diff options
36 files changed, 2102 insertions, 85 deletions
diff --git a/scripts/manifest2header.awk b/scripts/manifest2header.awk new file mode 100755 index 0000000..15cd682 --- /dev/null +++ b/scripts/manifest2header.awk @@ -0,0 +1,13 @@ +#!/bin/awk -f +BEGIN { + offset = 0 + print "#pragma once" +} +1 { + print "#define HH_TM_"toupper($1)"_OFFSET "offset + print "#define HH_TM_"toupper($1)"_SIZE "$2 + offset += $2 +} +END { + print "#define HH_TM_SIZE "offset +} diff --git a/scripts/tiled.mk.awk b/scripts/tiled.mk.awk new file mode 100755 index 0000000..7728cf3 --- /dev/null +++ b/scripts/tiled.mk.awk @@ -0,0 +1,16 @@ +#!/bin/awk -f +BEGIN { + targets="" + print "tiled_dir:\n\tmkdir -p tiled" +} +1 { + for (i = 0; i < $2; i++) { + target = sprintf("tiled/%s_%02d.png", $1,i) + printf target" " + targets = targets" "target + } + printf "&: %s.bin\n",$1 + printf "\t$(TILEMAP2TILED) $<\n\n" +} +END { print "tiled: tiled_dir"targets } + diff --git a/scripts/tilemap2png b/scripts/tilemap2png new file mode 100755 index 0000000..e37bfab --- /dev/null +++ b/scripts/tilemap2png @@ -0,0 +1,47 @@ +#!/bin/python3 +# read packed tilemap file from stdin and output png on stdout + +import sys +import io +import struct +from PIL import Image + +color_map = ( + (0x00, 0x00, 0x00), + (0x24, 0x24, 0x24), + (0x49, 0x49, 0x49), + (0x6d, 0x6d, 0x6d), + (0x92, 0x92, 0x92), + (0xb6, 0xb6, 0xb6), + (0xda, 0xda, 0xda), + (0xff, 0xff, 0xff), +) + +buf = [] +for byte in sys.stdin.buffer.read(): + buf.append(byte) + +size_horizontal = 16 * 16 +size_vertical = ((len(buf) // 104) // 16 + 1) * 16 +img = Image.new('RGB', (size_horizontal, size_vertical)) + +i = 0 +sprite_idx = 0 +for x in range(0, len(buf), 2): + word = 0x0000 + word |= buf[x] + word |= buf[x+1] << 8 + + for p in range(5): + img.putpixel(((i % 16) + (16 * (sprite_idx % 16)), (i // 16) + (16 * (sprite_idx // 16))), color_map[(word >> (p * 3)) & 0b111]) + i += 1 + if i > 0xff: + i = 0 + sprite_idx += 1 + break + +with io.BytesIO() as out: + img.save(out, format="PNG") + sys.stdout.buffer.write(out.getvalue()) + sys.stdout.buffer.flush() + diff --git a/scripts/tilemap2tiled b/scripts/tilemap2tiled new file mode 100755 index 0000000..905f801 --- /dev/null +++ b/scripts/tilemap2tiled @@ -0,0 +1,42 @@ +#!/bin/python3 +# read packed tilemap file from argv[1] and output pngs + +import sys +import io +import struct +from PIL import Image + +color_map = ( + (0x00, 0x00, 0x00), + (0x24, 0x24, 0x24), + (0x49, 0x49, 0x49), + (0x6d, 0x6d, 0x6d), + (0x92, 0x92, 0x92), + (0xb6, 0xb6, 0xb6), + (0xda, 0xda, 0xda), + (0xff, 0xff, 0xff), +) + +img = Image.new('RGB', (16, 16)) + +buf = "" +with open(sys.argv[1], "rb") as f: + buf = f.read() + +i = 0 +sprite_idx = 0 +for x in range(0, len(buf), 2): + word = 0x0000 + word |= buf[x] + word |= buf[x+1] << 8 + + for p in range(5): + img.putpixel((i % 16, i // 16), color_map[(word >> (p * 3)) & 0b111]) + i += 1 + if i > 0xff: + i = 0 + img.save(f"tiled/{sys.argv[1].replace('.bin','')}_{str(sprite_idx).zfill(2)}.png", format="PNG") + img = Image.new('RGB', (16, 16)) + sprite_idx += 1 + break + diff --git a/scripts/tilepack b/scripts/tilepack new file mode 100755 index 0000000..a07cbb6 --- /dev/null +++ b/scripts/tilepack @@ -0,0 +1,22 @@ +#!/bin/python3 +# read bytes from input and pack into ppu format +# each input sprite is 256 bytes + +import sys +import struct + +i = 0 +word = 0x0000 +for byte in sys.stdin.buffer.read(): + pixel_idx = i % 5 + word |= (byte & 0b111) << 3 * pixel_idx + + if pixel_idx == 4 or i == 0xff: + sys.stdout.buffer.write(struct.pack('<H', word)) + word = 0x0000 + + i += 1 + if i > 0xff: i = 0 + +sys.stdout.buffer.flush() + diff --git a/src/engine/animator.c b/src/engine/animator.c index 1af8dde..3d46ea0 100644 --- a/src/engine/animator.c +++ b/src/engine/animator.c @@ -23,33 +23,19 @@ void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) } } -//TODO: if entity not inside of screen, don't update idx -uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) { +//TODO: if entity not inside of screen, don't update idx (problems with old idx not being overwritten anymore) +void hh_update_sprite(uint16_t *idx, hh_entity* in, vec_cor