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-rw-r--r--src/demo.c54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/demo.c b/src/demo.c
index d4d1bf7..22ee8b7 100644
--- a/src/demo.c
+++ b/src/demo.c
@@ -11,8 +11,18 @@
#include "engine/draw_screen.h"
#include "engine/player_controller.h"
#include "engine/sprite_controller.h"
+#include "GameLoop/startingScreen.h"
+typedef enum {
+ hh_e_STATE_startingScreen,
+ hh_e_STATE_Shop,
+ hh_e_STATE_Gameplay,
+ hh_e_STATE_GameOver,
+ hh_e_STATE_HighScore
+} hh_e_GameState;
+hh_e_GameState hh_gameStates;
+
uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110
@@ -37,7 +47,7 @@ hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
hh_setup_palettes();
- hh_setup_screen();
+ // hh_setup_screen();
}
@@ -45,8 +55,46 @@ void hh_demo_setup() {
void hh_demo_loop(unsigned long frame) {
- hh_player_actions();
-
+ switch (hh_gameStates)
+ {
+ case hh_e_STATE_startingScreen:
+ bool ret = hh_show_startingScreen();
+ if(ret){
+ hh_gameStates = hh_e_STATE_Shop;
+ }
+ break;
+ case hh_e_STATE_Shop:
+ // TODO:
+ // if(hh_show_Shop()){
+ hh_clear_screen();
+ hh_clear_sprite();
+ hh_setup_screen();
+ hh_clear_sprite();
+ hh_gameStates = hh_e_STATE_Gameplay;
+ // }
+ // function: new level is chosen goto level
+ break;
+ case hh_e_STATE_Gameplay:
+ hh_player_actions();
+
+ // TODO:
+ // function: if level complete goto shop
+ // function: if player is dead goto game over
+ break;
+ case hh_e_STATE_GameOver:
+ // TODO:
+ // function: show game over screen
+ // function: after time goto high score
+ break;
+ case hh_e_STATE_HighScore:
+ // TODO:
+ // fucntion: show all previously scored points
+ // function: button pressed goto starting screen
+ break;
+ default:
+ hh_gameStates = hh_e_STATE_startingScreen;
+ break;
+ }
}
// void sendData(uint8_t address, uint16_t data) {