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-rw-r--r--src/GameLoop/shop.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c
new file mode 100644
index 0000000..fb7ef4c
--- /dev/null
+++ b/src/GameLoop/shop.c
@@ -0,0 +1,78 @@
+#include "shop.h"
+#include "engine/maths.h"
+#include "ppu/ppu.h"
+
+bool hh_show_Shop(){
+ static hh_e_ShopStates hh_e_Shop = hh_e_shop_init;
+ static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0};
+ static uint8_t selected = 0;
+
+ switch (hh_e_Shop)
+ {
+ case hh_e_shop_init:
+ hh_clear_screen();
+ hh_clear_sprite();
+
+ //TODO: render shop bg from level file here
+ //hh_setup_shop();
+ hh_shop_init(&upgrades);
+ selected = HH_SHOP_UPG_DISPLAY/2;
+ hh_shop_display(selected, &upgrades);
+ hh_e_Shop = hh_e_shop_main;
+ return false;
+ break;
+ case hh_e_shop_main:
+ if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){
+ hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY);
+ hh_shop_display(selected, &upgrades);
+ }
+ if(g_hh_controller_p1.button_primary){
+ //apply selected upgrade
+ hh_e_Shop = hh_e_shop_end;
+ }
+ if(g_hh_controller_p1.button_secondary){
+ hh_e_Shop = hh_e_shop_end;
+ }
+ break;
+ case hh_e_shop_end:
+ hh_e_Shop = hh_e_shop_init;
+ return true;
+ break;
+ default:
+ hh_e_Shop = hh_e_shop_init;
+ break;
+ }
+ return false;
+}
+
+void hh_shop_init(hh_e_upgrades* in) {
+ for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) {
+ in[i] = i%HH_SHOP_UPG_COUNT;
+ }
+}
+
+void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) {
+ const vec_cor start = {48,16};
+ const uint8_t up = 8,
+ space = 24+8;
+
+ for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) {
+ hh_ppu_update_foreground(i+16,
+ (hh_s_ppu_loc_fam_entry){
+ .horizontal_flip = false, .vertical_flip = false,
+ .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0),
+ .palette_index = 7,
+ .tilemap_index = i
+ });
+ }
+}
+
+void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) {
+ if (dir) {
+ pos = CLAMP(++pos,min,max);
+ } else {
+ if (pos > 0) {
+ pos--;
+ }
+ }
+}