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-rw-r--r--src/GameLoop/gameplay.c44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/GameLoop/gameplay.c b/src/GameLoop/gameplay.c
deleted file mode 100644
index 72297f5..0000000
--- a/src/GameLoop/gameplay.c
+++ /dev/null
@@ -1,44 +0,0 @@
-#include "gameplay.h"
-
-
-
-void hh_gameplay(hh_g_all_levels game, hh_e_GameState* hh_game_state){
- static hh_e_gameplay gameplay = hh_e_setup_screen;
-
- switch (gameplay)
- {
- case hh_e_setup_screen:
- hh_setup_screen(game.level[game.currentLevel]);
- gameplay = hh_e_play_level;
- break;
- case hh_e_play_level:
- // TODO: here come all the different functions for the gameplay
- hh_player_actions();
-
-
-
- if(game.level[game.currentLevel].hh_level_completed){
- gameplay = hh_e_level_complete;
- }
- break;
- case hh_e_level_complete:
- if(game.currentLevel < 3){
- game.currentLevel++;
- gameplay = hh_e_setup_screen;
- }
- else {
- gameplay = hh_e_game_over;
- }
- break;
- case hh_e_game_over:
- // TODO make reset levels
- hh_reset_levels();
- gameplay = hh_e_setup_screen;
- *hh_game_state = hh_e_STATE_GameOver;
- break;
- default:
- break;
- }
-
-}
-void hh_reset_levels(){}