cam) { hh_animate_hit(&in->render, in->is_hit); hh_s_ppu_loc_fam_entry temp = in->render.fam; for (int y = 0; y < CEILI(in->size.y,16); y++) { temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); for (int x = 0; x < CEILI(in->size.x,16); x++) { temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); - hh_ppu_update_foreground(++idx, temp); - temp.tilemap_index++; + // if (temp.position_x != -16 && temp.position_y != -16) {// removes redundant sprites + hh_ppu_update_foreground(++*idx, temp); + temp.tilemap_index++; + // hh_animate(&in->render, start+counter,end+counter,4); + // } } } - return idx; } - - -// void hh_update_sprite(hh_entity* in, vec_cor cam) { -// hh_animate_hit(&in->render, in->is_hit); -// // uint16_t idx = in->render.ppu_foreground_index; -// uint16_t idx = 0; -// hh_s_ppu_loc_fam_entry temp = in->render.fam; -// for (int y = 0; y < CEILI(in->size.y,16); y++) { -// temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT); -// for (int x = 0; x < CEILI(in->size.x,16); x++) { -// temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH); -// hh_ppu_update_foreground(idx++, temp); -// temp.tilemap_index++; -// } -// } -// } diff --git a/src/engine/animator.h b/src/engine/animator.h index 10fa321..2f6e00d 100644 --- a/src/engine/animator.h +++ b/src/engine/animator.h @@ -11,4 +11,4 @@ void hh_animate_hit(hh_s_rendering*, bool hit); void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step); /** @brief passively updates sprite*/ -uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam); +void hh_update_sprite(uint16_t* idx, hh_entity* in, vec_cor cam); diff --git a/src/engine/level_const.c b/src/engine/level_const.c index 896d0e0..642a474 100644 --- a/src/engine/level_const.c +++ b/src/engine/level_const.c @@ -7,16 +7,16 @@ hh_g_all_levels hh_init_game_levels(){ levels.current_level=0; levels.level[0].size.x=40; - levels.level[0].size.y=100; + levels.level[0].size.y=15; levels.level[0].hh_level_completed=false; levels.level[1].size.x=100; levels.level[1].size.y=28; levels.level[1].hh_level_completed=false; - FILE *fp = fopen("../test/bin/level1_test.bin", "rb"); + FILE *fp = fopen("static/shop_new.bin", "rb"); if (fp == NULL) { - printf("level1_test.bin not found!\n"); + printf("shop_new.bin not found!\n"); return levels; } fseek(fp, 0, SEEK_END); diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c index 83c5966..6400b02 100644 --- a/src/engine/player_controller.c +++ b/src/engine/player_controller.c @@ -5,6 +5,8 @@ #include "engine/player_controller.h" #include "input.h" +#include "static/tilemap.h" + #include "engine/animator.h" #include "engine/bullet.h" void hh_player_actions(hh_entity* player){ diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h index fc6d3d3..d89b068 100644 --- a/src/engine/sprite_controller.h +++ b/src/engine/sprite_controller.h @@ -12,9 +12,10 @@ //TODO: pack data inside of sprite_palette LUT //HH_PPU_PALETTE_COUNT #define HH_SPRITE_COUNT 80 -#define HH_PAL_IDX_SKY 512 +#define HH_PAL_IDX_SKY 0 #define HH_PAL_IDX_BRICK 1 const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = { + //TODO: FIGURE OUT HOW TO DEAL WITH DYNAMIC PALLETS //TODO: make a buffer of 16 no-collider sprites (instead of the current 1) 0,1,1,1,1,1,1,1,1,1, //1+9 1,1,1,1,1,1,1,1,1,1, //6+4 @@ -47,13 +48,13 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = { {0x0,0x0,0x0}}, {//Bricks {0x1,0x2,0x3},//01 - {0xd,0x8,0xa},//24 {0x0,0x0,0x1},//25 {0x1,0x1,0x1},//26 {0x1,0x1,0x2},//27 {0x2,0x2,0x3},//28 {0x3,0x4,0x5},//29 - {0x5,0x1,0x7}}, + {0x5,0x1,0x7}, + {0xd,0x8,0xa}},//24 {//slime {0x1,0x2,0x3}, {0x1,0x3,0x2}, @@ -69,19 +70,19 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = { {0x4,0x2,0x5}, {0x7,0x3,0x7}, {0xe,0xe,0xe}, - {0xe,0xe,0xe}, //elemental - {0x0,0x0,0x0}, - {0x0,0x0,0x0}}, - { - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, + {0x7,0x2,0x3}, //elemental + {0xc,0x5,0x3}, + {0xe,0xc,0x7}}, + {//crates + {0x5,0x7,0x7}, + {0x3,0x1,0x2}, + {0x6,0x2,0x2}, + {0x7,0x4,0x4}, + {0xa,0x7,0x5}, {0x0,0x0,0x0}, {0x0,0x0,0x0}, {0x0,0x0,0x0}}, - {//elemental + { {0x0,0x0,0x0}, {0x0,0x0,0x0}, {0x0,0x0,0x0}, @@ -112,7 +113,9 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = { void