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Diffstat (limited to 'basys3/basys3.srcs/ppu_sprite_fg.vhd')
-rw-r--r--basys3/basys3.srcs/ppu_sprite_fg.vhd93
1 files changed, 44 insertions, 49 deletions
diff --git a/basys3/basys3.srcs/ppu_sprite_fg.vhd b/basys3/basys3.srcs/ppu_sprite_fg.vhd
index 340104a..c3cb59a 100644
--- a/basys3/basys3.srcs/ppu_sprite_fg.vhd
+++ b/basys3/basys3.srcs/ppu_sprite_fg.vhd
@@ -36,11 +36,11 @@ end ppu_sprite_fg;
architecture Behavioral of ppu_sprite_fg is
component ppu_sprite_transform port(
- XI : in std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
- YI : in std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
+ XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
+ YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
FLIP_H, FLIP_V : in std_logic; -- flip sprite
- XO : out std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
- YO : out std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
+ XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
+ YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
end component;
component er_ram -- exposed register RAM
generic(
@@ -77,15 +77,13 @@ architecture Behavioral of ppu_sprite_fg is
alias FAM_REG_COL_IDX is INT_FAM(12 downto 10); -- Palette index for tile
alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index
- -- signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport)
- -- signal TILE_IDX_X, TILE_IDX_Y : integer := 0; -- background canvas tile grid xy
- -- signal TILE_PIXEL_IDX_X, TILE_PIXEL_IDX_Y : integer := 0; -- xy position of pixel within tile (local tile coords)
- -- signal TRANS_TILE_PIDX_X, TRANS_TILE_PIDX_Y : integer := 0; -- transformed xy position of pixel within tile
- -- signal TRANS_TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile (reading order)
- -- signal TRANSFORM_XI, TRANSFORM_XO : std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- transform inputs/outputs (x axis)
- -- signal TRANSFORM_YI, TRANSFORM_YO : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- transform inputs/outputs (y axis)
- -- signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
- -- signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM
+ signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite
+ signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport)
+ signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords)
+ signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords)
+ signal TRANS_TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile (reading order)
+ signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
+ signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM
signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
begin
-- output drivers
@@ -104,42 +102,39 @@ begin
DATA => FAM_DATA,
REG => INT_FAM);
- -- -- -- FAM address calculations
- -- -- PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(FG_SHIFT_X));
- -- -- PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(FG_SHIFT_Y));
- -- -- TILE_IDX_X <= PIXEL_ABS_X / 16;
- -- -- TILE_IDX_Y <= PIXEL_ABS_Y / 16;
- -- -- TILE_PIXEL_IDX_X <= PIXEL_ABS_X - TILE_IDX_X * 16;
- -- -- TILE_PIXEL_IDX_Y <= PIXEL_ABS_Y - TILE_IDX_Y * 16;
- -- -- T_FAM_ADDR <= std_logic_vector(to_unsigned((TILE_IDX_Y * integer(PPU_FG_CANVAS_TILES_H)) + TILE_IDX_X, PPU_FAM_ADDR_WIDTH));
-
- -- -- -- FAM data dependant calculations
- -- -- TRANSFORM_XI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_X, PPU_SPRITE_POS_H_WIDTH));
- -- -- TRANSFORM_YI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_Y, PPU_SPRITE_POS_V_WIDTH));
- -- -- transform: component ppu_sprite_transform port map(
- -- -- XI => TRANSFORM_XI,
- -- -- YI => TRANSFORM_YI,
- -- -- FLIP_H => FAM_DATA_FLIP_H,
- -- -- FLIP_V => FAM_DATA_FLIP_V,
- -- -- XO => TRANSFORM_XO,
- -- -- YO => TRANSFORM_YO);
- -- -- TRANS_TILE_PIDX_X <= to_integer(unsigned(TRANSFORM_XO));
- -- -- TRANS_TILE_PIDX_Y <= to_integer(unsigned(TRANSFORM_YO));
-
- -- -- TRANS_TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * TRANS_TILE_PIDX_Y + TRANS_TILE_PIDX_X;
- -- -- TILEMAP_WORD_OFFSET <= TRANS_TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD;
- -- -- PIXEL_BIT_OFFSET <= TRANS_TILE_PIXEL_IDX mod PPU_PIXELS_PER_TILE_WORD;
-
- -- -- T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(FAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH));
-
- -- -- -- TMM DATA
- -- -- with PIXEL_BIT_OFFSET select
- -- -- TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0,
- -- -- R_TMM_DATA(5 downto 3) when 1,
- -- -- R_TMM_DATA(8 downto 6) when 2,
- -- -- R_TMM_DATA(11 downto 9) when 3,
- -- -- R_TMM_DATA(14 downto 12) when 4,
- -- -- (others => '0') when others;
+ SPRITE_ACTIVE <= ((unsigned(X) + 16) >= unsigned(FAM_REG_POS_H)) and
+ ((unsigned(X) + 16) < (unsigned(FAM_REG_POS_H) + to_unsigned(PPU_SPRITE_WIDTH, PPU_POS_H_WIDTH))) and
+ ((unsigned(Y) + 16) >= unsigned(FAM_REG_POS_V)) and
+ ((unsigned(Y) + 16) < (unsigned(FAM_REG_POS_V) + to_unsigned(PPU_SPRITE_HEIGHT, PPU_POS_V_WIDTH)));
+
+ HIT <= SPRITE_ACTIVE and (nor TMM_DATA_PAL_IDX); -- if pixel in sprite hitbox and TMM_DATA_PAL_IDX > 0
+
+ TILE_PIDX_X <= to_unsigned(unsigned(X) + 16 - to_unsigned(FAM_REG_POS_H, TILE_PIDX_X'length), TILE_PIDX_X'length); -- (sprite local) pixel coords
+ TILE_PIDX_Y <= to_unsigned(unsigned(Y) + 16 - to_unsigned(FAM_REG_POS_V, TILE_PIDX_Y'length), TILE_PIDX_Y'length); -- (sprite local) pixel coords
+
+ -- FAM data dependant calculations
+ transform: component ppu_sprite_transform port map(
+ XI => TILE_PIDX_X,
+ YI => TILE_PIDX_Y,
+ FLIP_H => FAM_REG_FLIP_H,
+ FLIP_V => FAM_REG_FLIP_V,
+ XO => TRANS_TILE_PIDX_X,
+ YO => TRANS_TILE_PIDX_Y);
+
+ -- TMM address calculations (sprite word start, word offset, and pixel offset)
+ TRANS_TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X); -- pixel index of sprite
+ TILEMAP_WORD_OFFSET <= TRANS_TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite
+ PIXEL_BIT_OFFSET <= TRANS_TILE_PIXEL_IDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset
+ T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(FAM_REG_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address
+
+ -- TMM DATA
+ with PIXEL_BIT_OFFSET select
+ TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0,
+ R_TMM_DATA(5 downto 3) when 1,
+ R_TMM_DATA(8 downto 6) when 2,
+ R_TMM_DATA(11 downto 9) when 3,
+ R_TMM_DATA(14 downto 12) when 4,
+ (others => '0') when others;
-- state machine (pipeline stage counter) + sync r/w
process(CLK, RESET)