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+Af/Cancelled/Implement in sprint 3
+Done
+## Checkpoint room (shop)
+| feature | status |
+|-|-|
+|Upgrade abilities|Implement in sprint 3|
+|Interaction with shopkeeper|Implement in sprint 3|
+
+## Upgrades abilities
+| feature | status |
+|-|-|
+|HP boost|Implement in sprint 3|
+|Jump boost|Implement in sprint 3|
+|Speed boost|Implement in sprint 3|
+|Regular dash|Implement in sprint 3|
+|Super punch|Implement in sprint 3|
+|Smoke bomb|Implement in sprint 3|
+|Dubble Jump|Implement in sprint 3|
+
+## Levels
+| feature | status |
+|-|-|
+|Breakable blocks|Implement in sprint 3|
+|Hidden secrets|Implement in sprint 3|
+|Boss fights|Implement in sprint 3|
+|Enemies|Implement in sprint 3|
+|audio|Implement in sprint 3|
+
+## player (Gozer)
+| feature | status |
+|-|-|
+|Move X-as|Done|
+|Jump|Done|
+|Special ability|Implement in sprint 3|
+|Health|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Enemy (Menneke)
+| feature | status |
+|-|-|
+|Move X-as|Implement in sprint 3|
+|Jump|Implement in sprint 3|
+|Hunt player|Implement in sprint 3|
+|Health (1 HP)|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Enemy (Ventje)
+| feature | status |
+|-|-|
+|Move X-as|Implement in sprint 3|
+|Jump|Implement in sprint 3|
+|Hunt player|Implement in sprint 3|
+|Health (2 HP) |Implement in sprint 3|
+|Splitting upon defeat|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Enemy (Terror uil)
+| feature | status |
+|-|-|
+|Movement|Implement in sprint 3|
+|Hunt player|Implement in sprint 3|
+|Health (1 HP) |Implement in sprint 3|
+|Splitting upon defeat|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|
+
+## Could have additions if time is enough
+| feature | status |
+|-|-|
+|Multiplayer|Implement in sprint 3|
+|Shared HP|Implement in sprint 3|
+|Special ability|Implement in sprint 3|
+|Health|Implement in sprint 3|
+|Currency/Scoreboard|Implement in sprint 3|