hh_setup_palettes(); +//TODO: UPDATE THIS FUNCTION /** @brief return palette index that belongs to tilemap index */ uint8_t hh_get_palette(uint8_t tile_idx); +//TODO: UPDATE THIS FUNCTION bool hh_colidable(uint8_t tile_idx); diff --git a/src/engine/title_screen.c b/src/engine/title_screen.c index 9c7ed48..1e9e586 100644 --- a/src/engine/title_screen.c +++ b/src/engine/title_screen.c @@ -2,6 +2,8 @@ #include "ppu/types.h" #include "ppu/consts.h" +#include "static/tilemap.h" + #include "engine/draw_screen.h" #include "engine/entity.h" @@ -12,7 +14,7 @@ void hh_init_title_screen(){ //send data uint8_t idx = 0; - const uint8_t tilemap_offset = 59; + const uint8_t tilemap_offset = HH_TM_TITLE_SCREEN_ICON_OFFSET; int tiles_h = HH_PPU_BG_CANVAS_TILES_H; int vp_h = HH_PPU_SCREEN_WIDTH/HH_PPU_SPRITE_WIDTH; //screen_h in tiles int vert_offset = tiles_h*3; @@ -45,7 +47,7 @@ void hh_init_title_screen(){ } - const uint8_t letters_offset = 66; + const uint8_t letters_offset = HH_TM_TITLE_SCREEN_LETTERES_LARGE_OFFSET; const int _size_hooded = 7, _size_v = 2; // char* hh = "hooded"; diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c index da029f3..2950870 100644 --- a/src/game_loop/gameplay.c +++ b/src/game_loop/gameplay.c @@ -1,5 +1,6 @@ #include "gameplay.h" #include "engine/entity.h" +#include "static/tilemap.h" // player struct @@ -16,13 +17,13 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ .size = (vec2){32,32}, .vel = (vec2){0,0}, .render = { - .frame0 = 3, + .frame0 = HH_TM_GOZER_OFFSET, .palette = 3, .fam = (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = 3, - .tilemap_index = 80, + .tilemap_index = HH_TM_GOZER_OFFSET, } } }; @@ -38,13 +39,13 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ .vel = (vec2){0,0}, // .vec = (vec2){0,0}, .render = { - .frame0 = 1, + .frame0 = HH_TM_SLIME_OFFSET, .palette = 7, .fam = (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = 7, - .tilemap_index = 1, + .tilemap_index = HH_TM_SLIME_OFFSET, } } }; diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c index ea75d46..eb41248 100644 --- a/src/game_loop/shop.c +++ b/src/game_loop/shop.c @@ -6,6 +6,7 @@ void hh_shop(hh_e_game_state* hh_game_state){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; static uint8_t selected = 0; + static bool pressed_LR = false; switch (hh_e_shop) { @@ -13,26 +14,32 @@ void hh_shop(hh_e_game_state* hh_game_state){ hh_clear_screen(); hh_clear_sprite(); // TODO: make function to show shop + // hh_setup_screen(); //hh_setup_shop(); hh_shop_init(&upgrades); selected = HH_SHOP_UPG_DISPLAY/2; - // hh_shop_display(selected, &upgrades); + hh_shop_display(selected, &upgrades); hh_e_shop = hh_e_shop_main; break; case hh_e_shop_main: if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ - hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY); - // hh_shop_display(selected, &upgrades); + if (!pressed_LR) { + hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY-1); + hh_shop_display(selected, &upgrades); + } + pressed_LR = true; + } else { + pressed_LR = false; + } + if(g_hh_controller_p1.button_primary){ + //apply selected upgrade + hh_e_shop = hh_e_shop_end; } - // if(g_hh_controller_p1.button_primary){ - // //apply selected upgrade - // hh_e_shop = hh_e_shop_end; - // } if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; } break; - case hh_e_shop_end: + case hh_e_shop_end: // delay? hh_e_shop = hh_e_shop_show; *hh_game_state = hh_e_state_gameplay; break; @@ -42,6 +49,10 @@ void hh_shop(hh_e_game_state* hh_game_state){ } } +uint8_t hh_shop_translate_upgrades(hh_e_upgrades upg) { + return upg+10; +} + void hh_shop_init(hh_e_upgrades* in) { for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { in[i] = i%HH_SHOP_UPG_COUNT; @@ -57,20 +68,19 @@ void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { hh_ppu_update_foreground(i+16, (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, - .position_x = i*space+start.x, .position_y = start.y + (i==selected?up:0), + .position_x = i*space+start.x, .position_y = start.y + (i==selected?