diff options
-rw-r--r-- | basys3/basys3.srcs/apu_consts.vhd | 5 | ||||
-rw-r--r-- | basys3/basys3.srcs/apu_lut_reader.vhd | 16 | ||||
-rw-r--r-- | basys3/basys3.srcs/apu_note_to_frequency.vhd | 10 | ||||
-rw-r--r-- | src/demo.c | 76 | ||||
-rw-r--r-- | src/engine/animator.c | 1 | ||||
-rw-r--r-- | src/engine/bullet.c | 65 | ||||
-rw-r--r-- | src/engine/bullet.h | 17 | ||||
-rw-r--r-- | src/engine/camera.c | 7 | ||||
-rw-r--r-- | src/engine/draw_screen.c | 144 | ||||
-rw-r--r-- | src/engine/draw_screen.h | 22 | ||||
-rw-r--r-- | src/engine/entity.h | 2 | ||||
-rw-r--r-- | src/engine/level_const.c | 46 | ||||
-rw-r--r-- | src/engine/level_const.h | 31 | ||||
-rw-r--r-- | src/engine/player_controller.c | 40 | ||||
-rw-r--r-- | src/game_loop/game_over.c | 28 | ||||
-rw-r--r-- | src/game_loop/game_over.h | 18 | ||||
-rw-r--r-- | src/game_loop/gameplay.c | 47 | ||||
-rw-r--r-- | src/game_loop/gameplay.h | 17 | ||||
-rw-r--r-- | src/game_loop/shop.c | 76 | ||||
-rw-r--r-- | src/game_loop/shop.h | 35 | ||||
-rw-r--r-- | src/game_loop/starting_screen.c | 32 | ||||
-rw-r--r-- | src/game_loop/starting_screen.h | 14 | ||||
-rw-r--r-- | src/makefile | 7 |
23 files changed, 566 insertions, 190 deletions
diff --git a/basys3/basys3.srcs/apu_consts.vhd b/basys3/basys3.srcs/apu_consts.vhd new file mode 100644 index 0000000..f0e2754 --- /dev/null +++ b/basys3/basys3.srcs/apu_consts.vhd @@ -0,0 +1,5 @@ +package apu_consts is + constant SAMPLE_SIZE_WIDTH : natural := 8; -- data width for sample size + constant SAMPLE_SIZE : natural := 256; -- max value in sample size + +end package apu_consts; diff --git a/basys3/basys3.srcs/apu_lut_reader.vhd b/basys3/basys3.srcs/apu_lut_reader.vhd index 2f92eca..b3b0ca4 100644 --- a/basys3/basys3.srcs/apu_lut_reader.vhd +++ b/basys3/basys3.srcs/apu_lut_reader.vhd @@ -2,20 +2,23 @@ library ieee; use ieee.std_logic_1164.all; use ieee.numeric_std.all; +library work; +use work.apu_consts.all; + entity apu_lut_reader is port ( clk : in std_logic; rst : in std_logic; freq : in std_logic_vector(11 downto 0); wave : in std_logic_vector(1 downto 0); - value : out std_logic_vector(7 downto 0) + value : out std_logic_vector(SAMPLE_SIZE_WIDTH-1 downto 0) ); end entity; architecture behavioral of apu_lut_reader is - constant AMPLITUDE : natural := 0; - constant SAMPLE_SIZE : natural := 256; + -- amplitude (currently) only applies to square waves + constant AMPLITUDE : natural := SAMPLE_SIZE/2; -- less or equals SAMPLE_SIZE/2 (Amplitude around SAMPLE_SIZE/2) signal idx : unsigned := (others => '0'); signal buf : unsigned := (others => '0'); @@ -23,6 +26,9 @@ architecture behavioral of apu_lut_reader is begin process (clk) + variable val_min : unsigned := to_unsigned(SAMPLE_SIZE/2 - integer(AMPLITUDE),SAMPLE_SIZE_WIDTH-1); + variable val_max : unsigned := to_unsigned(SAMPLE_SIZE/2 + integer(AMPLITUDE),SAMPLE_SIZE_WIDTH-1); + begin if rst = '1' then idx <= x"00"; @@ -35,9 +41,9 @@ begin value <= std_logic_vector( idx ); elsif wave = "01" then -- Square if idx < (SAMPLE_SIZE/2) then - value <= x"00"; --std_logic_vector( SAMPLE_SIZE-AMPLITUDE ); -- TODO: make so that this work with a changable amplitude (for square wave) + value <= std_logic_vector(val_min); --std_logic_vector( SAMPLE_SIZE-AMPLITUDE ); -- TODO: make so that this work with a changable amplitude (for square wave) else - value <= x"FF"; + value <= std_logic_vector(val_max); end if; elsif wave = "10" then -- Triangle if idx < (SAMPLE_SIZE/2) then diff --git a/basys3/basys3.srcs/apu_note_to_frequency.vhd b/basys3/basys3.srcs/apu_note_to_frequency.vhd index 810cef9..48defa3 100644 --- a/basys3/basys3.srcs/apu_note_to_frequency.vhd +++ b/basys3/basys3.srcs/apu_note_to_frequency.vhd @@ -2,6 +2,9 @@ library ieee; use ieee.std_logic_1164.all; use ieee.numeric_std.all; +library work; +use work.apu_consts.all; + entity apu_note_to_frequency is port ( -- clk : in std_logic; -- rst : in std_logic; @@ -10,7 +13,6 @@ entity