diff options
Diffstat (limited to 'src/GameLoop/gameplay.c')
-rw-r--r-- | src/GameLoop/gameplay.c | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/GameLoop/gameplay.c b/src/GameLoop/gameplay.c new file mode 100644 index 0000000..72297f5 --- /dev/null +++ b/src/GameLoop/gameplay.c @@ -0,0 +1,44 @@ +#include "gameplay.h" + + + +void hh_gameplay(hh_g_all_levels game, hh_e_GameState* hh_game_state){ + static hh_e_gameplay gameplay = hh_e_setup_screen; + + switch (gameplay) + { + case hh_e_setup_screen: + hh_setup_screen(game.level[game.currentLevel]); + gameplay = hh_e_play_level; + break; + case hh_e_play_level: + // TODO: here come all the different functions for the gameplay + hh_player_actions(); + + + + if(game.level[game.currentLevel].hh_level_completed){ + gameplay = hh_e_level_complete; + } + break; + case hh_e_level_complete: + if(game.currentLevel < 3){ + game.currentLevel++; + gameplay = hh_e_setup_screen; + } + else { + gameplay = hh_e_game_over; + } + break; + case hh_e_game_over: + // TODO make reset levels + hh_reset_levels(); + gameplay = hh_e_setup_screen; + *hh_game_state = hh_e_STATE_GameOver; + break; + default: + break; + } + +} +void hh_reset_levels(){} |