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| diff --git a/docs/soundChips.md b/docs/soundChips.md new file mode 100644 index 0000000..2ef6d64 --- /dev/null +++ b/docs/soundChips.md @@ -0,0 +1,36 @@ +# Generating audio signals + +In order to generate sound for this project, a few posibilities exist (see chapters below) + +## Sound chips + +A sound chip is made to use digital, analog or mixed signals and produce a tone or sound based on that.  + + +| Manufacturer       | Chip                                                                                                          | Year | Channels | Stand-alone | Cost/availability | +| ------------------ | ------------------------------------------------------------------------------------------------------------- | ---- | -------- | ----------- | ----------------- | +| Atari, Inc.        | [POKEY](https://en.wikipedia.org/wiki/POKEY)                                                                  | 1979 | 4        | Somewhat    | N/A               | +| General Instrument | [AY-3-8910](https://en.wikipedia.org/wiki/AY-3-8910)                                                          | 1978 | 3        | Yes         | N/A               | +| General Instrument | [SP0250](https://en.wikipedia.org/wiki/General_Instrument_SP0256)                                             | 1981 | 1        | Yes         | N/A               | +| Konami             | [VRC6](https://en.wikipedia.org/wiki/VRC6)                                                                    | 1987 | 3        | Yes         | N/A               | +| Philips            | [Philips SAA1099](https://en.wikipedia.org/wiki/Philips_SAA1099 "Philips SAA1099")                            | 1984 | 6        | Yes         | N/A               | +| Sunsoft 5B         | [Sunsoft 5B](https://en.wikipedia.org/wiki/Memory_management_controller#FME-7 "Memory management controller") | 1992 | 3        | Yes?        | N/A               | +| Texas Instruments  | [SN76477](https://en.wikipedia.org/wiki/SN76477)                                                              | 1978 | 1        | Yes         | N/A               | +| Texas Instruments  | [SN76489](https://en.wikipedia.org/wiki/SN76489 "SN76489")                                                    | 1980 | 4        | Yes         | N/A               | +| Texas Instruments  | [Sega PSG (SN76496)](https://en.wikipedia.org/wiki/SN76496 "SN76496")                                         | 1982 | 4        | Yes         | N/A               |  + +This chart shows different audio chips that might have been used in retro consoles. While all of them aren't easily available anymore it is still interesting to take a close look at how these IC's (Intergrated Ciruit) work.  + +Most chips work on one of two pricibles, this being either a "Programmable sound generator" or "Sound Chip" + + +### Programmable sound generator (PSG) + +PSG's are a subset of sound chips that generate sound based on a set of pre programmed tones they can generate. For example, this can be done by: modulating a input square wave to a different frequency and or amplitude. + +### Pulse-code modulation + +Pulse-code modulation uses pre-sampled data to generate sounds. This causes a lot more work for the engineer before gaining a working system. The flip side of that coin is that the Output can be of a better quality (depending on the sampled audio used). + +## FPGA Circuit + |