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-rw-r--r--GameLogic/stm32/main.c558
1 files changed, 0 insertions, 558 deletions
diff --git a/GameLogic/stm32/main.c b/GameLogic/stm32/main.c
deleted file mode 100644
index 666992f..0000000
--- a/GameLogic/stm32/main.c
+++ /dev/null
@@ -1,558 +0,0 @@
-/* USER CODE BEGIN Header */
-/**
- ******************************************************************************
- * @file : main.c
- * @brief : Main program body
- ******************************************************************************
- * @attention
- *
- * Copyright (c) 2023 STMicroelectronics.
- * All rights reserved.
- *
- * This software is licensed under terms that can be found in the LICENSE file
- * in the root directory of this software component.
- * If no LICENSE file comes with this software, it is provided AS-IS.
- *
- ******************************************************************************
- */
-/* USER CODE END Header */
-/* Includes ------------------------------------------------------------------*/
-#include "main.h"
-
-/* Private includes ----------------------------------------------------------*/
-/* USER CODE BEGIN Includes */
-#include <stdbool.h>
-/* USER CODE END Includes */
-
-/* Private typedef -----------------------------------------------------------*/
-/* USER CODE BEGIN PTD */
-
-/* USER CODE END PTD */
-
-/* Private define ------------------------------------------------------------*/
-/* USER CODE BEGIN PD */
-/* USER CODE END PD */
-
-/* Private macro -------------------------------------------------------------*/
-/* USER CODE BEGIN PM */
-
-/* USER CODE END PM */
-
-/* Private variables ---------------------------------------------------------*/
-SPI_HandleTypeDef hspi1;
-
-TIM_HandleTypeDef htim3;
-
-/* USER CODE BEGIN PV */
-
-static int8_t buttonDPAD[] = {0,0,0,0}; //1left 2right 3down 4up
-
-struct playerData{
- uint16_t posX;
- uint16_t posY;
- uint8_t radius;
- uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up
- uint8_t directionX; //direction where its looking at in case no input;
- int8_t speed; //10 default L/R MODifier
- bool inAir;
-
-};
-
-struct playerData player1;
-
-uint8_t tileMap[30][40] =
- {
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 },
- {1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 ,1,1,1,1,1,1,1,1,1,1 }
-
-
-
- };
-
-/* USER CODE END PV */
-
-/* Private function prototypes -----------------------------------------------*/
-void SystemClock_Config(void);
-static void MX_GPIO_Init(void);
-static void MX_SPI1_Init(void);
-static void MX_TIM3_Init(void);
-/* USER CODE BEGIN PFP */
-void buttonRead();
-void playerMovement();
-void sendData(uint8_t, uint16_t);
-/* USER CODE END PFP */
-
-/* Private user code ---------------------------------------------------------*/
-/* USER CODE BEGIN 0 */
-
-
-/* USER CODE END 0 */
-
-/**
- * @brief The application entry point.
- * @retval int
- */
-int main(void)
-{
- /* USER CODE BEGIN 1 */
-
- /* USER CODE END 1 */
-
- /* MCU Configuration--------------------------------------------------------*/
-
- /* Reset of all peripherals, Initializes the Flash interface and the Systick. */
- HAL_Init();
-
- /* USER CODE BEGIN Init */
-
- /* USER CODE END Init */
-
- /* Configure the system clock */
- SystemClock_Config();
-
- /* USER CODE BEGIN SysInit */
-
- /* USER CODE END SysInit */
-
- /* Initialize all configured peripherals */
- MX_GPIO_Init();
- MX_SPI1_Init();
- MX_TIM3_Init();
- /* USER CODE BEGIN 2 */
- // correct byte for led control
- uint16_t pos_x; //0b0000 0001 0011 0110
- uint16_t pos_y;
-
- uint8_t left = 0;
- uint8_t right = 0;
- uint8_t up = 0;
- uint8_t down = 0;
-
-
-
- uint8_t pos_x_bit[2];
- uint8_t pos_y_bit[2];
- uint8_t data_send[3];
-
- int tileX;
- int tileY;
-// struct playerData player1;
- //int buttons[] = {GPIO_PIN_4,GPIO_PIN_5,GPIO_PIN_6,GPIO_PIN_8}; // 1 left // 2 right // 3 up // 4 down
-
-/// init struct
- player1.posX = 31000; //0b0000 0001 0011 0110
- player1.posY = 21000;
- player1.radius = 8;
- player1.speed = 1;
- player1.directionX = 1;
- player1.rotation = 8;
- player1.inAir = false;
- /* USER CODE END 2 */
-
- /* Infinite loop */
- /* USER CODE BEGIN WHILE */
- while (1)
- {
-
-
-
-
- buttonRead();
- playerMovement();
-
-
- // send data via SPI //adjust map size
- pos_x = player1.posX / 100;
- pos_y = player1.posY / 100;
-
- sendData(0b01000000,pos_x);
- sendData(0b00000000,pos_y);
-
-
- /* USER CODE END WHILE */
-
- /* USER CODE BEGIN 3 */
- }
- /* USER CODE END 3 */
-}
-
-/**
- * @brief System Clock Configuration
- * @retval None
- */
-void SystemClock_Config(void)
-{
- RCC_OscInitTypeDef RCC_OscInitStruct = {0};
- RCC_ClkInitTypeDef RCC_ClkInitStruct = {0};
-
- /** Initializes the RCC Oscillators according to the specified parameters
- * in the RCC_OscInitTypeDef structure.
