diff options
-rw-r--r-- | .vscode/tasks.json | 2 | ||||
-rw-r--r-- | src/demo.c | 74 | ||||
-rw-r--r-- | src/ppusim/input.c | 1 |
3 files changed, 54 insertions, 23 deletions
diff --git a/.vscode/tasks.json b/.vscode/tasks.json index 8404cfa..53a235e 100644 --- a/.vscode/tasks.json +++ b/.vscode/tasks.json @@ -54,7 +54,7 @@ "args": [ "" ], }, "command": "make", - "args": [ "compile_commands.json" ], + "args": [ "compile_commands" ], "type": "shell" }, { @@ -1,18 +1,12 @@ #include <math.h> #include "demo.h" -#include "input.h" #include "entity.h" +#include "input.h" #include "ppu/ppu.h" -#include "engine/maths.h" -#include "engine/camera.h" -#include "engine/entity.h" -#include "engine/draw_screen.h" -#include "engine/player_controller.h" -#include "engine/sprite_controller.h" - - +#define HH_DEMO_BALL_COUNT 1 +hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT]; hh_s_entity_player g_hh_player_1 = { .pos_x = 31000, // 0b0000 0001 0011 0110 @@ -38,26 +32,64 @@ uint8_t g_hh_data_send[3]; int g_hh_tile_x; int g_hh_tile_y; -typedef struct { - vec2 pos; - uint8_t idx; -}hh_s_tiles; - - -hh_entity hh_g_player, hh_g_player_new; void hh_demo_setup() { + // load sprites + hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL); + hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD); + + // background pattern + hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t){0x4, 0x4, 0x4}); + for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) { + hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 0, + .tilemap_index = 1, + }); + } - hh_setup_palettes(); - hh_setup_screen(); - + // cool colors + hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0xf}); + hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t){0xf, 0xf, 0xf}); + hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t){0xf, 0x0, 0x0}); + hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t){0x0, 0xf, 0xf}); + hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t){0x0, 0x0, 0xf}); + + // balls + for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { + g_hh_demo_balls[i].horizontal_flip = false; + g_hh_demo_balls[i].vertical_flip = false; + g_hh_demo_balls[i].palette_index = i + 1; + g_hh_demo_balls[i].tilemap_index = 0; + } } void hh_demo_loop(unsigned long frame) { + hh_player_movement(); + // input testing (no hitbox stuff) + // g_hh_player_1.pos_x += ((-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right)) * g_hh_player_1.speed; // -1 = L || 1 == R + // g_hh_player_1.pos_y += ((-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down)) * g_hh_player_1.speed; // -1 = D || 1 == U + + + // adjust map size + g_hh_pos_x = g_hh_player_1.pos_x / 100; + g_hh_pos_y = g_hh_player_1.pos_y / 100; + + - // hh_player_movement(); - hh_player_actions(); + // update player sprite on ppu + g_hh_demo_balls[0].position_x = g_hh_pos_x; + g_hh_demo_balls[0].position_y = g_hh_pos_y; + hh_ppu_update_foreground(0, g_hh_demo_balls[0]); + // set background pattern position + hh_ppu_update_aux((hh_s_ppu_loc_aux){ + .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH, + .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT, + .fg_fetch = 0, + .sysreset = 0, + }); } // void sendData(uint8_t address, uint16_t data) { diff --git a/src/ppusim/input.c b/src/ppusim/input.c index 5323fb1..08bc382 100644 --- a/src/ppusim/input.c +++ b/src/ppusim/input.c @@ -12,5 +12,4 @@ void hh_input_read() { g_hh_controller_p1.dpad_down = kb[SDL_SCANCODE_S]; g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A]; g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D]; - g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE]; } |