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authorNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
committerNielsCoding <48092678+heavydemon21@users.noreply.github.com>2023-04-02 20:48:06 +0200
commite987d23d915942ec4a3910b9cc2729f1b21361a9 (patch)
treec74b48322acb426a205d5cc9a31351c902dfbb65 /src
parent552dcc17db2b98287ba1b480c2e70759cd94d81f (diff)
snake case/background
Diffstat (limited to 'src')
-rw-r--r--src/GameLoop/game_over.c28
-rw-r--r--src/GameLoop/shop.c30
-rw-r--r--src/GameLoop/startingScreen.c32
-rw-r--r--src/GameLoop/startingScreen.h14
-rw-r--r--src/demo.c53
-rw-r--r--src/engine/bullet.c14
-rw-r--r--src/engine/bullet.h6
-rw-r--r--src/engine/camera.c7
-rw-r--r--src/engine/draw_screen.c91
-rw-r--r--src/engine/draw_screen.h2
-rw-r--r--src/engine/level_const.c23
-rw-r--r--src/engine/level_const.h24
-rw-r--r--src/game_loop/game_over.c28
-rw-r--r--src/game_loop/game_over.h (renamed from src/GameLoop/game_over.h)8
-rw-r--r--src/game_loop/gameplay.c (renamed from src/GameLoop/gameplay.c)19
-rw-r--r--src/game_loop/gameplay.h (renamed from src/GameLoop/gameplay.h)4
-rw-r--r--src/game_loop/shop.c30
-rw-r--r--src/game_loop/shop.h (renamed from src/GameLoop/shop.h)10
-rw-r--r--src/game_loop/starting_screen.c32
-rw-r--r--src/game_loop/starting_screen.h14
-rw-r--r--src/makefile8
21 files changed, 263 insertions, 214 deletions
diff --git a/src/GameLoop/game_over.c b/src/GameLoop/game_over.c
deleted file mode 100644
index 09e6858..0000000
--- a/src/GameLoop/game_over.c
+++ /dev/null
@@ -1,28 +0,0 @@
-#include "game_over.h"
-
-
-void hh_game_over(hh_e_GameState* hh_game_state){
- static hh_e_game_over hh_e_states_game_over = hh_e_game_over_SHOW;
-
- switch (hh_e_states_game_over)
- {
- case hh_e_game_over_SHOW:
- hh_clear_screen();
- hh_clear_sprite();
- // TODO: make function to show game over
- hh_e_states_game_over = hh_e_game_over_Input;
- break;
- case hh_e_game_over_Input:
- if(g_hh_controller_p1.button_primary){
- hh_e_states_game_over = hh_e_game_over_END;
- }
- break;
- case hh_e_game_over_END:
- hh_e_states_game_over = hh_e_game_over_SHOW;
- *hh_game_state = hh_e_STATE_GameOver;
- break;
- default:
- hh_e_states_game_over = hh_e_game_over_SHOW;
- break;
- }
-}
diff --git a/src/GameLoop/shop.c b/src/GameLoop/shop.c
deleted file mode 100644
index 8e6dc71..0000000
--- a/src/GameLoop/shop.c
+++ /dev/null
@@ -1,30 +0,0 @@
-#include "shop.h"
-
-
-void hh_Shop(hh_e_GameState* hh_game_state){
- static hh_e_ShopStates hh_e_Shop = hh_e_shop_SHOW;
-
- switch (hh_e_Shop)
- {
- case hh_e_shop_SHOW:
- hh_clear_screen();
- hh_clear_sprite();
- // TODO: make function to show shop
- //hh_setup_shop();
- hh_e_Shop = hh_e_shop_Input;
- break;
- case hh_e_shop_Input:
- // TODO: make it so that you can choose between shop
- if(g_hh_controller_p1.button_primary){
- hh_e_Shop = hh_e_shop_END;
- }
- break;
- case hh_e_shop_END:
- hh_e_Shop = hh_e_shop_SHOW;
- *hh_game_state = hh_e_STATE_Gameplay;
- break;
- default:
- hh_e_Shop = hh_e_shop_SHOW;
- break;
- }
-}
diff --git a/src/GameLoop/startingScreen.c b/src/GameLoop/startingScreen.c
deleted file mode 100644
index 4fc5af9..0000000
--- a/src/GameLoop/startingScreen.c
+++ /dev/null
@@ -1,32 +0,0 @@
-#include "startingScreen.h"
-#include "input.h"
-#include "engine/title_screen.h"
-#include "engine/draw_screen.h"