- */
- RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSI;
- RCC_OscInitStruct.HSIState = RCC_HSI_ON;
- RCC_OscInitStruct.HSICalibrationValue = RCC_HSICALIBRATION_DEFAULT;
- RCC_OscInitStruct.PLL.PLLState = RCC_PLL_NONE;
- if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK)
- {
- Error_Handler();
- }
-
- /** Initializes the CPU, AHB and APB buses clocks
- */
- RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK
- |RCC_CLOCKTYPE_PCLK1;
- RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_HSI;
- RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1;
- RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV1;
-
- if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_0) != HAL_OK)
- {
- Error_Handler();
- }
-}
-
-/**
- * @brief SPI1 Initialization Function
- * @param None
- * @retval None
- */
-static void MX_SPI1_Init(void)
-{
-
- /* USER CODE BEGIN SPI1_Init 0 */
-
- /* USER CODE END SPI1_Init 0 */
-
- /* USER CODE BEGIN SPI1_Init 1 */
-
- /* USER CODE END SPI1_Init 1 */
- /* SPI1 parameter configuration*/
- hspi1.Instance = SPI1;
- hspi1.Init.Mode = SPI_MODE_MASTER;
- hspi1.Init.Direction = SPI_DIRECTION_1LINE;
- hspi1.Init.DataSize = SPI_DATASIZE_8BIT;
- hspi1.Init.CLKPolarity = SPI_POLARITY_LOW;
- hspi1.Init.CLKPhase = SPI_PHASE_1EDGE;
- hspi1.Init.NSS = SPI_NSS_SOFT;
- hspi1.Init.BaudRatePrescaler = SPI_BAUDRATEPRESCALER_16;
- hspi1.Init.FirstBit = SPI_FIRSTBIT_MSB;
- hspi1.Init.TIMode = SPI_TIMODE_DISABLE;
- hspi1.Init.CRCCalculation = SPI_CRCCALCULATION_DISABLE;
- hspi1.Init.CRCPolynomial = 7;
- hspi1.Init.CRCLength = SPI_CRC_LENGTH_DATASIZE;
- hspi1.Init.NSSPMode = SPI_NSS_PULSE_DISABLE;
- if (HAL_SPI_Init(&hspi1) != HAL_OK)
- {
- Error_Handler();
- }
- /* USER CODE BEGIN SPI1_Init 2 */
-
- /* USER CODE END SPI1_Init 2 */
-
-}
-
-/**
- * @brief TIM3 Initialization Function
- * @param None
- * @retval None
- */
-static void MX_TIM3_Init(void)
-{
-
- /* USER CODE BEGIN TIM3_Init 0 */
-
- /* USER CODE END TIM3_Init 0 */
-
- TIM_ClockConfigTypeDef sClockSourceConfig = {0};
- TIM_MasterConfigTypeDef sMasterConfig = {0};
-
- /* USER CODE BEGIN TIM3_Init 1 */
-
- /* USER CODE END TIM3_Init 1 */
- htim3.Instance = TIM3;
- htim3.Init.Prescaler = 7999;
- htim3.Init.CounterMode = TIM_COUNTERMODE_UP;
- htim3.Init.Period = 65535;
- htim3.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1;
- htim3.Init.AutoReloadPreload = TIM_AUTORELOAD_PRELOAD_DISABLE;
- if (HAL_TIM_Base_Init(&htim3) != HAL_OK)
- {
- Error_Handler();
- }
- sClockSourceConfig.ClockSource = TIM_CLOCKSOURCE_INTERNAL;
- if (HAL_TIM_ConfigClockSource(&htim3, &sClockSourceConfig) != HAL_OK)
- {
- Error_Handler();
- }
- sMasterConfig.MasterOutputTrigger = TIM_TRGO_RESET;
- sMasterConfig.MasterSlaveMode = TIM_MASTERSLAVEMODE_DISABLE;
- if (HAL_TIMEx_MasterConfigSynchronization(&htim3, &sMasterConfig) != HAL_OK)
- {
- Error_Handler();
- }
- /* USER CODE BEGIN TIM3_Init 2 */
-
