x = hh_g_player.pos.x +16*i;
- // g_hh_demo_balls[i].position_y = hh_g_player.pos.y;
- // hh_ppu_update_foreground(i, g_hh_demo_balls[i]);
-
- // }
-
+ hh_player_actions();
- // set background pattern position
- // hh_ppu_update_aux((hh_s_ppu_loc_aux){
- // .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH,
- // .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT,
- // .fg_fetch = 0,
- // .sysreset = 0,
- // });
}
// void sendData(uint8_t address, uint16_t data) {