-// #include "engine/player_controller.h"
-
-bool hh_show_startingScreen(){
- static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW;
-
- switch (hh_e_startingScreen)
- {
- case hh_e_STATE_SHOW:
- hh_clear_screen();
- hh_init_title_screen();
- hh_e_startingScreen = hh_e_STATE_Input;
- return false;
- break;
- case hh_e_STATE_Input:
- if(g_hh_controller_p1.button_primary){
- hh_e_startingScreen = hh_e_STATE_END;
- }
- break;
- case hh_e_STATE_END:
- hh_e_startingScreen = hh_e_STATE_SHOW;
- return true;
- break;
- default:
- hh_e_startingScreen = hh_e_STATE_SHOW;
- break;
- }
- return false;
-}
diff --git a/src/GameLoop/startingScreen.h b/src/GameLoop/startingScreen.h
deleted file mode 100644
index f51cc66..0000000
--- a/src/GameLoop/startingScreen.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-#include <stdbool.h>
-
-typedef enum {
- hh_e_STATE_SHOW,
- hh_e_STATE_Input,
- hh_e_STATE_END
-} hh_e_screenStates;
-
-
-bool hh_show_startingScreen();
-
diff --git a/src/demo.c b/src/demo.c
index 886dda8..4fa1be2 100644
--- a/src/demo.c
+++ b/src/demo.c
@@ -13,9 +13,9 @@
#include "engine/sprite_controller.h"
#include "engine/level_const.h"
-#include "GameLoop/startingScreen.h"
-#include "GameLoop/gameplay.h"
-#include "GameLoop/shop.h"
+#include "game_loop/starting_screen.h"
+#include "game_loop/gameplay.h"
+#include "game_loop/shop.h"
hh_g_all_levels hh_game;
@@ -38,57 +38,56 @@ typedef struct {
}hh_s_tiles;
-hh_e_GameState hh_gameStates;
-hh_entity hh_g_player, hh_g_player_new;
+hh_e_game_state hh_game_states;
+ hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
hh_setup_palettes();
- // hh_setup_screen();
hh_game = hh_init_game_levels();
}
void hh_demo_loop(unsigned long frame) {
- switch (hh_gameStates)
+ switch (hh_game_states)
{
- case hh_e_STATE_startingScreen:
- bool ret = hh_show_startingScreen();
+ case hh_e_state_starting_screen:
+ bool ret = hh_show_starting_screen();
if(ret){
- hh_gameStates = hh_e_STATE_Shop;
+ hh_game_states = hh_e_state_shop;
}
break;
- case hh_e_STATE_Shop:
- hh_Shop(&hh_gameStates);
+ case hh_e_state_shop:
+ hh_shop(&hh_game_states);
break;
- case hh_e_STATE_Gameplay:
- hh_gameplay(hh_game, &hh_gameStates);
+ case hh_e_state_gameplay:
+ hh_gameplay(hh_game, &hh_game_states);
break;
- case hh_e_STATE_GameOver:
- // TODO:
+ case hh_e_state_game_over:
+ // todo:
// function: show game over screen
// function: after time goto high score
break;
- case hh_e_STATE_HighScore:
- // TODO:
+ case hh_e_state_high_score:
+ // todo:
// fucntion: show all previously scored points
// function: button pressed goto starting screen
break;
default:
- hh_gameStates = hh_e_STATE_startingScreen;
+ hh_game_states = hh_e_state_starting_screen;
break;
}
}
-// void sendData(uint8_t address, uint16_t data) {
-// uint8_t bitData[3];
-// bitData[2] = data & 0xff;
-// bitData[1] = (data >> 8);
-// bitData[0] = address; // first byte is address
+// void send_data(uint8_t address, uint16_t data) {
+// uint8_t bit_data[3];
+// bit_data[2] = data & 0xff;
+// bit_data[1] = (data >> 8);
+// bit_data[0] = address; // first byte is address
//
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET);
-// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data
-// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
+// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_reset);
+// hal_spi_transmit(&hspi1, bit_data, 3, 100); //2*8 bit data
+// hal_gpio_write_pin(gpioa, gpio_pin_9, gpio_pin_set);
// }
diff --git a/src/engine/bullet.c b/src/engine/bullet.c
index 2016a4d..e6ca6df 100644
--- a/src/engine/bullet.c
+++ b/src/engine/bullet.c
@@ -3,25 +3,25 @@
// TODO: use hh_entity as bullet struct
-void shootBullet(vec2 playerPos, vec_cor cam_pos, hh_entity* bullet){
+void hh_shoot_bullet(vec2 player, vec_cor cam_pos, hh_entity* bullet){
vec2 temp;
if(g_hh_controller_p1.button_secondary){
if(bullet->is_grounded){
bullet->is_grounded=false;
- bullet->pos = playerPos;
+ bullet->pos = player;
}
}
else{
if(!bullet->is_grounded){
- updateBullet(bullet , cam_pos, temp);
- drawBullet(*bullet);
+ hh_update_bullet(bullet , cam_pos);
+ hh_draw_bullet(*bullet);
}
}
}
-void collision
-void updateBullet(hh_entity* bullet, vec_cor cam_pos, vec2 start){
+
+void hh_update_bullet(hh_entity* bullet, vec_cor cam_pos){
bullet->pos.x += 1;
// update bullet sprite on ppu
@@ -29,7 +29,7 @@ void updateBullet(hh_entity* bullet, vec_cor cam_pos, vec2 start){
bullet->render.fam.position_y = (bullet->pos.y-cam_pos.y);
}
-void drawBullet(hh_entity bullet){
+void hh_draw_bullet(hh_entity bullet){
hh_s_ppu_loc_fam_entry temp = bullet.render.fam;
hh_ppu_update_foreground(10,temp);
}
diff --git a/src/engine/bullet.h b/src/engine/bullet.h
index 5bbc031..5f07b2e 100644
--- a/src/engine/bullet.h
+++ b/src/engine/bullet.h
@@ -4,8 +4,8 @@
#include "input.h"
-void shootBullet(vec2 playerPos, vec_cor cam_pos, hh_entity*);
+void hh_shoot_bullet(vec2 playerPos, vec_cor cam_pos, hh_entity*);
-void updateBullet(hh_entity* , vec_cor, vec2 );
+void hh_update_bullet(hh_entity* , vec_cor );
-void drawBullet(hh_entity);
+void hh_draw_bullet(hh_entity);
diff --git a/src/engine/camera.c b/src/engine/camera.c
index 2c3e517..6898430 100644
--- a/src/engine/camera.c
+++ b/src/engine/camera.c
@@ -4,12 +4,13 @@
vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
-
//TODO: change floating point math to fix point math
//TODO: remove magic number at y camera offset
// new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2});
- new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2});
+ new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=(max.x - min.x)/2,.y=(max.y - min.y)/2});
+ // new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2});
+
// new.x = new.x << HH_MATH_FIXED_POINT;
// new.y = new.y << HH_MATH_FIXED_POINT;
static vec_cor old;
@@ -30,6 +31,8 @@ vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
old.x = CLAMP(new.x,min.x,max.x);
old.y = CLAMP(new.y,min.y,max.y);
+ //printf("camera new %d min %d max %d\n",new.y,min.y,max.y);
return old;
}
+
diff --git a/src/engine/draw_screen.c b/src/engine/draw_screen.c
index 4a5ca68..d1d7a04 100644
--- a/src/engine/draw_screen.c
+++ b/src/engine/draw_screen.c
@@ -1,72 +1,101 @@
#include "engine/draw_screen.h"
-//#include "engine/sprite_controller.h"
hh_level_entity level;
-uint64_t offset=0;
+uint64_t offsetY=0;
+uint64_t offsetX=0;
uint8_t hh_world_to_tile(vec2 pos){
- int index = (((pos.y/16)*hh_max_x_size) + (pos.x/16));//TODO: remove magic number(s)
+ int index = (((pos.y/HH_PPU_SPRITE_HEIGHT)*level.size.x) + (pos.x/HH_PPU_SPRITE_WIDTH));//TODO: remove magic number(s)
int tile= level.place[index];