- /* USER CODE END TIM3_Init 2 */
-
-}
-
-/**
- * @brief GPIO Initialization Function
- * @param None
- * @retval None
- */
-static void MX_GPIO_Init(void)
-{
- GPIO_InitTypeDef GPIO_InitStruct = {0};
-
- /* GPIO Ports Clock Enable */
- __HAL_RCC_GPIOA_CLK_ENABLE();
- __HAL_RCC_GPIOB_CLK_ENABLE();
-
- /*Configure GPIO pin Output Level */
- HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
-
- /*Configure GPIO pin : PA9 */
- GPIO_InitStruct.Pin = GPIO_PIN_9;
- GPIO_InitStruct.Mode = GPIO_MODE_OUTPUT_PP;
- GPIO_InitStruct.Pull = GPIO_NOPULL;
- GPIO_InitStruct.Speed = GPIO_SPEED_FREQ_LOW;
- HAL_GPIO_Init(GPIOA, &GPIO_InitStruct);
-
- /*Configure GPIO pins : PB4 PB5 PB6 PB8 */
- GPIO_InitStruct.Pin = GPIO_PIN_4|GPIO_PIN_5|GPIO_PIN_6|GPIO_PIN_8;
- GPIO_InitStruct.Mode = GPIO_MODE_INPUT;
- GPIO_InitStruct.Pull = GPIO_PULLDOWN;
- HAL_GPIO_Init(GPIOB, &GPIO_InitStruct);
-
-}
-
-/* USER CODE BEGIN 4 */
-void sendData(uint8_t address, uint16_t data)
-{
- uint8_t bitData[3];
- bitData[2] = data & 0xff;
- bitData[1] = (data >> 8);
- bitData[0] = address; // first byte is address
-
-
-
- HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET);
- HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data
- HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
-
-}
-
-
-/*
-#define GPIO_PIN_0 ((uint16_t)0x0001U) Pin 0 selected
-#define GPIO_PIN_1 ((uint16_t)0x0002U) Pin 1 selected
-#define GPIO_PIN_2 ((uint16_t)0x0004U) Pin 2 selected
-#define GPIO_PIN_3 ((uint16_t)0x0008U) Pin 3 selected
-#define GPIO_PIN_4 ((uint16_t)0x0010U) Pin 4 selected
-#define GPIO_PIN_5 ((uint16_t)0x0020U) Pin 5 selected
-#define GPIO_PIN_6 ((uint16_t)0x0040U) Pin 6 selected
-#define GPIO_PIN_7 ((uint16_t)0x0080U) Pin 7 selected
-#define GPIO_PIN_8 ((uint16_t)0x0100U) Pin 8 selected
-#define GPIO_PIN_9 ((uint16_t)0x0200U) Pin 9 selected
-#define GPIO_PIN_10 ((uint16_t)0x0400U) Pin 10 selected
-#define GPIO_PIN_11 ((uint16_t)0x0800U) Pin 11 selected
-#define GPIO_PIN_12 ((uint16_t)0x1000U) Pin 12 selected
-#define GPIO_PIN_13 ((uint16_t)0x2000U) Pin 13 selected
-#define GPIO_PIN_14 ((uint16_t)0x4000U) Pin 14 selected
-#define GPIO_PIN_15 ((uint16_t)0x8000U) Pin 15 selected
-#define GPIO_PIN_All ((uint16_t)0xFFFFU) All pins selected
-*/
-
-void buttonRead()
-{
- //int buttons[] = {GPIO_PIN_4,GPIO_PIN_5,GPIO_PIN_6,GPIO_PIN_8}; // 1 left // 2 right // 3 down // 4 up 8-6-4-5
- uint16_t buttons[] = {0x0100U,0x0040U,0x0010U,0x0020U}; // 1 left // 2 right // 3 down // 4 up
-
- for(int i = 0; i < 4; i++)
- {
- if(HAL_GPIO_ReadPin(GPIOB, buttons[i]) == 1)
- {
- if((i+2) % 2 == 0)
- {
- buttonDPAD[i] = 1;
- }
- else
- {
- buttonDPAD[i] = -1;
- }
- }
- else
- {
- buttonDPAD[i] = 0;
- }
- }
-}
-
-void playerMovement()
-{
-
- int8_t directionX = 0; // -1 = L || 1 == R
- int8_t directionY = 0; // -1 = D || 1 == U
-
- uint8_t i,j;
- uint8_t rotation = 0; // 0-7
- //temp var for testing
-
-
-
- // direction calc
