diff options
Diffstat (limited to 'src/demo.c')
-rw-r--r-- | src/demo.c | 196 |
1 files changed, 3 insertions, 193 deletions
@@ -9,11 +9,10 @@ #include "engine/camera.h" #include "engine/entity.h" #include "engine/draw_screen.h" +#include "engine/player_controller.h" #include "engine/sprite_controller.h" -#define HH_DEMO_BALL_COUNT 1 -hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT]; hh_s_entity_player g_hh_player_1 = { .pos_x = 31000, // 0b0000 0001 0011 0110 @@ -47,207 +46,18 @@ typedef struct { hh_entity hh_g_player, hh_g_player_new; void hh_demo_setup() { -#if 0 - // load sprites - // hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL); - // hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD); - hh_ppu_update_sprite(1, HH_SQUARE); - // background pattern - hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t){0x4, 0x4, 0x4}); - for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) { - hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry){ - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 0, - .tilemap_index = 1, - }); - } - - // cool colors - // hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0xf}); - // hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t){0xf, 0xf, 0xf}); - // hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0x0}); - // hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t){0x0, 0xf, 0xf}); - // hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t){0x0, 0x0, 0xf}); - - for (int i = 0; i < 8; i++) - { - hh_ppu_update_color(1,i,HH_SLIME[i]); - } - - - // balls -#else - hh_g_player = (hh_entity){ - .pos = {32,32}, - .vec = {0,0}, - .hp = 1, - .speed = 1, - .is_grounded = false - }; - - for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { - g_hh_demo_balls[i].horizontal_flip = false; - g_hh_demo_balls[i].vertical_flip = false; - g_hh_demo_balls[i].palette_index = 7; - g_hh_demo_balls[i].tilemap_index = 20; - } hh_setup_palettes(); hh_setup_screen(); -#endif + } void hh_demo_loop(unsigned long frame) { // hh_player_movement(); - // adjust map size - // g_hh_pos_x = g_hh_player_1.pos_x / 100; - // g_hh_pos_y = g_hh_player_1.pos_y / 100; - - - // input testing (no hitbox stuff) - // g_hh_pos_x += (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right); // -1 = L || 1 == R - // g_hh_pos_y += (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down); // -1 = D || 1 == U - - - - hh_g_player.vec = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), - .y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down) }; - // const int8_t maa = 3; - // const int8_t mbb = -3; - // if (g_hh_controller_p1.dpad_up) - - // if (g_hh_controller_p1.dpad_down) - - // if (g_hh_controller_p1.dpad_left) { - // hh_g_player.vec.x += mbb; - // // g_hh_demo_balls[0].horizontal_flip = true; - // } - // if (g_hh_controller_p1.dpad_right) { - // hh_g_player.vec.x += maa; - // // g_hh_demo_balls[0].horizontal_flip = true; - // } - if (g_hh_controller_p1.button_primary /*&& hh_g_player.is_grounded*/) //JUMP - hh_g_player.vec.y += -6; - // // if (g_hh_controller_p1.button_secondary) - - - hh_g_player.vec.y += 1; //gravity - - - //END OF VECTOR CHANGES - // hh_g_player.vec.y = CLAMP(hh_g_player.vec.y,-32,32); - // hh_g_player.vec.x = CLAMP(hh_g_player.vec.x,-32,32); - - hh_g_player_new.pos = (vec2){ - .x = hh_g_player.pos.x + hh_g_player.vec.x, - .y = hh_g_player.pos.y + hh_g_player.vec.y, - }; - - - // const uint8_t empty = 0; - // hh_s_tiles tiles[9]; - // const vec2 tile_offset[9] = { - // (vec2){-16,-16},(vec2){0,-16},(vec2){+16,-16}, - // (vec2){-16,0}, (vec2){0,0}, (vec2){+16,0}, - // (vec2){-16,+16},(vec2){0,+16},(vec2){+16,+16}, - // }; - - // for (int i = 0; i < 9; i++) { - // vec2 temp_pos = vec_add(hh_g_player.pos, tile_offset[i]); - // temp_pos =(vec2){ - // .x = temp_pos.x, - // .y = temp_pos.y, - // }; - // hh_s_tiles tile = { - // .pos = temp_pos, - // .idx = hh_world_to_tile(temp_pos) - // }; - - // if(hh_colidable(tile.idx)) { - // tiles[i]=tile; - // // printf(" collidable near!"); - // } else { - // tiles[i].idx = 0; - // } - // } - /* - 012 - 345 - 678 - */ - - // for (int i = 0; i < 9; i++) - // { - // if (tiles[i].idx != 0){ - // hh_solve_collision(tiles[i].pos, &hh_g_player); - // } - // } - - hh_g_player_new.is_grounded = false; - - // solves x collision - if (hh_g_player.vec.x <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player.pos.y + 15}))) { - hh_g_player_new.pos.x = (hh_g_player_new.pos.x & ~15) + 16, - hh_g_player_new.vec.x = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 16, .y=hh_g_player.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 16, .y=hh_g_player.pos.y + 15}))) { - hh_g_player_new.pos.x = hh_g_player_new.pos.x & ~15, // <-- magic comma, NOT TOUCHY - hh_g_player_new.vec.x = 0; - } - } - - //solves y collision - if (hh_g_player.vec.y <= 0) { - if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player_new.pos.y + 0})) || - hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player_new.pos.y + 15}))) { - hh_g_player_new.pos.y = (hh_g_player_new.pos.y & ~15) + 16, - hh_g_player_new.vec.y = 0; - } - } else { - if (hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 0, .y=hh_g_player_new.pos.y + 16})) || - hh_colidable(hh_world_to_tile((vec2){.x=hh_g_player_new.pos.x + 16, .y=hh_g_player_new.pos.y + 15}))) { - hh_g_player_new.pos.y = hh_g_player_new.pos.y & ~15, - hh_g_player_new.vec.y = 0; - hh_g_player_new.is_grounded = true; - } - } - - hh_g_player = hh_g_player_new; - - - - vec_cor cam_pos;//value in tiles - // cam_pos = (vec2){0,0}; - cam_pos = hh_update_camera(hh_g_player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s) - printf("%i, %i:%i, %i\n",hh_g_player.pos.x,hh_g_player.pos.y,cam_pos.x,cam_pos.y); - hh_draw_screen(cam_pos); - // update player sprite on ppu - g_hh_demo_balls[0].position_x = (hh_g_player.pos.x-cam_pos.x); - g_hh_demo_balls[0].position_y = hh_g_player.pos.y-cam_pos.y; - hh_ppu_update_foreground(0, g_hh_demo_balls[0]); - - // for (int i = 0; i < HH_DEMO_BALL_COUNT; i++){ - // g_hh_demo_balls[i].position_x = hh_g_player.pos.x +16*i; - // g_hh_demo_balls[i].position_y = hh_g_player.pos.y; - // hh_ppu_update_foreground(i, g_hh_demo_balls[i]); - - // } - + hh_player_actions(); - // set background pattern position - // hh_ppu_update_aux((hh_s_ppu_loc_aux){ - // .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH, - // .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT, - // .fg_fetch = 0, - // .sysreset = 0, - // }); } // void sendData(uint8_t address, uint16_t data) { |