-up:0), .palette_index = 7, - .tilemap_index = 8 + .tilemap_index = hh_shop_translate_upgrades(upgrades[i]) }); } } -void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max) { +void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max) { if (dir) { - pos = CLAMP(++pos,min,max); + *pos = MIN(*pos+1,max); } else { - if (pos > 0) { - pos--; - } + *pos = MAX(*pos-1,min); } + // printf("b: %d sel: %d\n",dir, *pos); } diff --git a/src/game_loop/shop.h b/src/game_loop/shop.h index b0ad5e4..642bcc3 100644 --- a/src/game_loop/shop.h +++ b/src/game_loop/shop.h @@ -15,12 +15,14 @@ typedef enum { } hh_e_shop_states; /** @brief amount of upgrade types */ -#define HH_SHOP_UPG_COUNT 2 +#define HH_SHOP_UPG_COUNT 5 /** @brief count of visible upgrades in shop */ -#define HH_SHOP_UPG_DISPLAY 4 +#define HH_SHOP_UPG_DISPLAY 5 /** @brief all possible upgrades */ typedef enum { hh_e_upg_jump, + hh_e_upg_speed, + hh_e_upg_damage, hh_e_upg_heal, hh_e_upg_max_health, } hh_e_upgrades; diff --git a/src/makefile b/src/makefile index fdd8ab5..a7af89e 100644 --- a/src/makefile +++ b/src/makefile @@ -83,7 +83,15 @@ $(TARGET).bin: $(TARGET).elf PHONY += flash flash: $(TARGET).bin - st-flash --reset write $(TARGET).bin 0x08000000 + st-flash --reset write $< 0x08000000 + +# see definition of g_hh_tilemap_rom in stm32/setup.c +PHONY += rom +rom: static/tilemap.bin + st-flash --reset write $< 0x08033000 + +static/tilemap.bin static/tilemap.h &: + $(MAKE) -C static all %-ds.o: %.c $(CC) -c $(CFLAGS) $< -o $@ @@ -104,4 +112,8 @@ PHONY += clean clean: $(RM) $(TARGET).bin $(TARGET).elf $(OBJS) +PHONY += distclean +distclean: clean + $(MAKE) -C static clean + .PHONY: $(PHONY) diff --git a/src/ppu/consts.h b/src/ppu/consts.h index a27b7b7..d7caf5e 100644 --- a/src/ppu/consts.h +++ b/src/ppu/consts.h @@ -55,3 +55,9 @@ #define HH_PPU_VRAM_AUX_OFFSET ((hh_ppu_addr_t) 0xde00) /** @brief auxiliary memory size in words */ #define HH_PPU_VRAM_AUX_SIZE ((hh_ppu_addr_t) 0x0002) + +/** @brief sprite size in bytes */ +#define HH_PPU_BYTE_SPRITE_SIZE (HH_PPU_VRAM_TMM_SPRITE_SIZE * sizeof(hh_ppu_data_t)) +/** @brief sprite size in 32-bit words (for stm) */ +#define HH_PPU_NATIVE_SPRITE_SIZE (HH_PPU_BYTE_SPRITE_SIZE / sizeof(uint32_t)) + diff --git a/src/ppu/ppu.c b/src/ppu/ppu.c index df14b9f..1f46b16 100644 --- a/src/ppu/ppu.c +++ b/src/ppu/ppu.c @@ -3,6 +3,7 @@ #include "ppu/consts.h" #include "ppu/internals.h" #include "ppu/ppu.h" +#include "tilemap.h" void hh_ppu_update_foreground(unsigned index, hh_s_ppu_loc_fam_entry e) { hh_s_ppu_vram_data s = hh_ppu_2nat_fam(e); @@ -46,3 +47,26 @@ void hh_ppu_update_color(unsigned palette_index, unsigned color_index, hh_ppu_rg hh_ppu_vram_write(c); free(c.data); } + +void hh_ppu_load_tilemap() { + for (size_t sprite_idx = 0; sprite_idx < HH_TM_SIZE; sprite_idx++) { + for (size_t word_idx = 0; word_idx < HH_PPU_NATIVE_SPRITE_SIZE; word_idx++) { + uint32_t native_word = g_hh_tilemap_rom[word_idx + sprite_idx * HH_PPU_NATIVE_SPRITE_SIZE]; + uint32_t native_word_bytes[4] = { // TODO: check endianness of stm32 + (native_word >> 24) & 0xff, + (native_word >> 16) & 0xff, + (native_word >> 8) & 0xff, + (native_word >> 0) & 0xff, + }; + uint16_t ppu_words[2] = { + (native_word_bytes[2] << 8) | (native_word_bytes[3] << 0), + (native_word_bytes[0] << 8) | (native_word_bytes[1] << 0), + }; + hh_ppu_vram_write((hh_s_ppu_vram_data) { + .data = ppu_words, + .offset = HH_PPU_VRAM_TMM_OFFSET + sprite_idx * HH_PPU_VRAM_TMM_SPRITE_SIZE + word_idx * 2, + .size = 2, + }); + } + } +} diff --git a/src/ppu/ppu.h b/src/ppu/ppu.h index 75d97c1..46b58af 100644 --- a/src/ppu/ppu.h +++ b/src/ppu/ppu.h @@ -23,3 +23,6 @@ void hh_ppu_update_palette_table(hh_ppu_loc_palette_table_t table); void hh_ppu_update_palette(unsigned palette_index, hh_ppu_loc_palette_data_t palette); /** @brief update single color in palette */ void hh_ppu_update_color(unsigned palette_index, unsigned color_index, hh_ppu_rgb_color_t color); + +/** @brief copy g_hh_tilemap_rom into PPU vram */ +void hh_ppu_load_tilemap(); diff --git a/src/ppusim/sim.c b/src/ppusim/sim.c index 8b67acc..0f8d687 100644 --- a/src/ppusim/sim.c +++ b/src/ppusim/sim.c @@ -10,9 +10,11 @@ #include "ppusim/mem.h" #include "ppusim/sim.h" #include "ppusim/work.h" +#include "tilemap.h" SDL_Window *g_hh_window = NULL; SDL_Renderer *g_hh_renderer = NULL; +uint32_t* g_hh_tilemap_rom = NULL; void hh_ppu_init() { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); @@ -25,38 +27,27 @@ void hh_ppu_init() { g_hh_ppusim_vram = malloc(sizeof(hh_ppu_data_t) * 0xffff); memset(g_hh_ppusim_vram, 0x0000, 0xffff); + hh_ppusim_load_tilemap(); + hh_ppu_load_tilemap(); } -void hh_ppu_load_tilemap() { - //TODO: remove magic file name here - char* filename = "static/tiles.bin"; - FILE* fp = fopen(filename,"rb"); - if (!fp){ - fprintf(stderr,"Error: Failed to load tiles."); - return;//error - } - int sprite_size = (HH_PPU_SPRITE_WIDTH * HH_PPU_SPRITE_HEIGHT); - fseek(fp, 0, SEEK_END);//goto EOF - int _size = ftell(fp)/sprite_size; - fseek(fp, 0, 0);//goto start of file +void hh_ppusim_load_tilemap() { + FILE* fp = fopen("static/tilemap.bin", "rb"); - for (int i = 0; i < _size; i++) { - uint8_t data[sprite_size]; + fseek(fp, 0, SEEK_END); + size_t file_size = ftell(fp); + rewind(fp); - fread(data,sizeof(uint8_t),sprite_size,fp); - - hh_s_ppu_vram_data sprite = hh_ppu_2nat_sprite(data); - sprite.offset = i*HH_PPU_VRAM_TMM_SPRITE_SIZE; - hh_ppu_vram_write(sprite); - free(sprite.data); - } + g_hh_tilemap_rom = malloc(file_size); + fread(g_hh_tilemap_rom, file_size, 1, fp); fclose(fp); } void hh_ppu_deinit() { free(g_hh_ppusim_threads); free(g_hh_ppusim_vram); + free(g_hh_tilemap_rom); SDL_DestroyRenderer(g_hh_renderer); SDL_DestroyWindow(g_hh_window); diff --git a/src/ppusim/sim.h b/src/ppusim/sim.h index 4d1d718..218d61d 100644 --- a/src/ppusim/sim.h +++ b/src/ppusim/sim.h @@ -5,5 +5,5 @@ /** @brief max framerate for PPUSIM */ #define HH_PPUSIM_FRAMERATE 60 -/** @brief pump tilemap from rom to ppu ram */ -void hh_ppu_load_tilemap(); //ppu sim? +/** @brief load static/tilemap.bin into memory */ +void hh_ppusim_load_tilemap(); diff --git a/src/static/.gitignore b/src/static/.gitignore new file mode 100644 index 0000000..6111050 --- /dev/null +++ b/src/static/.gitignore @@ -0,0 +1,9 @@ +**/*.bin +**/*.meta +manifest.txt +tilemap.h +tiled/* +tiled.mk +*.tsx +*.csv +*.out diff --git a/src/static/Source.cpp b/src/static/Source.cpp new file mode 100644 index 0000000..0bba7c6 --- /dev/null +++ b/src/static/Source.cpp @@ -0,0 +1,42 @@ +#include <iostream> +#include <fstream> +#include <sstream> +#include <vector> + +int main(int argc, char** argv) { + + std::ifstream f; + f.open("out.csv"); /* open file with filename as argument */ + if (!f.is_open()) { /* validate file open for reading */ + std::cerr << "error: file open failed '" << argv[1] << "'.\n"; + return 0; + } + + + std::string line, val; /* string for line & value */ + std::vector<std::vector<int>> array; /* vector of vector<int> */ + + while (std::getline(f, line)) { /* read each line */ + std::vector<int> v; /* row vector v */ + std::stringstream s(line); /* stringstream line */ + while (getline(s, val, ',')) /* get each value (',' delimited) */ + v.push_back(std::stoi(val)); /* add to row vector */ + array.push_back(v); /* add row vector to array */ + } + + std::vector<int> flat_array; /* create 1D vector */ + for (auto& row : array) { /* iterate over rows */ + for (auto& val : row) /* iterate over vals */ + flat_array.push_back(val); /* add to 1D vector */ + } + + int* array1d = flat_array.data(); /* get pointer to data */ + int size = flat_array.size(); /* get size of 1D array */ + + std::ofstream out_file("out.bin", std::ios::binary); /* create binary file */ + out_file.write((char*)&size, sizeof(size)); /* write size of 1D array to file */ + out_file.write((char*)array1d, size * sizeof(int)); /* write 1D array to file */ + out_file.close(); /* close file */ + + return 0; +} diff --git a/src/static/air.hex b/src/static/air.hex new file mode 100644 index 0000000..5160cd6 --- /dev/null +++ b/src/static/air.hex @@ -0,0 +1,17 @@ +00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +e0: 00 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\ No newline at end of file diff --git a/src/static/epic.py b/src/static/epic.py new file mode 100644 index 0000000..9f697ef --- /dev/null +++ b/src/static/epic.py @@ -0,0 +1,41 @@ +#!