return tile;
}
void hh_update_screen(vec2 view, vec2 player){
- int currentTileY = view.y / 16;
- int offset_px = view.y-(offset / 40 * 16);
+ int current_tile_y = view.y / HH_PPU_SPRITE_HEIGHT;
+ int current_tile_x = view.x / HH_PPU_SPRITE_WIDTH;
+ int offset_py = view.y - (offsetY / 40 * HH_PPU_SPRITE_HEIGHT);
+ int offset_px = view.x - offsetX * HH_PPU_SPRITE_WIDTH;
+ static int prev_ofsset = 0;
+ int size = MIN(HH_PPU_BG_CANVAS_TILES_H,level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V,level.size.y);
+ if( (offset_py == 0 || offset_py > 230) && level.size.y > level.size.x && prev_ofsset != offset_py){
+ if(offset_py==0){
+ offsetY = (current_tile_y-14) * level.size.x;
+ }
+ else{
+ offsetY = current_tile_y * level.size.x;
+ }
- // || (offset_px == 0 && lastUpdated != 0 && player.y/16 == currentTileY-5)
- if( (offset_px > 230) ){
- int size = (hh_max_x_size) * hh_max_y_size;
- offset = currentTileY * level.x;
-
// Update the background screen
for (int BAM_index = 0; BAM_index < size; BAM_index++) {
hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
.horizontal_flip = false,
.vertical_flip = false,
- .palette_index = hh_get_palette(level.place[offset+BAM_index]),
- .tilemap_index = level.place[offset+BAM_index],
+ .palette_index = hh_get_palette(level.place[offsetY + BAM_index]),
+ .tilemap_index = level.place[offsetY + BAM_index],
+ });
+ }
+ prev_ofsset = offset_py;
+ }
+ else if ((offset_px == 0 || offset_px > 310) && level.size.x > level.size.y && prev_ofsset != offset_px)
+ {
+ if(offset_px==0){
+ offsetX = current_tile_x - 14;
+ }
+ else{
+ offsetX = current_tile_x;
+ }
+ // Update the background screen
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + MIN((BAM_index % HH_PPU_BG_CANVAS_TILES_H + offsetX),level.size.x);
+ hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
+ .horizontal_flip = false,
+ .vertical_flip = false,
+ .palette_index = hh_get_palette(level.place[var]),
+ .tilemap_index = level.place[var],
});
}
}
+
+ prev_ofsset = offset_px;
+
}
void hh_setup_screen(hh_level_entity currentlevel){
hh_clear_screen();
hh_clear_sprite();
level = currentlevel;
- int size = hh_max_x_size* hh_max_y_size;
- printf("hier\n");
- for(int BAM_index = 0; BAM_index < size; BAM_index++){
+ offsetY=0;
+ offsetX=0;
+ int size = MIN(HH_PPU_BG_CANVAS_TILES_H, level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V, level.size.y);
+ for (int BAM_index = 0; BAM_index < size; BAM_index++) {
+ int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + BAM_index % HH_PPU_BG_CANVAS_TILES_H;
hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
.horizontal_flip = false,
.vertical_flip = false,
- .palette_index = hh_get_palette(currentlevel.place[BAM_index]),
- .tilemap_index = currentlevel.place[BAM_index],
+ .palette_index = hh_get_palette(currentlevel.place[var]),
+ .tilemap_index = currentlevel.place[var],
});
}
}
vec_cor hh_draw_screen(vec2 player) {
static vec_cor previousViewport = {0, 0};
- int offset_px = offset/40*16;
- //printf("%d\n",offset_px%2);
- vec_cor viewport = hh_update_camera(player,(vec2){.x=0,.y=offset_px},(vec2){.x=20*16,.y=30*16+offset_px/4});//TODO: remove magic number(s)
-
- hh_update_screen((vec2){.y=viewport.y,.x=0},player);
+ int offset_py = offsetY / 40 * HH_PPU_SPRITE_HEIGHT;
+
