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-rw-r--r--basys3/basys3.srcs/ppu.vhd76
1 files changed, 46 insertions, 30 deletions
diff --git a/basys3/basys3.srcs/ppu.vhd b/basys3/basys3.srcs/ppu.vhd
index be4c404..0825259 100644
--- a/basys3/basys3.srcs/ppu.vhd
+++ b/basys3/basys3.srcs/ppu.vhd
@@ -16,7 +16,7 @@ entity ppu is
end ppu;
architecture Behavioral of ppu is
- constant PPU_FG_SPRITE_COUNT: natural := 1; -- amount of foreground sprites
+ constant PPU_FG_SPRITE_COUNT: natural := 128; -- amount of foreground sprites
constant PPU_COLOR_OUTPUT_DEPTH: natural := 4; -- VGA output channel depth
constant PPU_PALETTE_IDX_WIDTH: natural := 3; -- palette index width (within sprite)
constant PPU_PALETTE_WIDTH: natural := 3; -- palette index width (palette table)
@@ -47,12 +47,6 @@ architecture Behavioral of ppu is
FAM_WEN,
PAL_WEN,
AUX_WEN: out std_logic; -- write enable MUX
- TMM_DI: out std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); -- TMM write DATA MUX
- BAM_DI: out std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0); -- BAM write DATA MUX
- FAM_DI: out std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- FAM write DATA MUX
- PAL_DI: out std_logic_vector(PPU_PAL_DATA_WIDTH-1 downto 0); -- PAL write DATA MUX
- AUX_DI: out std_logic_vector(PPU_AUX_DATA_WIDTH-1 downto 0); -- AUX write DATA MUX
-
EN: in std_logic; -- EXT *ADDR enable (switch *AO to ADDR instead of *AI)
ADDR: in std_logic_vector(15 downto 0); -- address in
TMM_AI: in std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
@@ -84,17 +78,30 @@ architecture Behavioral of ppu is
douta: out std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
rsta_busy: out std_logic);
end component;
- component ppu_sprite_bg port( -- background sprite
- -- inputs
+ component ppu_aux port(
CLK: in std_logic; -- system clock
- OE: in std_logic; -- output enable (of CIDX)
- X: in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
- Y: in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
+ RESET: in std_logic; -- reset memory
-- internal memory block (AUX)
AUX_WEN: in std_logic; -- VRAM AUX write enable
AUX_ADDR: in std_logic_vector(PPU_AUX_ADDR_WIDTH-1 downto 0); -- VRAM AUX address
AUX_DATA: in std_logic_vector(PPU_AUX_DATA_WIDTH-1 downto 0); -- VRAM AUX data
+
+ -- aux outputs
+ BG_SHIFT_X: out std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
+ BG_SHIFT_Y: out std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
+ FG_FETCH: out std_logic);
+ end component;
+ component ppu_sprite_bg port( -- background sprite
+ -- inputs
+ CLK: in std_logic; -- system clock
+ OE: in std_logic; -- output enable (of CIDX)
+ X: in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
+ Y: in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
+
+ -- aux inputs
+ BG_SHIFT_X: in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
+ BG_SHIFT_Y: in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
-- used memory blocks
BAM_ADDR: out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
@@ -108,6 +115,7 @@ architecture Behavioral of ppu is
component ppu_sprite_fg port( -- foreground sprite
-- inputs
CLK: in std_logic; -- system clock
+ RESET: in std_logic; -- reset internal memory
OE: in std_logic; -- output enable (of CIDX)
X: in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y: in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
@@ -176,11 +184,11 @@ architecture Behavioral of ppu is