apu_note_to_frequency is port ( end entity; architecture Behavioral of apu_note_to_frequency is - signal buff_small : std_logic_vector(7 downto 0) := (others => '0'); signal buff : std_logic_vector(15 downto 0) := (others => '0'); signal shift : integer; begin @@ -18,7 +20,7 @@ begin shift <= to_integer(unsigned( data(2 downto 0) )); buff <= - x"1F0" when data(6 downto 3) = (x"1") else -- C 496 + x"1F0" when data(6 downto 3) = (x"1") else -- C 496 --values are calculated for 8kHz sample rate x"1D0" when data(6 downto 3) = (x"2") else -- C#/Db 464 x"1B0" when data(6 downto 3) = (x"3") else -- D 432 x"1A0" when data(6 downto 3) = (x"4") else -- D#/Eb 416 @@ -32,8 +34,6 @@ begin x"100" when data(6 downto 3) = (x"C") else -- B 256 x"000"; - -- buff <= x"1" & buff_small; - freq <= std_logic_vector( shift_right(unsigned(buff), shift) ); - -- freq <= (others => '0') & buff(11 downto shift); -- bitshift values out (or div by powers of 2) -- TODO: NO WORKY!!! (concat (others => '0');) + freq <= std_logic_vector( shift_right(unsigned(buff), natural(shift)) ); -- TODO: MAYBE WORKY??? end architecture; @@ -11,19 +11,14 @@ #include "engine/draw_screen.h" #include "engine/player_controller.h" #include "engine/sprite_controller.h" -#include "GameLoop/startingScreen.h" +#include "engine/level_const.h" - -typedef enum { - hh_e_STATE_startingScreen, - hh_e_STATE_Shop, - hh_e_STATE_Gameplay, - hh_e_STATE_GameOver, - hh_e_STATE_HighScore -} hh_e_GameState; -hh_e_GameState hh_gameStates; +#include "game_loop/starting_screen.h" +#include "game_loop/gameplay.h" +#include "game_loop/shop.h" +hh_g_all_levels hh_game; uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110 uint16_t g_hh_pos_y; @@ -43,69 +38,56 @@ typedef struct { }hh_s_tiles; -hh_entity hh_g_player, hh_g_player_new; +hh_e_game_state hh_game_states; + hh_entity hh_g_player, hh_g_player_new; void hh_demo_setup() { hh_setup_palettes(); - // hh_setup_screen(); - - + hh_game = hh_init_game_levels(); } void hh_demo_loop(unsigned long frame) { - switch (hh_gameStates) + switch (hh_game_states) { - case hh_e_STATE_startingScreen: - bool ret = hh_show_startingScreen(); + case hh_e_state_starting_screen: + bool ret = hh_show_starting_screen(); if(ret){ - hh_gameStates = hh_e_STATE_Shop; + hh_game_states = hh_e_state_shop; } break; - case hh_e_STATE_Shop: - // TODO: - // if(hh_show_Shop()){ - hh_clear_screen(); - hh_clear_sprite(); - hh_setup_screen(); - hh_clear_sprite(); - hh_gameStates = hh_e_STATE_Gameplay; - // } - // function: new level is chosen goto level + case hh_e_state_shop: + hh_shop(&hh_game_states); break; - case hh_e_STATE_Gameplay: - hh_player_actions(); - - // TODO: - // function: if level complete goto shop - // function: if player is dead goto game over + case hh_e_state_gameplay: + hh_gameplay(hh_game, &hh_game_states); break; - case hh_e_STATE_GameOver: - // TODO: + case hh_e_state_game_over: + // todo: // function: show game over screen // function: after time goto high score break; - case hh_e_STATE_HighScore: - // TODO: + case hh_e_state_high_score: + // todo: // fucntion: show all previously scored points // function: button pressed goto starting screen break; default: - hh_gameStates = hh_e_STATE_startingScreen; + hh_game_states = hh_e_state_starting_screen; break; } } -// void sendData(uint8_t address, uint16_t data) { -// uint8_t bitData[3]; -// bitData[2] = data & 0xff; -// bitData[1] = (data >> 8); -// bitData[0] = address; // first byte is address +// void send_data(uint8_t address, uint16_t data) { +// uint8_t bit_data[3]; +// bit_data[2] = data & 0xff; +// bit_data[1] = (data >> 8); +// bit_data[0] = address; // first byte is address // -// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET); -// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data -// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); +// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_reset); +// hal_spi_transmit(&hspi1, bit_data, 