+ int offset_px = (offsetX * HH_PPU_SPRITE_WIDTH) ;
+ vec_cor viewport = hh_update_camera(player,(vec2){.x = offset_px, .y = offset_py},(vec2){.x = HH_PPU_SCREEN_WIDTH + offset_px, .y = 480 + offset_py});//TODO: remove magic number(s)
+ viewport.x = CLAMP(viewport.x, 0, level.size.x * HH_PPU_SPRITE_WIDTH - HH_PPU_SCREEN_WIDTH);
+ viewport.y = CLAMP(viewport.y, 0, level.size.y * HH_PPU_SPRITE_HEIGHT - HH_PPU_SCREEN_HEIGHT);
+
+ hh_update_screen((vec2){.y=viewport.y,.x=viewport.x},player);
if (viewport.x == previousViewport.x && viewport.y == previousViewport.y){}
else{
- // update previous viewport values
-
- //printf("viewport y %d\n",viewport.y-(offset/40*16));
- //printf("offset %d\n",offset);
hh_ppu_update_aux((hh_s_ppu_loc_aux){
- .bg_shift_x = viewport.x - 0,
- .bg_shift_y = viewport.y-(offset/40*16),
+ .bg_shift_x = viewport.x - offset_px,
+ .bg_shift_y = viewport.y - offset_py,
.fg_fetch = 0,
.sysreset = 0,
});
previousViewport = viewport;
-
}
return viewport;
@@ -93,8 +122,8 @@ void hh_clear_screen(){
void hh_clear_sprite(){
for (int i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) {
hh_ppu_update_foreground(i,(hh_s_ppu_loc_fam_entry){
- .position_x = -16,
- .position_y = -16,
+ .position_x = -HH_PPU_SPRITE_WIDTH,
+ .position_y = -HH_PPU_SPRITE_HEIGHT,
});
}
}
diff --git a/src/engine/draw_screen.h b/src/engine/draw_screen.h
index 0d1b68a..9130842 100644
--- a/src/engine/draw_screen.h
+++ b/src/engine/draw_screen.h
@@ -11,7 +11,7 @@
#include <stdlib.h>
#include "engine/camera.h"
-#define hh_max_x_size 40
+#define hh_max_x_size 40
#define hh_max_y_size 30
/** @brief return a single tile from world binary */
diff --git a/src/engine/level_const.c b/src/engine/level_const.c
index b568e86..5ba0187 100644
--- a/src/engine/level_const.c
+++ b/src/engine/level_const.c
@@ -3,11 +3,16 @@
hh_g_all_levels hh_init_game_levels(){
hh_g_all_levels levels;
- levels.currentLevel=0;
-
- levels.level[0].x=40;
- levels.level[0].y=60;
+ levels.current_level=0;
+
+ levels.level[0].size.x=40;
+ levels.level[0].size.y=100;
levels.level[0].hh_level_completed=false;
+
+ levels.level[1].size.x=100;
+ levels.level[1].size.y=28;
+ levels.level[1].hh_level_completed=false;
+
FILE *fp = fopen("../test/bin/level1_test.bin", "rb");
fseek(fp, 0, SEEK_END);
int size = ftell(fp) / sizeof(int);
@@ -15,7 +20,17 @@ hh_g_all_levels hh_init_game_levels(){
int* hh_game_level1 = malloc(size * sizeof(int));
fread(hh_game_level1, sizeof(int), size, fp);
fclose(fp);
+
+ FILE *lvl2 = fopen("../test/bin/level2_test.bin", "rb");
+ fseek(lvl2, 0, SEEK_END);
+ size = ftell(lvl2) / sizeof(int);
+ fseek(lvl2, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
+ int* hh_game_level2 = malloc(size * sizeof(int));
+ fread(hh_game_level2, sizeof(int), size, lvl2);
+ fclose(lvl2);
+
levels.level[0].place = hh_game_level1;
+ levels.level[1].place = hh_game_level2;
return levels;
}
diff --git a/src/engine/level_const.h b/src/engine/level_const.h
index 7a4aac5..b86ae7b 100644
--- a/src/engine/level_const.h
+++ b/src/engine/level_const.h
@@ -3,27 +3,27 @@
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
-#include <math.h>`
+#include "engine/maths.h"
+#include "engine/entity.h"
typedef enum {
- hh_e_STATE_startingScreen,
- hh_e_STATE_Shop,
- hh_e_STATE_Gameplay,
- hh_e_STATE_GameOver,
- hh_e_STATE_HighScore