signal FAM_AI, FAM_AO: std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0);
signal PAL_AI, PAL_AO: std_logic_vector(PPU_PAL_ADDR_WIDTH-1 downto 0);
signal AUX_AI, AUX_AO: std_logic_vector(PPU_AUX_ADDR_WIDTH-1 downto 0);
- signal TMM_DI, TMM_DO: std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
- signal BAM_DI, BAM_DO: std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
- signal FAM_DI, FAM_DO: std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0);
- signal PAL_DI, PAL_DO: std_logic_vector(PPU_PAL_DATA_WIDTH-1 downto 0);
- signal AUX_DI, AUX_DO: std_logic_vector(PPU_AUX_DATA_WIDTH-1 downto 0);
+ signal TMM_DO: std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
+ signal BAM_DO: std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
+ signal FAM_DO: std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0);
+ signal PAL_DO: std_logic_vector(PPU_PAL_DATA_WIDTH-1 downto 0);
+ signal AUX_DO: std_logic_vector(PPU_AUX_DATA_WIDTH-1 downto 0);
signal CIDX: std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0);
signal BG_EN: std_logic;
signal FG_EN, FG_HIT: std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0);
@@ -188,6 +196,9 @@ architecture Behavioral of ppu is
signal Y: std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
signal TR,TG,TB: std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- tiny RGB out (to be buffered)
signal PREADY: std_logic; -- current pixel color stable
+ signal BG_SHIFT_X: std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
+ signal BG_SHIFT_Y: std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
+ signal FG_FETCH: std_logic;
begin
SYSCLK <= CLK100;
SYSRST <= RESET;
@@ -201,11 +212,6 @@ begin
EN => EN,
WEN => WEN,
ADDR => ADDR,
- TMM_DI => TMM_DI,
- BAM_DI => BAM_DI,
- FAM_DI => FAM_DI,
- PAL_DI => PAL_DI,
- AUX_DI => AUX_DI,
TMM_AI => TMM_AI,
BAM_AI => BAM_AI,
FAM_AI => FAM_AI,
@@ -227,7 +233,7 @@ begin
rsta => SYSRST,
wea => (others => BAM_WEN),
addra => BAM_AO,
- dina => BAM_DI,
+ dina => DATA(PPU_BAM_DATA_WIDTH-1 downto 0),
douta => BAM_DO,
rsta_busy => open);
tilemap_memory: component ppu_tmm port map(
@@ -235,18 +241,27 @@ begin
rsta => SYSRST,
wea => (others => TMM_WEN),
addra => TMM_AO,
- dina => TMM_DI,
+ dina => DATA(PPU_TMM_DATA_WIDTH-1 downto 0),
douta => TMM_DO,
rsta_busy => open);
+ aux: component ppu_aux port map(
+ CLK => SYSCLK,
+ RESET => SYSRST,
+ AUX_WEN => AUX_WEN,
+ AUX_ADDR => AUX_AO,
+ AUX_DATA => DATA(PPU_AUX_DATA_WIDTH-1 downto 0),
+ BG_SHIFT_X => BG_SHIFT_X,
+ BG_SHIFT_Y => BG_SHIFT_Y,
+ FG_FETCH => FG_FETCH);
+
background_sprite: component ppu_sprite_bg port map(
CLK => SYSCLK,
OE => BG_EN,
X => X,
Y => Y,
- AUX_WEN => AUX_WEN,
- AUX_ADDR => AUX_AO,
- AUX_DATA => AUX_DI,
+ BG_SHIFT_X => BG_SHIFT_X,
+ BG_SHIFT_Y => BG_SHIFT_Y,
BAM_ADDR => BAM_AI,
BAM_DATA => BAM_DO,
TMM_ADDR => TMM_AI,
@@ -256,13 +271,14 @@ begin
foreground_sprites: for FG_IDX in 0 to PPU_FG_SPRITE_COUNT-1 generate
foreground_sprite: component ppu_sprite_fg port map(
CLK => SYSCLK,
+ RESET => SYSRST,
OE => FG_EN(FG_IDX),
X => X,
Y => Y,
- FETCH => '0',
+ FETCH => FG_FETCH,
FAM_WEN => FAM_WEN,
FAM_ADDR => FAM_AO,
- FAM_DATA => FAM_DI,
+ FAM_DATA => DATA(PPU_FAM_DATA_WIDTH-1 downto 0),
TMM_ADDR => TMM_AI,
TMM_DATA => TMM_DO,
CIDX => CIDX,
@@ -280,7 +296,7 @@ begin
RESET => SYSRST,
PAL_WEN => PAL_WEN,
PAL_ADDR => PAL_AO,
- PAL_DATA => PAL_DI,
+ PAL_DATA => DATA(PPU_PAL_DATA_WIDTH-1 downto 0),
R => TR,
G => TG,
B => TB);