3, 100); //2*8 bit data +// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_set); // } diff --git a/src/engine/animator.c b/src/engine/animator.c index 58c50d8..1af8dde 100644 --- a/src/engine/animator.c +++ b/src/engine/animator.c @@ -23,6 +23,7 @@ void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) } } +//TODO: if entity not inside of screen, don't update idx uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) { hh_animate_hit(&in->render, in->is_hit); hh_s_ppu_loc_fam_entry temp = in->render.fam; diff --git a/src/engine/bullet.c b/src/engine/bullet.c index b97ed5c..e6ca6df 100644 --- a/src/engine/bullet.c +++ b/src/engine/bullet.c @@ -1,44 +1,35 @@ #include "bullet.h" -#include "engine/sprite_controller.h" -void shootBullet(vec2 playerPos, Bullet* bullet){ - // Set bullet's x and y coordinates to player's coordinates - bullet->x = playerPos.x; - bullet->y = playerPos.y; - // Set bullet's velocity to a fixed value - bullet->velocity = 1; - // Set bullet's status to active - bullet->isActive = true; -} -void updateBullet(Bullet* bullet, int deltaTime){ - // Only update bullet if it is active - static int latestLocationBullet = 0; - if (bullet->isActive) { - // Move bullet based on velocity and deltaTime - bullet->x += bullet->velocity * deltaTime; - drawBullet(bullet); - // Check if bullet has moved 16 pixels - if (bullet->x - latestLocationBullet > 32) { - // Set bullet's status to inactive - bullet->isActive = false; - drawBullet(&(Bullet){.x = -16,.y = -16}); - } - } - else{ - latestLocationBullet = bullet->x; - } + +// TODO: use hh_entity as bullet struct +void hh_shoot_bullet(vec2 player, vec_cor cam_pos, hh_entity* bullet){ + vec2 temp; + if(g_hh_controller_p1.button_secondary){ + if(bullet->is_grounded){ + bullet->is_grounded=false; + bullet->pos = player; + } + } + else{ + if(!bullet->is_grounded){ + hh_update_bullet(bullet , cam_pos); + hh_draw_bullet(*bullet); + } + } + + } -void drawBullet(Bullet* bullet){ +void hh_update_bullet(hh_entity* bullet, vec_cor cam_pos){ + bullet->pos.x += 1; - hh_ppu_update_foreground(10, (hh_s_ppu_loc_fam_entry) - { - .position_x = bullet->x, - .position_y = bullet->y, - .horizontal_flip = false, - .vertical_flip = false, - .palette_index = 7, - .tilemap_index = 84, // change tilemap to the correct foreground index; - }); + // update bullet sprite on ppu + bullet->render.fam.position_x = (bullet->pos.x-cam_pos.x); + bullet->render.fam.position_y = (bullet->pos.y-cam_pos.y); + +} +void hh_draw_bullet(hh_entity bullet){ + hh_s_ppu_loc_fam_entry temp = bullet.render.fam; + hh_ppu_update_foreground(10,temp); } diff --git a/src/engine/bullet.h b/src/engine/bullet.h index ad67d84..5f07b2e 100644 --- a/src/engine/bullet.h +++ b/src/engine/bullet.h @@ -1,16 +1,11 @@ #pragma once #include "player_controller.h" +#include "engine/sprite_controller.h" +#include "input.h" -typedef struct { - int x; - int y; - int velocity; - int isActive; - int hit; -} Bullet; +void hh_shoot_bullet(vec2 playerPos, vec_cor cam_pos, hh_entity*); -//Bullet* createBullet(float x, float y, float velocity, float direction); -void shootBullet(vec2 playerPos, Bullet* bullet); -void updateBullet(Bullet* bullet, int deltaTime); -void drawBullet(Bullet* bullet); +void hh_update_bullet(hh_entity* , vec_cor ); + +void hh_draw_bullet(hh_entity); diff --git a/src/engine/camera.c b/src/engine/camera.c index 2c3e517..6898430 100644 --- a/src/engine/camera.c +++ b/src/engine/camera.c @@ -4,12 +4,13 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ - //TODO: change floating point math to fix point math //TODO: remove magic number at y camera offset // new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2}); - new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2}); + new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=(max.x - min.x)/2,.y=(max.y - min.y)/2}); + // new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2}); + // new.x = new.x << HH_MATH_FIXED_POINT; // new.y = new.y << HH_MATH_FIXED_POINT; static vec_cor old; @@ -30,6 +31,8 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){ old.x = CLAMP(new.x,min.x,max.x); old.y = CLAMP(new.y,min.y,max.y); + //printf("camera new %d min %d max %d\n",new.y,min.y,max.y); return old; } + diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c index a34a20b..823c284 100644 --- a/src/engine/draw_screen.c +++ b/src/engine/draw_screen.c @@ -1,72 +1,106 @@ #include "engine/draw_screen.h" -#include "engine/sprite_controller.h" - -static struct draw_screen -{ - void* levels[12] -}; - +hh_level_entity level; +uint64_t offsetY=0; +uint64_t offsetX=0; uint8_t hh_world_to_tile(vec2 pos){ - //TODO: remove magic file name here - FILE* level = fopen("static/level1_test.bin", "rb"); /* open binary file */ - if (!level) { /* check if file opened successfully */ - fprintf(stderr, "Error: Failed to open file.\n"); - return 0; - } - int index = ((pos.y/16)*40 + pos.x/16);//TODO: remove magic number(s) - fseek(level, (index * sizeof(int)) + sizeof(int), SEEK_SET); - int tile;// = (int*)malloc(sizeof(int)); - fread(&tile, sizeof(int), 1, level); // read 1 tile from binary - - fclose(level); - // int val = tile; - // free(tile); + + int index = (((pos.y/HH_PPU_SPRITE_HEIGHT)*level.size.x) + (pos.x/HH_PPU_SPRITE_WIDTH));//TODO: remove magic number(s) + int tile= level.place[index]; return tile; } +void hh_update_screen(vec2 view, vec2 player){ + int current_tile_y = view.y / HH_PPU_SPRITE_HEIGHT; + int current_tile_x = view.x / HH_PPU_SPRITE_WIDTH; + int offset_py = view.y - (offsetY / 40 * HH_PPU_SPRITE_HEIGHT); + int offset_px = view.x - offsetX * HH_PPU_SPRITE_WIDTH; + static int prev_offset = 0; -// remeber old value to know which part to update. -vec2 previousViewport = { .x = 0, .y = 0 }; -void hh_draw_screen(vec_cor viewport){ - if (viewport.x == previousViewport.x && viewport.y == previousViewport.y) return; - - hh_ppu_update_aux((hh_s_ppu_loc_aux){ - .bg_shift_x = viewport.x, - .bg_shift_y = viewport.y, - .fg_fetch = 0, - .sysreset = 0, - }); - - // update previous viewport values - previousViewport = viewport; -} + int size = MIN(HH_PPU_BG_CANVAS_TILES_H,level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V,level.size.y); + if( (offset_py == 0 || offset_py > 230) && level.size.y > level.size.x && prev_offset != offset_py){ + if(offset_py==0){ + offsetY = MAX(current_tile_y-14,0) * level.size.x; + } + else{ + offsetY = current_tile_y * level.size.x; + } -void hh_setup_screen(){ - //(HH_map_size_X*HH_map_size_Y) - int size = 2400; // max X = 40 en max Y = 80 - //TODO: remove magic file name here - FILE* level = fopen("static/level1_test.bin", "rb"); /* open binary file */ - if (!level) { /* check if file opened successfully */ - fprintf(stderr, "Error: Failed to open level file.\n"); - return; + // Update the background screen + for (int BAM_index = 0; BAM_index < size; BAM_index++) { + hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = hh_get_palette(level.place[offsetY + BAM_index]), + .tilemap_index = level.place[offsetY + BAM_index], + }); + } + prev_offset = offset_py; + } + else if ((offset_px == 0 || offset_px > 310) && level.size.x > level.size.y && prev_offset != offset_px) + { + if(offset_px==0){ + offsetX = MAX((current_tile_x - 14),0); + } + else{ + offsetX = current_tile_x; + } + // Update the background screen + for (int BAM_index = 0; BAM_index < size; BAM_index++) { + int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + MIN((BAM_index % HH_PPU_BG_CANVAS_TILES_H + offsetX),level.size.x); + hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = hh_get_palette(level.place[var]), + .tilemap_index = level.place[var], + }); + } } - fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET); - int* tile = (int*)malloc(size*sizeof(int)); - fread(tile, sizeof(int), size, level); // read 1 tile from binary - - fclose(level); - for(int