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-Af/Cancelled/Implement in sprint 3
-Done
-## Checkpoint room (shop)
-| feature | status |
-|-|-|
-|Upgrade abilities|Implement in sprint 3|
-|Interaction with shopkeeper|Implement in sprint 3|
-
-## Upgrades abilities
-| feature | status |
-|-|-|
-|HP boost|Implement in sprint 3|
-|Jump boost|Implement in sprint 3|
-|Speed boost|Implement in sprint 3|
-|Regular dash|Implement in sprint 3|
-|Super punch|Implement in sprint 3|
-|Smoke bomb|Implement in sprint 3|
-
-## Levels
-| feature | status |
-|-|-|
-|Breakable blocks|Implement in sprint 3|
-|Hidden secrets|Implement in sprint 3|
-|Boss fights|Implement in sprint 3|
-|Enemies|Implement in sprint 3|
-|audio|Implement in sprint 3|
-
-## player (Gozer)
-| feature | status |
-|-|-|
-|Move X-as|Done|
-|Jump|Done|
-|Special ability|Implement in sprint 3|
-|Health|Implement in sprint 3|
-|Currency/Scoreboard|Implement in sprint 3|
-
-## Enemy (Menneke)
-| feature | status |
-|-|-|
-|Move X-as|Implement in sprint 3|
-|Jump|Implement in sprint 3|
-|Hunt player|Implement in sprint 3|
-|Health (1 HP)|Implement in sprint 3|
-|Currency/Scoreboard|Implement in sprint 3|
-
-## Enemy (Ventje)
-| feature | status |
-|-|-|
-|Move X-as|Implement in sprint 3|
-|Jump|Implement in sprint 3|
-|Hunt player|Implement in sprint 3|
-|Health (2 HP) |Implement in sprint 3|
-|Splitting upon defeat|Implement in sprint 3|
-|Currency/Scoreboard|Implement in sprint 3|
-
-## Enemy (Terror uil)
-| feature | status |
-|-|-|
-|Movement|Implement in sprint 3|
-|Hunt player|Implement in sprint 3|
-|Health (1 HP) |Implement in sprint 3|
-|Splitting upon defeat|Implement in sprint 3|
-|Currency/Scoreboard|Implement in sprint 3|
-
-## Could have additions if time is enough
-| feature | status |
-|-|-|
-|Multiplayer|Implement in sprint 3|
-|Shared HP|Implement in sprint 3|
-|Special ability|Implement in sprint 3|
-|Health|Implement in sprint 3|
-|Currency/Scoreboard|Implement in sprint 3|