-} hh_e_GameState;
-
+ hh_e_state_starting_screen,
+ hh_e_state_shop,
+ hh_e_state_gameplay,
+ hh_e_state_game_over,
+ hh_e_state_high_score
+} hh_e_game_state;
+//entity array met enemeies
typedef struct {
- int x;
- int y;
+ vec2 size;
int hh_total_enemies;
int* place;
bool hh_level_completed;
}hh_level_entity;
typedef struct {
- hh_level_entity level[1];
- int currentLevel;
+ hh_level_entity level[2];
+ int current_level;
}hh_g_all_levels;
diff --git a/src/game_loop/game_over.c b/src/game_loop/game_over.c
new file mode 100644
index 0000000..f5b70cf
--- /dev/null
+++ b/src/game_loop/game_over.c
@@ -0,0 +1,28 @@
+#include "game_over.h"
+
+
+void hh_game_over(hh_e_game_state* hh_game_state){
+ static hh_e_game_over hh_e_states_game_over = hh_e_game_over_show;
+
+ switch (hh_e_states_game_over)
+ {
+ case hh_e_game_over_show:
+ hh_clear_screen();
+ hh_clear_sprite();
+ // todo: make function to show game over
+ hh_e_states_game_over = hh_e_game_over_input;
+ break;
+ case hh_e_game_over_input:
+ if(g_hh_controller_p1.button_primary){
+ hh_e_states_game_over = hh_e_game_over_end;
+ }
+ break;
+ case hh_e_game_over_end:
+ hh_e_states_game_over = hh_e_game_over_show;
+ *hh_game_state = hh_e_state_game_over;
+ break;
+ default:
+ hh_e_states_game_over = hh_e_game_over_show;
+ break;
+ }
+}
diff --git a/src/GameLoop/game_over.h b/src/game_loop/game_over.h
index 0d40b6c..80db667 100644
--- a/src/GameLoop/game_over.h
+++ b/src/game_loop/game_over.h
@@ -9,10 +9,10 @@
#include <stdbool.h>
typedef enum {
- hh_e_game_over_SHOW,
- hh_e_game_over_Input,
- hh_e_game_over_END,
+ hh_e_game_over_show,
+ hh_e_game_over_input,
+ hh_e_game_over_end,
} hh_e_game_over;
-void hh_game_over(hh_e_GameState*);
+void hh_game_over(hh_e_game_state*);
diff --git a/src/GameLoop/gameplay.c b/src/game_loop/gameplay.c
index 72297f5..295eb5d 100644
--- a/src/GameLoop/gameplay.c
+++ b/src/game_loop/gameplay.c
@@ -1,29 +1,32 @@
#include "gameplay.h"
+// player struct
-void hh_gameplay(hh_g_all_levels game, hh_e_GameState* hh_game_state){
+void hh_gameplay(hh_g_all_levels game, hh_e_game_state* hh_game_state){
static hh_e_gameplay gameplay = hh_e_setup_screen;
switch (gameplay)
{
case hh_e_setup_screen:
- hh_setup_screen(game.level[game.currentLevel]);
+ hh_setup_screen(game.level[game.current_level]);
gameplay = hh_e_play_level;
break;
case hh_e_play_level:
- // TODO: here come all the different functions for the gameplay
+ // todo: here come all the different functions for the gameplay
hh_player_actions();
- if(game.level[game.currentLevel].hh_level_completed){
+
+
+ if(game.level[game.current_level].hh_level_completed){
gameplay = hh_e_level_complete;
}
break;
case hh_e_level_complete:
- if(game.currentLevel < 3){
- game.currentLevel++;
+ if(game.current_level < 3){
+ game.current_level++;
gameplay = hh_e_setup_screen;
}
else {
@@ -31,10 +34,10 @@ void hh_gameplay(hh_g_all_levels game, hh_e_GameState* hh_game_state){
}
break;
case hh_e_game_over:
- // TODO make reset levels
+ // todo make reset levels
hh_reset_levels();
gameplay = hh_e_setup_screen;
- *hh_game_state = hh_e_STATE_GameOver;
+ *hh_game_state = hh_e_state_game_over;
break;
default:
break;
diff --git a/src/GameLoop/gameplay.h b/src/game_loop/gameplay.h
index 6e8c1ec..d309e78 100644
--- a/src/GameLoop/gameplay.h
+++ b/src/game_loop/gameplay.h
