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authorlonkaars <loek@pipeframe.xyz>2023-02-09 14:27:33 +0100
committerlonkaars <loek@pipeframe.xyz>2023-02-09 14:27:33 +0100
commit7b98ecd905f65fdc0ebbbc5d4e275d67b21e3a5f (patch)
treeafe628d3ba83e439be5fde86d4020db52cde9fd8 /style.md
parent9eb4c7cefbe2e71a7df4386878b0b4cf51242dbe (diff)
add style guide + formatters
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+# code style
+
+this is a quick run-down of basic code style guidelines. code is expected to be
+formatted when a pull request is submitted.
+
+## general rules
+
+### style
+
+all of these can automatically be corrected using `make format`
+
+- indent using tab
+- tab display width (should) be equal to 2 spaces
+- symbols in snake case
+- file names in snake case
+- c++ classes are in CamelCase
+- open brackets on same line
+
+### naming
+
+most (but not all) naming convention errors can be corrected using `make
+format` too, but might cause incompatibility issues. make sure to commit code
+before formatting as a failsafe.
+
+- prefix symbols with `hh_` (e.g. `hh_game_loop_main`)
+- prefix global variables with `g_hh_` (e.g. `g_hh_example_global_variable`)
+- global constants are uppercase snake (e.g. `HH_SERIAL_BAUD`)
+- enum typedefs are prefixed with `hh_e_` (e.g. `hh_e_entity_state`)
+- struct typedefs are prefixed with `hh_s_` (e.g. `hh_s_bam_tile`)
+- custom typedefs are prefixed with `hh_` and suffixed with `_t` (e.g. `hh_bam_tile_t`)
+- library hooks that need specific symbol names are exempt from the naming
+ conventions (e.g. `main` or `HAL_UART_MspInit`)
+
+### others
+
+- document **how to use** code using doxygen-style comments in headers
+- document **what code is doing** using inline comments (where applicable)
+- don't write redundant comments (e.g. `int c = a + b; // add a and b`)
+
+## markdown
+
+### style
+
+- indent using spaces, align to text start
+