BAM_index = 0; BAM_index < size; BAM_index++){ + prev_offset = offset_px; + +} +void hh_setup_screen(hh_level_entity currentlevel){ + hh_clear_screen(); + hh_clear_sprite(); + level = currentlevel; + offsetY=0; + offsetX=0; + int size = MIN(HH_PPU_BG_CANVAS_TILES_H, level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V, level.size.y); + for (int BAM_index = 0; BAM_index < size; BAM_index++) { + int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + BAM_index % HH_PPU_BG_CANVAS_TILES_H; hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ .horizontal_flip = false, .vertical_flip = false, - .palette_index = hh_get_palette(tile[BAM_index]), - .tilemap_index = tile[BAM_index], + .palette_index = hh_get_palette(currentlevel.place[var]), + .tilemap_index = currentlevel.place[var], }); } - free(tile); } +vec_cor hh_draw_screen(vec2 player) { + static vec_cor previousViewport = {0, 0}; + int offset_py = offsetY / 40 * HH_PPU_SPRITE_HEIGHT; + + int offset_px = (offsetX * HH_PPU_SPRITE_WIDTH) ; + vec_cor viewport = hh_update_camera(player,(vec2){.x = offset_px, .y = offset_py},(vec2){.x = HH_PPU_SCREEN_WIDTH + offset_px, .y = 480 + offset_py});//TODO: remove magic number(s) + viewport.x = CLAMP(viewport.x, 0, level.size.x * HH_PPU_SPRITE_WIDTH - HH_PPU_SCREEN_WIDTH); + viewport.y = CLAMP(viewport.y, 0, level.size.y * HH_PPU_SPRITE_HEIGHT - HH_PPU_SCREEN_HEIGHT); + + hh_update_screen((vec2){.y=viewport.y,.x=viewport.x},player); + if (viewport.x == previousViewport.x && viewport.y == previousViewport.y){} + else{ + hh_ppu_update_aux((hh_s_ppu_loc_aux){ + .bg_shift_x = viewport.x - offset_px, + .bg_shift_y = viewport.y - offset_py, + .fg_fetch = 0, + .sysreset = 0, + }); + previousViewport = viewport; + } + + return viewport; +} + void hh_clear_screen(){ // (HH_PPU_SCREEN_HEIGHT*HH_PPU_SCREEN_WIDTH)/(HH_PPU_SPRITE_HEIGHT*HH_PPU_SPRITE_WIDTH) for (int i = 0; i < HH_PPU_BG_CANVAS_TILES_H*HH_PPU_BG_CANVAS_TILES_V; i++) { @@ -88,8 +122,8 @@ void hh_clear_screen(){ void hh_clear_sprite(){ for (int i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) { hh_ppu_update_foreground(i,(hh_s_ppu_loc_fam_entry){ - .position_x = -16, - .position_y = -16, + .position_x = -HH_PPU_SPRITE_WIDTH, + .position_y = -HH_PPU_SPRITE_HEIGHT, }); } } diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h index 95765e5..9130842 100644 --- a/src/engine/draw_screen.h +++ b/src/engine/draw_screen.h @@ -3,24 +3,32 @@ // every function call for drawing the screen goes here. #include "engine/maths.h" -#include "ppu/consts.h" #include "ppu/ppu.h" - +#include "engine/level_const.h" +#include "engine/sprite_controller.h" #include <stdio.h> #include <stdint.h> #include <stdlib.h> +#include "engine/camera.h" - -#define HH_map_size_X 80 -#define HH_map_size_Y 60 +#define hh_max_x_size 40 +#define hh_max_y_size 30 /** @brief return a single tile from world binary */ uint8_t hh_world_to_tile(vec2 pos); + /** @brief shift to level if viewport changed position */ -void hh_draw_screen(vec2 viewport); +vec_cor hh_draw_screen(vec2 player); + /** @brief send data to BAM memory from binary level */ -void hh_setup_screen(); +void hh_setup_screen(hh_level_entity currentlevel); +/** @brief updates screen based on view and maybe player position if it needs to turn back*/ +void hh_update_screen(vec2 view, vec2 ); + /** @brief send black screen to background memory */ void hh_clear_screen(); + /** @brief clears all sprite data */ void hh_clear_sprite(); +/** @brief send data to BAM memory from binary from shop */ +void hh_setup_Shop(); diff --git a/src/engine/entity.h b/src/engine/entity.h index 43fd5dd..68b450d 100644 --- a/src/engine/entity.h +++ b/src/engine/entity.h @@ -7,7 +7,7 @@ #include "ppu/types.h" #include "engine/maths.h" #include "engine/types.h" -#include "engine/animator.h" +// #include "engine/animator.h" // TODO: make a sprite update function (and required data structs?) diff --git a/src/engine/level_const.c