diff options
Diffstat (limited to 'src/GameLoop')
-rw-r--r-- | src/GameLoop/game_over.c | 28 | ||||
-rw-r--r-- | src/GameLoop/game_over.h | 18 | ||||
-rw-r--r-- | src/GameLoop/gameplay.c | 44 | ||||
-rw-r--r-- | src/GameLoop/gameplay.h | 17 | ||||
-rw-r--r-- | src/GameLoop/shop.c | 30 | ||||
-rw-r--r-- | src/GameLoop/shop.h | 18 | ||||
-rw-r--r-- | src/GameLoop/startingScreen.c | 32 | ||||
-rw-r--r-- | src/GameLoop/startingScreen.h | 14 |
8 files changed, 0 insertions, 201 deletions
diff --git a/src/GameLoop/game_over.c b/src/GameLoop/game_over.c deleted file mode 100644 index 09e6858..0000000 --- a/src/GameLoop/game_over.c +++ /dev/null @@ -1,28 +0,0 @@ -#include "game_over.h" - - -void hh_game_over(hh_e_GameState* hh_game_state){ - static hh_e_game_over hh_e_states_game_over = hh_e_game_over_SHOW; - - switch (hh_e_states_game_over) - { - case hh_e_game_over_SHOW: - hh_clear_screen(); - hh_clear_sprite(); - // TODO: make function to show game over - hh_e_states_game_over = hh_e_game_over_Input; - break; - case hh_e_game_over_Input: - if(g_hh_controller_p1.button_primary){ - hh_e_states_game_over = hh_e_game_over_END; - } - break; - case hh_e_game_over_END: - hh_e_states_game_over = hh_e_game_over_SHOW; - *hh_game_state = hh_e_STATE_GameOver; - break; - default: - hh_e_states_game_over = hh_e_game_over_SHOW; - break; - } -} diff --git a/src/GameLoop/game_over.h b/src/GameLoop/game_over.h deleted file mode 100644 index 0d40b6c..0000000 --- a/src/GameLoop/game_over.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once - -#include "input.h" -#include "engine/draw_screen.h" -#include "engine/level_const.h" - - -#include <stdint.h> -#include <stdbool.h> - -typedef enum { - hh_e_game_over_SHOW, - hh_e_game_over_Input, - hh_e_game_over_END, -} hh_e_game_over; - - -void hh_game_over(hh_e_GameState*); diff --git a/src/GameLoop/gameplay.c b/src/GameLoop/gameplay.c deleted file mode 100644 index 72297f5..0000000 --- a/src/GameLoop/gameplay.c +++ /dev/null @@ -1,44 +0,0 @@ -#include "gameplay.h" - - - -void hh_gameplay(hh_g_all_levels game, hh_e_GameState* hh_game_state){ - static hh_e_gameplay gameplay = hh_e_setup_screen; - - switch (gameplay) - { - case hh_e_setup_screen: - hh_setup_screen(game.level[game.currentLevel]); - gameplay = hh_e_play_level; - break; - case hh_e_play_level: - // TODO: here come all the different functions for the gameplay - hh_player_actions(); - - - - if(game.level[game.currentLevel].hh_level_completed){ - gameplay = hh_e_level_complete; - } - break; - case hh_e_level_complete: - if(game.currentLevel < 3){ - game.currentLevel++; - gameplay = hh_e_setup_screen; - } - else { - gameplay = hh_e_game_over; - } - break; - case hh_e_game_over: - // TODO make reset levels - hh_reset_levels(); - gameplay = hh_e_setup_screen; - *hh_game_state = hh_e_STATE_GameOver; - break; - default: - break; - } - -} -void hh_reset_levels(){} diff --git a/src/GameLoop/gameplay.h b/src/GameLoop/gameplay.h deleted file mode 100644 index 6e8c1ec..0000000 --- a/src/GameLoop/gameplay.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once -#include "engine/draw_screen.h" -#include "engine/player_controller.h" -#include "engine/sprite_controller.h" -#include "GameLoop/startingScreen.h" -#include "engine/level_const.h" - -typedef enum { - hh_e_setup_screen, - hh_e_play_level, - hh_e_level_complete, - hh_e_game_over, -}hh_e_gameplay; - -void hh_reset_levels(); -void hh_gameplay(hh_g_all_levels, hh_e_GameState*); - diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c deleted file mode 100644 index 8e6dc71..0000000 --- a/src/GameLoop/shop.c +++ /dev/null @@ -1,30 +0,0 @@ -#include "shop.h" - - -void hh_Shop(hh_e_GameState* hh_game_state){ - static hh_e_ShopStates hh_e_Shop = hh_e_shop_SHOW; - - switch (hh_e_Shop) - { - case hh_e_shop_SHOW: - hh_clear_screen(); - hh_clear_sprite(); - // TODO: make function to show shop - //hh_setup_shop(); - hh_e_Shop = hh_e_shop_Input; - break; - case hh_e_shop_Input: - // TODO: make it so that you can choose between shop - if(g_hh_controller_p1.button_primary){ - hh_e_Shop = hh_e_shop_END; - } - break; - case hh_e_shop_END: - hh_e_Shop = hh_e_shop_SHOW; - *hh_game_state = hh_e_STATE_Gameplay; - break; - default: - hh_e_Shop = hh_e_shop_SHOW; - break; - } -} diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h deleted file mode 100644 index 1efc057..0000000 --- a/src/GameLoop/shop.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once - -#include "input.h" -#include "engine/draw_screen.h" -#include "engine/level_const.h" - - -#include <stdint.h> -#include <stdbool.h> - -typedef enum { - hh_e_shop_SHOW, - hh_e_shop_Input, - hh_e_shop_END, -} hh_e_ShopStates; - - -void hh_Shop(hh_e_GameState*); diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c deleted file mode 100644 index 4fc5af9..0000000 --- a/src/GameLoop/startingScreen.c +++ /dev/null @@ -1,32 +0,0 @@ -#include "startingScreen.h" -#include "input.h" -#include "engine/title_screen.h" -#include "engine/draw_screen.h" -// #include "engine/player_controller.h" - -bool hh_show_startingScreen(){ - static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW; - - switch (hh_e_startingScreen) - { - case hh_e_STATE_SHOW: - hh_clear_screen(); - hh_init_title_screen(); - hh_e_startingScreen = hh_e_STATE_Input; - return false; - break; - case hh_e_STATE_Input: - if(g_hh_controller_p1.button_primary){ - hh_e_startingScreen = hh_e_STATE_END; - } - break; - case hh_e_STATE_END: - hh_e_startingScreen = hh_e_STATE_SHOW; - return true; - break; - default: - hh_e_startingScreen = hh_e_STATE_SHOW; - break; - } - return false; -} diff --git a/src/GameLoop/startingScreen.h b/src/GameLoop/startingScreen.h deleted file mode 100644 index f51cc66..0000000 --- a/src/GameLoop/startingScreen.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include <stdint.h> -#include <stdbool.h> - -typedef enum { - hh_e_STATE_SHOW, - hh_e_STATE_Input, - hh_e_STATE_END -} hh_e_screenStates; - - -bool hh_show_startingScreen(); - |