/bin/python3 +import re + +# Read in the first file and extract the id and image filename for each tile +tile_info = {} +with open('stuff1.tsx', 'r') as f: + for line in f: + id_match = re.match(r'<tile id="(\d+)">', line.strip()) + if id_match: + tile_id = int(id_match.group(1)) + else: + image_match = re.search(r'source=".*?/(\w+_\d+\.png)"', line.strip()) + if image_match: + image_filename = image_match.group(1) + tile_info[tile_id] = image_filename + +# Read in the second file and extract the size for each tile +tile_sizes = {} +with open('tilemap.h', 'r') as f: + for line in f: + size_match = re.match(r'#define HH_TM_(\w+)_OFFSET (\d+)', line.strip(), re.IGNORECASE) + if size_match: + tile_type = size_match.group(1).lower() + size = int(size_match.group(2)) + tile_sizes[tile_type] = size + +# Read in the third file, update the values, and write to the output file +with open('map.csv', 'r') as input_file, open('out.csv', 'w') as output_file: + for line in input_file: +# #OK + tile_ids = [int(tile_id) for tile_id in line.strip().split(',')] + updated_tile_ids = [] + for tile_id in tile_ids: + image_filename = re.match(r'(\w+)_(\d+)\.png', tile_info[tile_id]) + tile_type = image_filename.group(1).lower() + offset = int(image_filename.group(2)) + size = tile_sizes[tile_type] + updated_tile_id = offset + size + updated_tile_ids.append(str(updated_tile_id)) + output_file.write(','.join(updated_tile_ids) + '\n') + diff --git a/src/static/foreground/bullet.hex b/src/static/foreground/bullet.hex new file mode 100644 index 0000000..88f5b75 --- /dev/null +++ b/src/static/foreground/bullet.hex @@ -0,0 +1,58 @@ +;indices: 8 +;17 20 38 +;00 00 00 +;00 00 00 +;00 00 00 +;00 00 00 +;75 24 38 +;cf 57 3c +;e8 c1 70 + +000000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000050: 00 00 00 00 00 00 00 00 00 05 00 05 05 05 00 00 +000060: 00 00 00 00 00 00 00 05 05 06 05 06 06 07 05 00 +000070: 00 00 00 00 00 00 05 06 05 05 06 06 07 07 07 05 +000080: 00 00 00 00 00 05 06 05 05 06 06 07 07 07 07 05 +000090: 00 00 00 00 00 00 05 05 06 05 06 06 06 07 05 00 +0000a0: 00 00 00 00 00 00 00 00 05 00 05 05 05 05 00 00 +0000b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0000c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0000d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0000e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +0000f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000100: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000110: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000120: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000150: 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00 00 +000160: 00 00 00 00 00 00 05 06 05 00 00 00 00 00 00 00 +000170: 00 00 00 00 00 00 05 05 06 05 00 00 00 00 00 00 +000180: 00 00 00 00 00 05 06 05 05 05 00 00 00 00 00 00 +000190: 00 00 00 00 00 00 05 06 05 06 05 00 00 00 00 00 +0001a0: 00 00 00 00 00 05 06 06 06 05 00 00 00 00 00 00 +0001b0: 00 00 00 00 00 05 06 07 06 06 05 00 00 00 00 00 +0001c0: 00 00 00 00 00 05 06 07 07 06 05 00 00 00 00 00 +0001d0: 00 00 00 00 00 05 07 07 07 07 05 00 00 00 00 00 +0001e0: 00 00 00 00 00 00 05 07 07 05 00 00 00 00 00 00 +0001f0: 00 00 00 00 00 00 00 05 05 00 00 00 00 00 00 00 +000200: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000210: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000220: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000230: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000240: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000250: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000260: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000270: 00 00 00 00 00 00 05 00 00 05 00 00 00 00 00 00 +000280: 00 00 00 00 00 00 00 05 05 06 05 00 00 00 00 00 +000290: 00 00 00 00 00 00 05 06 05 05 05 05 05 00 00 00 +0002a0: 00 00 00 00 00 00 00 05 05 06 06 05 06 05 00 00 +0002b0: 00 00 00 00 00 00 00 00 06 06 06 06 06 05 05 00 +0002c0: 00 00 00 00 00 00 00 00 00 05 06 06 06 07 07 05 +0002d0: 00 00 00 00 00 00 00 00 00 00 05 06 07 07 07 05 +0002e0: 00 00 00 00 00 00 00 00 00 00 00 05 05 07 07 05 +0002f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 05 05 00
