diff options
Diffstat (limited to 'basys3/basys3.srcs/ppu.vhd')
-rw-r--r-- | basys3/basys3.srcs/ppu.vhd | 40 |
1 files changed, 17 insertions, 23 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd index efe2125..28134c6 100644 --- a/basys3/basys3.srcs/ppu.vhd +++ b/basys3/basys3.srcs/ppu.vhd @@ -1,38 +1,23 @@ library ieee; +library work; + use ieee.std_logic_1164.all; --use ieee.numeric_std.all; +use work.ppu_consts.all; entity ppu is port( CLK100: in std_logic; -- system clock RESET: in std_logic; -- global (async) system reset EN: in std_logic; -- PPU VRAM enable (enable ADDR and DATA tri-state drivers) WEN: in std_logic; -- PPU VRAM write enable - ADDR: in std_logic_vector(15 downto 0); -- PPU VRAM ADDR - DATA: in std_logic_vector(15 downto 0); - R,G,B: out std_logic_vector(3 downto 0); + ADDR: in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- PPU VRAM ADDR + DATA: in std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0); + R,G,B: out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); NVSYNC, NHSYNC: out std_logic; -- native VGA out TVSYNC, TVBLANK, THSYNC, THBLANK: out std_logic); -- tiny VGA out end ppu; architecture Behavioral of ppu is - constant PPU_FG_SPRITE_COUNT: natural := 128; -- amount of foreground sprites - constant PPU_COLOR_OUTPUT_DEPTH: natural := 4; -- VGA output channel depth - constant PPU_PALETTE_IDX_WIDTH: natural := 3; -- palette index width (within sprite) - constant PPU_PALETTE_WIDTH: natural := 3; -- palette index width (palette table) - constant PPU_PALETTE_CIDX_WIDTH: natural := PPU_PALETTE_IDX_WIDTH + PPU_PALETTE_WIDTH; -- global palette index width - constant PPU_TMM_ADDR_WIDTH: natural := 16; - constant PPU_TMM_DATA_WIDTH: natural := 16; - constant PPU_BAM_ADDR_WIDTH: natural := 11; - constant PPU_BAM_DATA_WIDTH: natural := 15; - constant PPU_FAM_ADDR_WIDTH: natural := 8; - constant PPU_FAM_DATA_WIDTH: natural := 16; - constant PPU_PAL_ADDR_WIDTH: natural := 6; - constant PPU_PAL_DATA_WIDTH: natural := 12; - constant PPU_AUX_ADDR_WIDTH: natural := 2; - constant PPU_AUX_DATA_WIDTH: natural := 16; - constant PPU_POS_H_WIDTH: natural := 9; -- amount of bits for horizontal screen offset - constant PPU_POS_V_WIDTH: natural := 8; -- amount of bits for vertical screen offset - component ppu_pceg port( -- pipeline clock edge generator CLK: in std_logic; -- system clock RESET: in std_logic; -- async reset @@ -48,7 +33,7 @@ architecture Behavioral of ppu is PAL_WEN, AUX_WEN: out std_logic; -- write enable MUX EN: in std_logic; -- EXT *ADDR enable (switch *AO to ADDR instead of *AI) - ADDR: in std_logic_vector(15 downto 0); -- address in + ADDR: in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- address in TMM_AI: in std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); BAM_AI: in std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); FAM_AI: in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); @@ -150,7 +135,7 @@ architecture Behavioral of ppu is PAL_ADDR: in std_logic_vector(PPU_PAL_ADDR_WIDTH-1 downto 0); -- VRAM PAL address PAL_DATA: in std_logic_vector(PPU_PAL_DATA_WIDTH-1 downto 0); -- VRAM PAL data - R,G,B: out std_logic_vector(3 downto 0)); -- VGA color out + R,G,B: out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0)); -- VGA color out end component; component ppu_vga_tiny port( -- tiny vga signal generator CLK: in std_logic; -- system clock @@ -203,6 +188,15 @@ begin SYSCLK <= CLK100; SYSRST <= RESET; + -- internal unused lines + -- + -- these lines would be used if components use memory blocks as RAM blocks + -- (like how TMM and BAM work), the registers of these memory regions are + -- directly exposed internally, and are as such not used as RAM blocks + AUX_AI <= (others => '0'); + FAM_AI <= (others => '0'); + PAL_AI <= (others => '0'); + pipeline_clock_edge_generator: component ppu_pceg port map( CLK => SYSCLK, RESET => SYSRST, |