diff options
-rw-r--r-- | src/GameLoop/shop.c | 68 | ||||
-rw-r--r-- | src/GameLoop/shop.h | 22 |
2 files changed, 77 insertions, 13 deletions
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c index eb6bed5..fb7ef4c 100644 --- a/src/GameLoop/shop.c +++ b/src/GameLoop/shop.c @@ -1,30 +1,78 @@ #include "shop.h" - +#include "engine/maths.h" +#include "ppu/ppu.h" bool hh_show_Shop(){ - static hh_e_ShopStates hh_e_Shop = hh_e_STATE_SHOW; + static hh_e_ShopStates hh_e_Shop = hh_e_shop_init; + static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; + static uint8_t selected = 0; switch (hh_e_Shop) { - case hh_e_STATE_SHOW: - //hh_clear_screen(); + case hh_e_shop_init: + hh_clear_screen(); + hh_clear_sprite(); + //TODO: render shop bg from level file here //hh_setup_shop(); - hh_e_Shop = hh_e_STATE_Input; + hh_shop_init(&upgrades); + selected = HH_SHOP_UPG_DISPLAY/2; + hh_shop_display(selected, &upgrades); + hh_e_Shop = hh_e_shop_main; return false; break; - case hh_e_STATE_Input: + case hh_e_shop_main: + if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ + hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY); + hh_shop_display(selected, &upgrades); + } if(g_hh_controller_p1.button_primary){ - hh_e_Shop = hh_e_STATE_END; + //apply selected upgrade + hh_e_Shop = hh_e_shop_end; + } + if(g_hh_controller_p1.button_secondary){ + hh_e_Shop = hh_e_shop_end; } break; - case hh_e_STATE_END: - hh_e_Shop = hh_e_STATE_SHOW; + case hh_e_shop_end: + hh_e_Shop = hh_e_shop_init; return true; break; default: - hh_e_Shop = hh_e_STATE_SHOW; + hh_e_Shop = hh_e_shop_init; break; } return false; } + +void hh_shop_init(hh_e_upgrades* in) { + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + in[i] = i%HH_SHOP_UPG_COUNT; + } +} + +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { + const vec_cor start = {48,16}; + const uint8_t up = 8, + space = 24+8; + + for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { + hh_ppu_update_foreground(i+16, + (hh_s_ppu_loc_fam_entry){ + .horizontal_flip = false, .vertical_flip = false, + .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0), + .palette_index = 7, + .tilemap_index = i + }); + } +} + +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) { + if (dir) { + pos = CLAMP(++pos,min,max); + } else { + if (pos > 0) { + pos--; + } + } +} diff --git a/src/GameLoop/shop.h b/src/GameLoop/shop.h index 4014f58..5cd6b53 100644 --- a/src/GameLoop/shop.h +++ b/src/GameLoop/shop.h @@ -7,10 +7,26 @@ #include <stdbool.h> typedef enum { - hh_e_STATE_SHOW, - hh_e_STATE_Input, - hh_e_STATE_END + hh_e_shop_init, + hh_e_shop_main, + hh_e_shop_end } hh_e_ShopStates; +/** @brief amount of upgrade types */ +#define HH_SHOP_UPG_COUNT 2 +/** @brief count of visible upgrades in shop */ +#define HH_SHOP_UPG_DISPLAY 4 +/** @brief all possible upgrades */ +typedef enum { + hh_e_UPG_JUMP, + hh_e_UPG_HEALTH +} hh_e_upgrades; + +/** @brief init */ +void hh_shop_init(hh_e_upgrades* in); +/** @brief deals with displayed entity rendering */ +void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); +/** @brief moves 'cursor' through selection field */ +void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); bool hh_show_Shop(); |