\ No newline at end of file diff --git a/src/static/foreground/gozer.hex b/src/static/foreground/gozer.hex new file mode 100644 index 0000000..70a6b7f --- /dev/null +++ b/src/static/foreground/gozer.hex @@ -0,0 +1,39 @@ +;indices: 5 +;17 20 38 +;10 14 1f +;40 27 51 +;7a 36 7b +;eb ed e9 + +000000: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000020: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +000030: 00 00 00 00 01 01 03 03 03 03 03 01 01 00 00 00 +000040: 00 00 00 01 03 03 03 03 03 03 03 03 03 01 00 00 +000050: 00 00 01 03 03 03 03 03 03 03 03 03 03 03 01 00 +000060: 00 01 03 03 03 03 03 03 02 02 02 02 02 02 03 01 +000070: 00 01 03 03 03 03 03 02 01 01 01 01 02 02 02 01 +000080: 01 03 03 02 03 03 02 01 01 01 01 01 01 01 01 01 +000090: 01 03 03 02 03 01 01 01 01 01 01 01 01 01 01 01 +0000a0: 03 03 02 03 03 01 01 01 01 01 04 01 01 04 01 01 +0000b0: 03 02 02 02 03 01 01 01 01 01 04 01 01 04 01 01 +0000c0: 02 01 00 01 02 01 01 01 01 01 04 01 01 04 01 00 +0000d0: 02 00 00 00 01 02 01 01 01 01 01 01 01 01 01 00 +0000e0: 00 00 00 00 01 02 01 01 01 01 01 01 01 01 00 00 +0000f0: 00 00 00 00 00 01 01 02 01 01 01 01 01 00 00 00 +000100: 00 00 00 00 00 00 00 01 02 02 02 01 00 00 00 00 +000110: 00 00 00 00 00 00 01 03 01 01 01 00 00 00 00 00 +000120: 00 00 00 00 00 00 01 03 03 03 01 00 00 00 00 00 +000130: 00 00 00 00 00 01 03 03 03 03 03 02 00 00 00 00 +000140: 00 00 00 00 00 01 03 03 03 03 03 02 00 00 01 01 +000150: 00 00 00 00 01 03 03 03 03 03 03 02 00 00 01 01 +000160: 00 00 00 00 01 03 03 03 03 03 03 03 02 00 00 00 +000170: 00 00 00 00 01 03 01 01 03 03 03 03 02 00 00 00 +000180: 00 00 00 00 01 02 01 01 03 03 03 03 03 01 00 00 +000190: 00 00 00 01 02 01 02 02 02 03 03 02 02 01 00 00 +0001a0: 00 00 00 01 02 02 01 02 02 02 02 02 02 01 00 00 +0001b0: 00 00 01 02 02 02 01 01 01 01 01 01 01 02 01 00 +0001c0: 00 00 01 02 02 01 01 01 02 02 01 01 02 02 01 00 +0001d0: 00 00 00 01 01 00 01 01 01 01 01 01 01 00 00 01 +0001e0: 00 00 00 00 00 00 01 01 00 00 01 01 00 00 00 00 +0001f0: 00 00 00 00 00 00 01 01 00 00 01 01 00 00 00 00
\ No newline at end of file diff --git a/src/static/makefile b/src/static/makefile new file mode 100644 index 0000000..9c75bca --- /dev/null +++ b/src/static/makefile @@ -0,0 +1,50 @@ +XXD := xxd +TILEPACK := ../../scripts/tilepack +MANIFEST2HEADER := ../../scripts/manifest2header.awk +TILEDMK := ../../scripts/tiled.mk.awk +TILEMAP2TILED := ../../scripts/tilemap2tiled + +INPUT += air.hex \ + background/bricks.hex \ + background/crates.hex \ + background/shop_stall.hex \ + background/shop.hex \ + background/title_screen_icon.hex \ + foreground/title_screen_letteres_large.hex\ + foreground/bullet.hex \ + foreground/gozer.hex \ + foreground/slime.hex \ + foreground/font.hex + # world.hex +USER_META += world.h + +OUT_BIN := $(patsubst %.hex,%.bin, $(INPUT)) +OUT_META := $(patsubst %.hex,%.meta, $(INPUT)) + +.PHONY: all clean + +all: tilemap.bin tilemap.h + +%.bin: %.hex + sed 's/;.*//g' $< | $(XXD) -r | $(TILEPACK) > $@ + +%.meta: %.bin + wc -c $< | tr '.' ' ' | awk '1 { print $$2" "$$1 / 104 }' > $@ + +manifest.txt: $(OUT_BIN) $(OUT_META) + cat $(OUT_META) > $@ + +tilemap.bin: manifest.txt $(OUT_BIN) + awk '1 { print $$1".bin" }' $< | xargs cat > $@ + +tilemap.h: manifest.txt + $(MANIFEST2HEADER) $< > $@ + cat $(USER_META) >> $@ + +tiled.mk: manifest.txt + $(TILEDMK) < $< > $@ + +include tiled.mk + +clean: + $(RM) -r $(OUT_BIN) $(OUT_META) manifest.txt tilemap.h tilemap.bin tiled.mk tiled diff --git a/src/static/shop.hex b/src/static/shop.hex new file mode 100644 index 0000000..8c08feb --- /dev/null +++ b/src/static/shop.hex @@ -0,0 +1,331 @@ +;indices: 9 +;75 24 38 +;a5 30 30 +;cf 57 3c +;1e 1d 39 +;40 27 51 +;7a 36 7b +;10 14 1f +;eb ed e9 +;17 20 38 + +000000: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 +000010: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 +000020: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000030: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +000040: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 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03 03 03 02 03 03 03 03 03 03 +1bd0: 03 02 03 03 03 03 03 03 03 02 03 03 03 03 03 03 +1be0: 03 02 03 03 03 03 03 03 02 02 02 03 03 03 03 03 +1bf0: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 +1c00: 01 01 01 01 01 02 02 02 02 02 02 02 02 03 03 03 +1c10: 