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Diffstat (limited to 'basys3/basys3.srcs/ppu_sprite_bg.vhd')
-rw-r--r--basys3/basys3.srcs/ppu_sprite_bg.vhd50
1 files changed, 22 insertions, 28 deletions
diff --git a/basys3/basys3.srcs/ppu_sprite_bg.vhd b/basys3/basys3.srcs/ppu_sprite_bg.vhd
index d8235f5..243fd93 100644
--- a/basys3/basys3.srcs/ppu_sprite_bg.vhd
+++ b/basys3/basys3.srcs/ppu_sprite_bg.vhd
@@ -31,11 +31,11 @@ end ppu_sprite_bg;
architecture Behavioral of ppu_sprite_bg is
component ppu_sprite_transform port(
- XI : in std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
- YI : in std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
+ XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
+ YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
FLIP_H, FLIP_V : in std_logic; -- flip sprite
- XO : out std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
- YO : out std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
+ XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
+ YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
end component;
-- BAM and TMM in/out temp + registers
@@ -57,11 +57,9 @@ architecture Behavioral of ppu_sprite_bg is
-- auxiliary signals (temp variables)
signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to BG canvas instead of viewport)
signal TILE_IDX_X, TILE_IDX_Y : integer := 0; -- background canvas tile grid xy
- signal TILE_PIXEL_IDX_X, TILE_PIXEL_IDX_Y : integer := 0; -- xy position of pixel within tile (local tile coords)
- signal TRANS_TILE_PIDX_X, TRANS_TILE_PIDX_Y : integer := 0; -- transformed xy position of pixel within tile
- signal TRANS_TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile (reading order)
- signal TRANSFORM_XI, TRANSFORM_XO : std_logic_vector(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- transform inputs/outputs (x axis)
- signal TRANSFORM_YI, TRANSFORM_YO : std_logic_vector(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- transform inputs/outputs (y axis)
+ signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- x position of pixel within tile (local tile coords)
+ signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- y position of pixel within tile (local tile coords)
+ signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order)
signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM
signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
@@ -77,32 +75,28 @@ begin
T_CIDX <= BAM_DATA_COL_IDX & TMM_DATA_PAL_IDX;
-- BAM address calculations
- PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(BG_SHIFT_X));
- PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(BG_SHIFT_Y));
- TILE_IDX_X <= PIXEL_ABS_X / 16;
- TILE_IDX_Y <= PIXEL_ABS_Y / 16;
- TILE_PIXEL_IDX_X <= PIXEL_ABS_X - TILE_IDX_X * 16;
- TILE_PIXEL_IDX_Y <= PIXEL_ABS_Y - TILE_IDX_Y * 16;
+ PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(BG_SHIFT_X)); -- pixel position relative to background canvas
+ PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(BG_SHIFT_Y)); -- pixel position relative to background canvas
+ TILE_IDX_X <= PIXEL_ABS_X / 16; -- tile grid index
+ TILE_IDX_Y <= PIXEL_ABS_Y / 16; -- tile grid index
+ TILE_PIDX_X <= to_unsigned(PIXEL_ABS_X - TILE_IDX_X * 16, TILE_PIDX_X'length); -- (sprite local) pixel coords
+ TILE_PIDX_Y <= to_unsigned(PIXEL_ABS_Y - TILE_IDX_Y * 16, TILE_PIDX_Y'length); -- (sprite local) pixel coords
T_BAM_ADDR <= std_logic_vector(to_unsigned((TILE_IDX_Y * integer(PPU_BG_CANVAS_TILES_H)) + TILE_IDX_X, PPU_BAM_ADDR_WIDTH));
-- BAM data dependant calculations
- TRANSFORM_XI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_X, PPU_SPRITE_POS_H_WIDTH));
- TRANSFORM_YI <= std_logic_vector(to_unsigned(TILE_PIXEL_IDX_Y, PPU_SPRITE_POS_V_WIDTH));
transform: component ppu_sprite_transform port map(
- XI => TRANSFORM_XI,
- YI => TRANSFORM_YI,
+ XI => TILE_PIDX_X,
+ YI => TILE_PIDX_Y,
FLIP_H => BAM_DATA_FLIP_H,
FLIP_V => BAM_DATA_FLIP_V,
- XO => TRANSFORM_XO,
- YO => TRANSFORM_YO);
- TRANS_TILE_PIDX_X <= to_integer(unsigned(TRANSFORM_XO));
- TRANS_TILE_PIDX_Y <= to_integer(unsigned(TRANSFORM_YO));
+ XO => TRANS_TILE_PIDX_X,
+ YO => TRANS_TILE_PIDX_Y);
- TRANS_TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * TRANS_TILE_PIDX_Y + TRANS_TILE_PIDX_X;
- TILEMAP_WORD_OFFSET <= TRANS_TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD;
- PIXEL_BIT_OFFSET <= TRANS_TILE_PIXEL_IDX mod PPU_PIXELS_PER_TILE_WORD;
-
- T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(BAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH));
+ -- TMM address calculations
+ TRANS_TILE_PIDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X); -- pixel index of sprite
+ TILEMAP_WORD_OFFSET <= TRANS_TILE_PIDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite
+ PIXEL_BIT_OFFSET <= TRANS_TILE_PIDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset
+ T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_PIXELS_PER_WORD * to_integer(unsigned(BAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address
-- TMM DATA
with PIXEL_BIT_OFFSET select