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diff --git a/basys3/basys3.srcs/ppu_sprite_bg.vhd b/basys3/basys3.srcs/ppu_sprite_bg.vhd
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+++ b/basys3/basys3.srcs/ppu_sprite_bg.vhd
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+library ieee;
+library work;
+
+use ieee.std_logic_1164.all;
+use ieee.std_logic_unsigned.all;
+use ieee.numeric_std.all;
+use work.ppu_consts.all;
+
+-- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays
+entity ppu_sprite_bg is port(
+ -- inputs
+ CLK : in std_logic; -- pipeline clock
+ RESET : in std_logic; -- reset clock counter
+ OE : in std_logic; -- output enable (of CIDX)
+ X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
+ Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
+
+ -- aux inputs
+ BG_SHIFT_X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
+ BG_SHIFT_Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
+
+ -- used memory blocks
+ BAM_ADDR : out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
+ BAM_DATA : in std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
+ TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
+ TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
+
+ -- outputs
+ CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color
+end ppu_sprite_bg;
+
+architecture Behavioral of ppu_sprite_bg is
+ component ppu_sprite_transform port(
+ XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
+ YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
+ FLIP_H, FLIP_V : in std_logic; -- flip sprite
+ XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
+ YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
+ end component;
+
+ -- BAM and TMM in/out temp + registers
+ signal T_BAM_ADDR, R_BAM_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0) := (others => '0');
+ signal T_BAM_DATA, R_BAM_DATA : std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0) := (others => '0');
+ signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
+ signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');
+
+ -- state machine for synchronizing pipeline stages
+ type states is (PL_BAM_ADDR, PL_BAM_DATA, PL_TMM_ADDR, PL_TMM_DATA);
+ signal state : states := PL_BAM_ADDR;
+
+ -- docs/architecture.md#background-attribute-memory
+ alias BAM_DATA_FLIP_H is R_BAM_DATA(14); -- flip horizontally
+ alias BAM_DATA_FLIP_V is R_BAM_DATA(13); -- flip vertically
+ alias BAM_DATA_TILE_IDX is R_BAM_DATA(9 downto 0); -- tilemap tile index
+ alias BAM_DATA_COL_IDX is R_BAM_DATA(12 downto 10); -- palette for sprite
+
+ -- auxiliary signals (temp variables)
+ signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to BG canvas instead of viewport)
+ signal TILE_IDX_X, TILE_IDX_Y : integer := 0; -- background canvas tile grid xy
+ signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- x position of pixel within tile (local tile coords)
+ signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- y position of pixel within tile (local tile coords)
+ signal TRANS_TILE_PIDX : integer := 0; -- index of pixel within tile (reading order)
+ signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
+ signal PIXEL_BIT_OFFSET : integer := 0; -- pixel index within word of TMM
+ signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
+ signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register
+begin
+ -- output drivers
+ CIDX <= T_CIDX when OE = '1' else (others => 'Z');
+ BAM_ADDR <= R_BAM_ADDR;
+ TMM_ADDR <= R_TMM_ADDR;
+ T_BAM_DATA <= BAM_DATA;
+ T_TMM_DATA <= TMM_DATA;
+ -- CIDX combination
+ T_CIDX <= BAM_DATA_COL_IDX & TMM_DATA_PAL_IDX;
+
+ -- BAM address calculations
+ PIXEL_ABS_X <= to_integer(unsigned(X)) + to_integer(unsigned(BG_SHIFT_X)); -- pixel position relative to background canvas
+ PIXEL_ABS_Y <= to_integer(unsigned(Y)) + to_integer(unsigned(BG_SHIFT_Y)); -- pixel position relative to background canvas
+ TILE_IDX_X <= PIXEL_ABS_X / 16; -- tile grid index
+ TILE_IDX_Y <= PIXEL_ABS_Y / 16; -- tile grid index
+ TILE_PIDX_X <= to_unsigned(PIXEL_ABS_X - TILE_IDX_X * 16, TILE_PIDX_X'length); -- (sprite local) pixel coords
+ TILE_PIDX_Y <= to_unsigned(PIXEL_ABS_Y - TILE_IDX_Y * 16, TILE_PIDX_Y'length); -- (sprite local) pixel coords
+ T_BAM_ADDR <= std_logic_vector(to_unsigned((TILE_IDX_Y * integer(PPU_BG_CANVAS_TILES_H)) + TILE_IDX_X, PPU_BAM_ADDR_WIDTH));
+
+ -- BAM data dependant calculations
+ transform: component ppu_sprite_transform port map(
+ XI => TILE_PIDX_X,
+ YI => TILE_PIDX_Y,
+ FLIP_H => BAM_DATA_FLIP_H,
+ FLIP_V => BAM_DATA_FLIP_V,
+ XO => TRANS_TILE_PIDX_X,
+ YO => TRANS_TILE_PIDX_Y);
+
+ -- TMM address calculations
+ TRANS_TILE_PIDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X); -- pixel index of sprite
+ TILEMAP_WORD_OFFSET <= TRANS_TILE_PIDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite
+ PIXEL_BIT_OFFSET <= TRANS_TILE_PIDX mod PPU_PIXELS_PER_TILE_WORD; -- pixel bit offset
+ T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_WORD_COUNT * to_integer(unsigned(BAM_DATA_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address
+
+ -- TMM DATA
+ with PIXEL_BIT_OFFSET select
+ TMM_DATA_PAL_IDX <= R_TMM_DATA(2 downto 0) when 0,
+ R_TMM_DATA(5 downto 3) when 1,
+ R_TMM_DATA(8 downto 6) when 2,
+ R_TMM_DATA(11 downto 9) when 3,
+ R_TMM_DATA(14 downto 12) when 4,
+ (others => '0') when others;
+
+ -- state machine (pipeline stage counter) + sync r/w
+ process(CLK, RESET)
+ begin
+ if RESET = '1' then
+ -- reset state
+ state <= PL_BAM_ADDR;
+ -- reset internal pipeline registers
+ R_BAM_ADDR <= (others => '0');
+ R_BAM_DATA <= (others => '0');
+ R_TMM_ADDR <= (others => '0');
+ R_TMM_DATA <= (others => '0');
+ elsif rising_edge(CLK) then
+ case state is
+ when PL_BAM_ADDR =>
+ state <= PL_BAM_DATA;
+ R_BAM_ADDR <= T_BAM_ADDR;
+ when PL_BAM_DATA =>
+ state <= PL_TMM_ADDR;
+ R_BAM_DATA <= T_BAM_DATA;
+ when PL_TMM_ADDR =>
+ state <= PL_TMM_DATA;
+ R_TMM_ADDR <= T_TMM_ADDR;
+ when PL_TMM_DATA =>
+ state <= PL_BAM_ADDR;
+ R_TMM_DATA <= T_TMM_DATA;
+ end case;
+ end if;
+ end process;
+end Behavioral;