02 02 02 01 02 02 02 02 02 02 02 02 03 03 03 03 +1c20: 02 02 02 01 02 02 02 02 02 02 01 02 02 03 03 03 +1c30: 01 01 01 01 01 01 01 01 01 01 01 02 02 02 02 02 +1c40: 02 02 02 02 01 01 02 02 02 02 02 03 03 02 03 03 +1c50: 02 02 02 02 02 01 02 02 02 02 02 03 03 02 03 03 +1c60: 02 02 02 02 02 01 02 02 02 02 02 03 02 02 02 03 +1c70: 01 01 01 01 01 01 01 01 01 01 02 02 02 02 02 02 +1c80: 01 02 02 02 02 02 02 01 02 02 03 03 03 03 02 02 +1c90: 02 02 02 02 02 02 02 01 02 03 03 03 03 03 03 02 +1ca0: 02 02 02 02 02 02 01 02 02 02 03 03 03 03 03 02 +1cb0: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 +1cc0: 02 02 02 03 03 03 03 03 03 02 03 03 03 03 03 03 +1cd0: 03 02 03 03 03 03 03 03 03 02 03 03 03 03 03 03 +1ce0: 03 02 03 03 03 03 03 03 02 02 02 03 03 03 03 03 +1cf0: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 +1d00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1d10: 00 00 01 01 01 01 01 00 00 00 01 01 01 00 00 00 +1d20: 00 00 00 00 01 00 00 00 00 01 00 00 00 01 00 00 +1d30: 00 00 00 00 01 00 00 00 00 01 00 00 00 01 00 00 +1d40: 00 00 00 00 01 00 00 00 00 01 00 00 00 01 00 00 +1d50: 00 00 00 00 01 00 00 00 00 01 00 00 00 01 00 00 +1d60: 00 00 00 00 01 00 00 00 00 00 01 01 01 00 00 00 +1d70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1d80: 00 00 01 01 01 01 00 00 00 00 01 01 01 00 00 00 +1d90: 00 00 01 00 00 00 01 00 00 01 00 00 00 01 00 00 +1da0: 00 00 01 00 00 00 01 00 00 01 00 00 00 01 00 00 +1db0: 00 00 01 00 00 00 01 00 00 01 00 00 00 01 00 00 +1dc0: 00 00 01 00 00 00 01 00 00 01 00 00 00 01 00 00 +1dd0: 00 00 01 01 01 01 00 00 00 00 01 01 01 00 00 00 +1de0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1df0: 00 00 01 01 01 01 01 01 01 01 01 01 01 01 01 00 +1e00: 00 00 00 00 00 00 00 01 01 01 00 00 00 00 00 00 +1e10: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +1e20: 00 00 00 00 00 01 01 01 01 01 01 01 00 00 00 00 +1e30: 00 00 00 00 00 01 01 01 01 01 01 01 00 00 00 00 +1e40: 00 00 00 00 00 01 01 01 01 01 01 01 00 00 00 00 +1e50: 00 00 00 00 00 01 01 01 01 01 01 01 00 00 00 00 +1e60: 00 00 00 00 00 01 01 01 01 01 01 01 00 00 00 00 +1e70: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +1e80: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +1e90: 00 00 00 00 00 00 00 01 01 01 00 00 00 00 00 00 +1ea0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1eb0: 00 00 00 00 00 00 00 01 01 01 00 00 00 00 00 00 +1ec0: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +1ed0: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +1ee0: 00 00 00 00 00 00 01 01 01 01 01 00 00 00 00 00 +1ef0: 00 00 00 00 00 00 00 01 01 01 00 00 00 00 00 00 +1f00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1f10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1f20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1f30: 00 00 00 00 00 01 01 01 01 01 01 00 00 00 00 00 +1f40: 00 00 00 00 00 01 00 00 00 00 01 00 00 00 00 00 +1f50: 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 +1f60: 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 +1f70: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 +1f80: 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 +1f90: 00 00 00 00 00 00 00 01 01 00 00 00 00 00 00 00 +1fa0: 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 +1fb0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1fc0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1fd0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 +1fe0: 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 +1ff0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 diff --git a/src/stm32/setup.c b/src/stm32/setup.c index 2c3552b..2102347 100644 --- a/src/stm32/setup.c +++ b/src/stm32/setup.c @@ -8,6 +8,10 @@ #include "main.h" #include "setup.h" #include "ppu/ppu.h" +#include "tilemap.h" + +// hex(0x0803_ffff - 0xd000 + 1) (stm32f091rc rm0091 table 5, flash memory organization) +uint32_t* g_hh_tilemap_rom = 0x08033000; UART_HandleTypeDef huart2 = { .Instance = USART2, diff --git a/src/tilemap.h b/src/tilemap.h new file mode 100644 index 0000000..2f8b709 --- /dev/null +++ b/src/tilemap.h @@ -0,0 +1,7 @@ +#pragma once +#include <stdint.h> + +#include "static/tilemap.h" + +extern uint32_t* g_hh_tilemap_rom; + |