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-rw-r--r--basys3/basys3.srcs/ppu.vhd40
-rw-r--r--basys3/basys3.srcs/ppu_consts.vhd22
2 files changed, 39 insertions, 23 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd
index efe2125..28134c6 100644
--- a/basys3/basys3.srcs/ppu.vhd
+++ b/basys3/basys3.srcs/ppu.vhd
@@ -1,38 +1,23 @@
library ieee;
+library work;
+
use ieee.std_logic_1164.all;
--use ieee.numeric_std.all;
+use work.ppu_consts.all;
entity ppu is port(
CLK100: in std_logic; -- system clock
RESET: in std_logic; -- global (async) system reset
EN: in std_logic; -- PPU VRAM enable (enable ADDR and DATA tri-state drivers)
WEN: in std_logic; -- PPU VRAM write enable
- ADDR: in std_logic_vector(15 downto 0); -- PPU VRAM ADDR
- DATA: in std_logic_vector(15 downto 0);
- R,G,B: out std_logic_vector(3 downto 0);
+ ADDR: in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- PPU VRAM ADDR
+ DATA: in std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0);
+ R,G,B: out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0);
NVSYNC, NHSYNC: out std_logic; -- native VGA out
TVSYNC, TVBLANK, THSYNC, THBLANK: out std_logic); -- tiny VGA out
end ppu;
architecture Behavioral of ppu is
- constant PPU_FG_SPRITE_COUNT: natural := 128; -- amount of foreground sprites
- constant PPU_COLOR_OUTPUT_DEPTH: natural := 4; -- VGA output channel depth
- constant PPU_PALETTE_IDX_WIDTH: natural := 3; -- palette index width (within sprite)
- constant PPU_PALETTE_WIDTH: natural := 3; -- palette index width (palette table)
- constant PPU_PALETTE_CIDX_WIDTH: natural := PPU_PALETTE_IDX_WIDTH + PPU_PALETTE_WIDTH; -- global palette index width
- constant PPU_TMM_ADDR_WIDTH: natural := 16;
- constant PPU_TMM_DATA_WIDTH: natural := 16;
- constant PPU_BAM_ADDR_WIDTH: natural := 11;
- constant PPU_BAM_DATA_WIDTH: natural := 15;
- constant PPU_FAM_ADDR_WIDTH: natural := 8;
- constant PPU_FAM_DATA_WIDTH: natural := 16;
- constant PPU_PAL_ADDR_WIDTH: natural := 6;
- constant PPU_PAL_DATA_WIDTH: natural := 12;
- constant PPU_AUX_ADDR_WIDTH: natural := 2;
- constant PPU_AUX_DATA_WIDTH: natural := 16;
- constant PPU_POS_H_WIDTH: natural := 9; -- amount of bits for horizontal screen offset
- constant PPU_POS_V_WIDTH: natural := 8; -- amount of bits for vertical screen offset
-
component ppu_pceg port( -- pipeline clock edge generator
CLK: in std_logic; -- system clock
RESET: in std_logic; -- async reset
@@ -48,7 +33,7 @@ architecture Behavioral of ppu is
PAL_WEN,
AUX_WEN: out std_logic; -- write enable MUX
EN: in std_logic; -- EXT *ADDR enable (switch *AO to ADDR instead of *AI)
- ADDR: in std_logic_vector(15 downto 0); -- address in
+ ADDR: in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- address in
TMM_AI: in std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
BAM_AI: in std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
FAM_AI: in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0);
@@ -150,7 +135,7 @@ architecture Behavioral of ppu is
PAL_ADDR: in std_logic_vector(PPU_PAL_ADDR_WIDTH-1 downto 0); -- VRAM PAL address
PAL_DATA: in std_logic_vector(PPU_PAL_DATA_WIDTH-1 downto 0); -- VRAM PAL data
- R,G,B: out std_logic_vector(3 downto 0)); -- VGA color out
+ R,G,B: out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0)); -- VGA color out
end component;
component ppu_vga_tiny port( -- tiny vga signal generator
CLK: in std_logic; -- system clock
@@ -203,6 +188,15 @@ begin
SYSCLK <= CLK100;
SYSRST <= RESET;
+ -- internal unused lines
+ --
+ -- these lines would be used if components use memory blocks as RAM blocks
+ -- (like how TMM and BAM work), the registers of these memory regions are
+ -- directly exposed internally, and are as such not used as RAM blocks
+ AUX_AI <= (others => '0');
+ FAM_AI <= (others => '0');
+ PAL_AI <= (others => '0');
+
pipeline_clock_edge_generator: component ppu_pceg port map(
CLK => SYSCLK,
RESET => SYSRST,
diff --git a/basys3/basys3.srcs/ppu_consts.vhd b/basys3/basys3.srcs/ppu_consts.vhd
new file mode 100644
index 0000000..d3c8403
--- /dev/null
+++ b/basys3/basys3.srcs/ppu_consts.vhd
@@ -0,0 +1,22 @@
+package ppu_consts is
+ constant PPU_RAM_BUS_ADDR_WIDTH: natural := 16; -- RAM bus address width
+ constant PPU_RAM_BUS_DATA_WIDTH: natural := 16; -- RAM bus data width
+ constant PPU_FG_SPRITE_COUNT: natural := 128; -- amount of foreground sprites
+ constant PPU_COLOR_OUTPUT_DEPTH: natural := 4; -- VGA output channel depth
+ constant PPU_PALETTE_IDX_WIDTH: natural := 3; -- palette index width (within sprite)
+ constant PPU_PALETTE_WIDTH: natural := 3; -- palette index width (palette table)
+ constant PPU_PALETTE_CIDX_WIDTH: natural := PPU_PALETTE_IDX_WIDTH + PPU_PALETTE_WIDTH; -- global palette index width
+ constant PPU_TMM_ADDR_WIDTH: natural := 16;
+ constant PPU_TMM_DATA_WIDTH: natural := 16;
+ constant PPU_BAM_ADDR_WIDTH: natural := 11;
+ constant PPU_BAM_DATA_WIDTH: natural := 15;
+ constant PPU_FAM_ADDR_WIDTH: natural := 8;
+ constant PPU_FAM_DATA_WIDTH: natural := 16;
+ constant PPU_PAL_ADDR_WIDTH: natural := 6;
+ constant PPU_PAL_DATA_WIDTH: natural := 12;
+ constant PPU_AUX_ADDR_WIDTH: natural := 2;
+ constant PPU_AUX_DATA_WIDTH: natural := 16;
+ constant PPU_POS_H_WIDTH: natural := 9; -- amount of bits for horizontal screen offset
+ constant PPU_POS_V_WIDTH: natural := 8; -- amount of bits for vertical screen offset
+end package ppu_consts;
+