b/src/engine/level_const.c new file mode 100644 index 0000000..3847ad8 --- /dev/null +++ b/src/engine/level_const.c @@ -0,0 +1,46 @@ +#include "engine/level_const.h" + +#include <stdio.h> + +hh_g_all_levels hh_init_game_levels(){ + hh_g_all_levels levels; + levels.current_level=0; + + levels.level[0].size.x=40; + levels.level[0].size.y=100; + levels.level[0].hh_level_completed=false; + + levels.level[1].size.x=100; + levels.level[1].size.y=28; + levels.level[1].hh_level_completed=false; + + FILE *fp = fopen("../test/bin/level1_test.bin", "rb"); + if (fp == NULL) { + printf("level1_test.bin not found!\n"); + return levels; + } + fseek(fp, 0, SEEK_END); + int size = ftell(fp) / sizeof(int); + fseek(fp, (0 * sizeof(int)) + sizeof(int), SEEK_SET); + int* hh_game_level1 = malloc(size * sizeof(int)); + fread(hh_game_level1, sizeof(int), size, fp); + fclose(fp); + + FILE *lvl2 = fopen("../test/bin/level2_test.bin", "rb"); + if (lvl2 == NULL) { + printf("level2_test.bin not found!\n"); + return levels; + } + fseek(lvl2, 0, SEEK_END); + size = ftell(lvl2) / sizeof(int); + fseek(lvl2, (0 * sizeof(int)) + sizeof(int), SEEK_SET); + int* hh_game_level2 = malloc(size * sizeof(int)); + fread(hh_game_level2, sizeof(int), size, lvl2); + fclose(lvl2); + + levels.level[0].place = hh_game_level1; + levels.level[1].place = hh_game_level2; + + return levels; +} + diff --git a/src/engine/level_const.h b/src/engine/level_const.h new file mode 100644 index 0000000..b86ae7b --- /dev/null +++ b/src/engine/level_const.h @@ -0,0 +1,31 @@ +#pragma once +#include <stdio.h> +#include <stdint.h> +#include <stdlib.h> +#include <stdbool.h> +#include "engine/maths.h" +#include "engine/entity.h" + +typedef enum { + hh_e_state_starting_screen, + hh_e_state_shop, + hh_e_state_gameplay, + hh_e_state_game_over, + hh_e_state_high_score +} hh_e_game_state; +//entity array met enemeies +typedef struct { + vec2 size; + int hh_total_enemies; + int* place; + bool hh_level_completed; +}hh_level_entity; + +typedef struct { + hh_level_entity level[2]; + int current_level; + + +}hh_g_all_levels; + +hh_g_all_levels hh_init_game_levels(); diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 7d2847e..cec28df 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -8,9 +8,6 @@ #include "engine/animator.h" #include "engine/bullet.h" void hh_player_actions() { - static Bullet bullet ={ - .isActive=false, - }; static hh_entity player={ .hp = 4, .speed = 6, @@ -33,6 +30,25 @@ void hh_player_actions() { } }, player_new = {0}; + static hh_entity bullet={ +// .hp = 4, + .speed = 6, + .is_grounded = true, + .is_hit = false, + .radius = 8, + .pos = (vec2){-16,-16}, + .vel = (vec2){0,0}, + .render = { + .frame0 = 84, + .palette = 3, + .fam = (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, + .vertical_flip = false, + .palette_index = 7, + .tilemap_index = 84, + } + } + }; static hh_entity enemy={ .hp = 4, @@ -119,13 +135,6 @@ void hh_player_actions() { } else if (player.vel.y < 6){ player.vel.y += 1; //gravity } - - if(g_hh_controller_p1.button_secondary==true){ - shootBullet(player.pos,&bullet); - } - updateBullet(&bullet,5); - - /* player.vel = (vec2){.x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right), @@ -143,11 +152,6 @@ void hh_player_actions() { }; player_new = hh_enemy_collision(player, enemy); - - - //END OF VECTOR CHANGES - // player.vel.y = CLAMP(player.vel.y,-32,32); - // player.vel.x = CLAMP(player.vel.x,-32,32); player_new.pos = (vec2){ .x = player.pos.x + player_new.vel.x, @@ -158,11 +162,11 @@ void hh_player_actions() { player = hh_background_collision( player, player_new); vec_cor cam_pos;//value in tiles - cam_pos = hh_update_camera(player.pos,(vec2){0,0},(vec2){.x=20*16,.y=30*16});//TODO: remove magic number(s) + cam_pos = hh_draw_screen(player.pos); + hh_shoot_bullet(player.pos, cam_pos ,&bullet); uint16_t idx = 16; idx = hh_update_sprite(idx, &player, cam_pos); idx = hh_update_sprite(idx, &enemy, cam_pos); - hh_draw_screen(cam_pos); idx =16; @@ -191,7 +195,7 @@ void hh_player_actions() { // } - hh_ppu_update_foreground(4, enemy.render.fam); + // hh_ppu_update_foreground(4, enemy.render.fam); } diff --git a/src/game_loop/game_over.c b/src/game_loop/game_over.c new file mode 100644 index 0000000..f5b70cf --- /dev/null +++ b/src/game_loop/game_over.c @@ -0,0 +1,28 @@ +#include "game_over.h" + + +void hh_game_over(hh_e_game_state* hh_game_state){ + static hh_e_game_over hh_e_states_game_over = hh_e_game_over_show; + + switch (hh_e_states_game_over) + { + case hh_e_game_over_show: + hh_clear_screen(); + hh_clear_sprite(); + // todo: make function to show game over + hh_e_states_game_over = hh_e_game_over_input; + break; + case hh_e_game_over_input: + if(g_hh_controller_p1.button_primary){ + hh_e_states_game_over = hh_e_game_over_end; + } + break; + case hh_e_game_over_end: + hh_e_states_game_over = hh_e_game_over_show; + *hh_game_state = hh_e_state_game_over; + break; + default: + hh_e_states_game_over = hh_e_game_over_show; + break; + } +} diff --git a/src/game_loop/game_over.h b/src/game_loop/game_over.h new file mode 100644 index 0000000..80db667 --- /dev/null +++ b/src/game_loop/game_over.h @@ -0,0 +1,18 @@ +#pragma once + +#include "input.h" +#include "engine/draw_screen.h" +#include "engine/level_const.h" + + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_game_over_show, + hh_e_game_over_input, + hh_e_game_over_end, +} hh_e_game_over; + + +void hh_game_over(hh_e_game_state*); diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c new file mode 100644 index 0000000..295eb5d --- /dev/null +++ b/src/game_loop/gameplay.c @@ -0,0 +1,47 @@ +#include "gameplay.h" + +// player struct + + +void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){ + static hh_e_gameplay gameplay = hh_e_setup_screen; + + switch (gameplay) + { + case hh_e_setup_screen: + hh_setup_screen(game.level[game.current_level]); + gameplay = hh_e_play_level; + break; + case hh_e_play_level: + // todo: here come all the different functions for the gameplay + hh_player_actions(); + + + + + + if(game.level[game.current_level].hh_level_completed){ + gameplay = hh_e_level_complete; + } + break; + case hh_e_level_complete: + if(game.current_level < 3){ + game.current_level++; + gameplay = hh_e_setup_screen; + } + else { + gameplay = hh_e_game_over; + } + break; + case hh_e_game_over: + // todo make reset levels + hh_reset_levels(); + gameplay = hh_e_setup_screen; + *hh_game_state = hh_e_state_game_over; + break; + default: + break; + } + +} +void hh_reset_levels(){} diff --git a/src/game_loop/gameplay.h b/src/game_loop/gameplay.h new file mode 100644 index 0000000..d309e78 --- /dev/null +++ b/src/game_loop/gameplay.h @@ -0,0 +1,17 @@ +#pragma once +#include "engine/draw_screen.h" +#include "engine/player_controller.h" +#include "engine/sprite_controller.h" +#include "game_loop/starting_screen.h" +#include "engine/level_const.h" + +typedef enum { + hh_e_setup_screen, + hh_e_play_level, + hh_e_level_complete, + hh_e_game_over, +}hh_e_gameplay; + +void hh_reset_levels(); +void hh_gameplay(hh_g_all_levels, hh_e_game_state*); + diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c new file mode 100644 index 0000000..ea75d46 --- /dev/null +++ b/src/game_loop/shop.c @@ -0,0 +1,76 @@ +#include "shop.h" +#include "engine/maths.h" +#include "ppu/ppu.h" + +void hh_shop(hh_e_game_state* hh_game_state){ + static hh_e_shop_states hh_e_shop = hh_e_shop_show; + static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; + static uint8_t selected = 0; + + switch (hh_e_shop) + { + case hh_e_shop_show: + hh_clear_screen(); + hh_clear_sprite(); + // TODO: make function to show shop + //hh_setup_shop(); + hh_shop_init(&upgrades); + selected = HH_SHOP_UPG_DISPLAY/2; + // hh_shop_display(selected, &upgrades); + hh_e_shop = hh_e_shop_main; + break; + case hh_e_shop_main: + if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ + hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY); + // hh_shop_display(selected, &upgrades); + } + // if(g_hh_controller_p1.button_primary){ + // //apply selected upgrade + // hh_e_shop = hh_e_shop_end; + // } + if(g_hh_controller_p1.button_secondary){//Quick exit + hh_e_shop = hh_e_shop_end; + } + break; + case hh_e_shop_end: + hh_e_shop = hh_e_shop_show; + *hh_game_state = hh_e_state_gameplay; + break; + default: + hh_e_shop = hh_e_shop_show; + break; + } +} + +void hh_shop_init(hh_e_upgrades* in) { + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + in[i] = i%HH_SHOP_UPG_COUNT; + } +} + +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { + const vec_cor start = {48,16}; + const uint8_t up = 8, + space = 24+8; + + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + hh_ppu_update_foreground(i+16, + (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, .vertical_flip = false, + .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0), + .palette_index = 7, + .tilemap_index = 8 + }); + } +} + +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) { + if (dir) { + pos = CLAMP(++pos,min,max); + } else { + if (pos > 0) { + pos--; + } + } +} + diff --git a/src/game_loop/shop.h b/src/game_loop/shop.h new file mode 100644 index 0000000..b0ad5e4 --- /dev/null +++ b/src/game_loop/shop.h @@ -0,0 +1,35 @@ +#pragma once + +#include "input.h" +#include "engine/draw_screen.h" +#include "engine/level_const.h" + + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_shop_show, + hh_e_shop_main, + hh_e_shop_end, +} hh_e_shop_states; + +/** @brief amount of upgrade types */ +#define HH_SHOP_UPG_COUNT 2 +/** @brief count of visible upgrades in shop */ +#define HH_SHOP_UPG_DISPLAY 4 +/** @brief all possible upgrades */ +typedef enum { + hh_e_upg_jump, + hh_e_upg_heal, + hh_e_upg_max_health, +} hh_e_upgrades; + +/** @brief init */ +void hh_shop_init(hh_e_upgrades* in); +/** @brief deals with displayed entity rendering */ +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); +/** @brief moves 'cursor' through selection field */ +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); + +void hh_shop(hh_e_game_state*); diff --git a/src/game_loop/starting_screen.c b/src/game_loop/starting_screen.c new file mode 100644 index 0000000..6ab0278 --- /dev/null +++ b/src/game_loop/starting_screen.c @@ -0,0 +1,32 @@ +#include "starting_screen.h"" +#include "input.h" +#include "engine/title_screen.h" +#include "engine/draw_screen.h" +// #include "engine/player_controller.h" + +bool hh_show_starting_screen(){ + static hh_e_screen_states hh_e_starting_screen = hh_e_state_show; + + switch (hh_e_starting_screen) + { + case hh_e_state_show: + hh_clear_screen(); + hh_init_title_screen(); + hh_e_starting_screen = hh_e_state_input; + return false; + break; + case hh_e_state_input: + if(g_hh_controller_p1.button_primary){ + hh_e_starting_screen = hh_e_state_end; + } + break; + case hh_e_state_end: + hh_e_starting_screen = hh_e_state_show; + return true; + break; + default: + hh_e_starting_screen = hh_e_state_show; + break; + } + return false; +} diff --git a/src/game_loop/starting_screen.h b/src/game_loop/starting_screen.h new file mode 100644 index 0000000..4228f38 --- /dev/null +++ b/src/game_loop/starting_screen.h @@ -0,0 +1,14 @@ +#pragma once + +#include <stdint.h> +#include <stdbool.h> + +typedef enum { + hh_e_state_show, + hh_e_state_input, + hh_e_state_end +} hh_e_screen_states; + + +bool hh_show_starting_screen(); + diff --git a/src/makefile b/src/makefile index aac3856..c30840d 100644 --- a/src/makefile +++ b/src/makefile @@ -40,9 +40,12 @@ LOCAL_SRCS += main.c \ engine/entity.c \ engine/bullet.c \ engine/title_screen.c \ + engine/level_const.c \ engine/animator.c \ - GameLoop/shop.c \ - GameLoop/startingScreen.c + game_loop/shop.c \ + game_loop/gameplay.c \ + game_loop/game_over.c \ + game_loop/starting_screen.c CFLAGS += $(SHARED_FLAGS) LFLAGS += $(SHARED_FLAGS) |