- directionX = buttonDPAD[0] + buttonDPAD[1];
- directionY = buttonDPAD[2] + buttonDPAD[3];
-
- //rotation calc
- for(i = -1; i < 2;i++)
- {
- for(j = -1; j < 2; j++)
- {
- if(directionX == i)
- {
- if(directionY == j)
- {
- if(i != 0 && j != 0) //dont update when player idle
- {
- player1.rotation = rotation;
- }
- }
- }
- rotation++;
- }
- }
- //direction calc
- if(directionX != 0) //update direction if player is not idle
- {
- player1.directionX = directionX;
- }
- //collision map x-axis
-
- //tile calc including radius and direction for background coliision
-
- uint16_t tileColX;
- uint16_t tileColY = ( player1.posY / 100) / 16; ;
-
- // remaining space between grid and exact
- uint8_t modTileX;
- uint8_t modTileY;
-
-
-
- if(player1.inAir == false && directionX != 0)
- {
- if(directionX == 1)
- {
- tileColX = ( ( player1.posX / 100) + player1.radius ) / 20;
- modTileX = ( player1.posX + ( 100 * player1.radius ) ) % 2000;
- }
- else if(directionX == -1)
- {
- tileColX = ( ( player1.posX / 100) - player1.radius ) / 20;
- modTileX = ( player1.posX - ( 100 * player1.radius ) ) % 2000;
- }
-
- if(tileMap[tileColY][tileColX + directionX] != 1)
- {
- player1.posX = player1.posX + (directionX * player1.speed); // NEW x set
- }
-
- else if(tileMap[tileColY][tileColX + directionX] == 1)
- {
- if(modTileX < player1.speed)
- {
- player1.posX = player1.posX + (directionX * modTileX); // NEW x set
- }
- else
- {
- player1.posX = player1.posX + (directionX * player1.speed); // NEW x set
- }
- }
-
- }
- else //if in air different all borders have to be checked
- {
-
- }
-
- //collision map floor (y-axis) (falling)
- // if falling no jump press (implement)
- /*
- tileColY = (( player1.posY / 100) + player1.radius) / 16; //bottom of player box
- modTileY = 1;
- if(tileMap[tileColY+1][tileColX] != 1) //rework after jumping
- {
- player1.posY = player1.posY + 5 ;// NEW y set //makew var gravity
- //playerStat = falling; //for later use of graphics/sound
- }
- */
- //else if(tileMap[])
-
-
-
-
-
-}
-/* USER CODE END 4 */
-
-/**
- * @brief This function is executed in case of error occurrence.
- * @retval None
- */
-void Error_Handler(void)
-{
- /* USER CODE BEGIN Error_Handler_Debug */
- /* User can add his own implementation to report the HAL error return state */
- __disable_irq();
- while (1)
- {
- }
- /* USER CODE END Error_Handler_Debug */
-}
-
-#ifdef USE_FULL_ASSERT
-/**
- * @brief Reports the name of the source file and the source line number
- * where the assert_param error has occurred.
- * @param file: pointer to the source file name
- * @param line: assert_param error line source number
- * @retval None
- */
-void assert_failed(uint8_t *file, uint32_t line)
-{
- /* USER CODE BEGIN 6 */
- /* User can add his own implementation to report the file name and line number,
- ex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) */
- /* USER CODE END 6 */
-}
-#endif /* USE_FULL_ASSERT */