@@ -2,7 +2,7 @@
#include "engine/draw_screen.h"
#include "engine/player_controller.h"
#include "engine/sprite_controller.h"
-#include "GameLoop/startingScreen.h"
+#include "game_loop/starting_screen.h"
#include "engine/level_const.h"
typedef enum {
@@ -13,5 +13,5 @@ typedef enum {
}hh_e_gameplay;
void hh_reset_levels();
-void hh_gameplay(hh_g_all_levels, hh_e_GameState*);
+void hh_gameplay(hh_g_all_levels, hh_e_game_state*);
diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c
new file mode 100644
index 0000000..b3d2234
--- /dev/null
+++ b/src/game_loop/shop.c
@@ -0,0 +1,30 @@
+#include "shop.h"
+
+
+void hh_shop(hh_e_game_state* hh_game_state){
+ static hh_e_shop_states hh_e_shop = hh_e_shop_show;
+
+ switch (hh_e_shop)
+ {
+ case hh_e_shop_show:
+ hh_clear_screen();
+ hh_clear_sprite();
+ // todo: make function to show shop
+ //hh_setup_shop();
+ hh_e_shop = hh_e_shop_input;
+ break;
+ case hh_e_shop_input:
+ // todo: make it so that you can choose between shop
+ if(g_hh_controller_p1.button_primary){
+ hh_e_shop = hh_e_shop_end;
+ }
+ break;
+ case hh_e_shop_end:
+ hh_e_shop = hh_e_shop_show;
+ *hh_game_state = hh_e_state_gameplay;
+ break;
+ default:
+ hh_e_shop = hh_e_shop_show;
+ break;
+ }
+}
diff --git a/src/GameLoop/shop.h b/src/game_loop/shop.h
index 1efc057..7d01b7e 100644
--- a/src/GameLoop/shop.h
+++ b/src/game_loop/shop.h
@@ -9,10 +9,10 @@
#include <stdbool.h>
typedef enum {
- hh_e_shop_SHOW,
- hh_e_shop_Input,
- hh_e_shop_END,
-} hh_e_ShopStates;
+ hh_e_shop_show,
+ hh_e_shop_input,
+ hh_e_shop_end,
+} hh_e_shop_states;
-void hh_Shop(hh_e_GameState*);
+void hh_shop(hh_e_game_state*);
diff --git a/src/game_loop/starting_screen.c b/src/game_loop/starting_screen.c
new file mode 100644
index 0000000..6ab0278
--- /dev/null
+++ b/src/game_loop/starting_screen.c
@@ -0,0 +1,32 @@
+#include "starting_screen.h""
+#include "input.h"
+#include "engine/title_screen.h"
+#include "engine/draw_screen.h"
+// #include "engine/player_controller.h"
+
+bool hh_show_starting_screen(){
+ static hh_e_screen_states hh_e_starting_screen = hh_e_state_show;
+
+ switch (hh_e_starting_screen)
+ {
+ case hh_e_state_show:
+ hh_clear_screen();
+ hh_init_title_screen();
+ hh_e_starting_screen = hh_e_state_input;
+ return false;
+ break;
+ case hh_e_state_input:
+ if(g_hh_controller_p1.button_primary){
+ hh_e_starting_screen = hh_e_state_end;
+ }
+ break;
+ case hh_e_state_end:
+ hh_e_starting_screen = hh_e_state_show;
+ return true;
+ break;
+ default:
+ hh_e_starting_screen = hh_e_state_show;
+ break;
+ }
+ return false;
+}
diff --git a/src/game_loop/starting_screen.h b/src/game_loop/starting_screen.h
new file mode 100644
index 0000000..4228f38
--- /dev/null
+++ b/src/game_loop/starting_screen.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+typedef enum {
+ hh_e_state_show,
+ hh_e_state_input,
+ hh_e_state_end
+} hh_e_screen_states;
+
+
+bool hh_show_starting_screen();
+
diff --git a/src/makefile b/src/makefile
index d00b0ee..4dc84e6 100644
--- a/src/makefile
+++ b/src/makefile
@@ -41,10 +41,10 @@ LOCAL_SRCS += main.c \
engine/bullet.c \
engine/title_screen.c \
engine/level_const.c \
- GameLoop/shop.c \
- GameLoop/gameplay.c \
- GameLoop/game_over.c \
- GameLoop/startingScreen.c
+ game_loop/shop.c \
+ game_loop/gameplay.c \
+ game_loop/game_over.c \
+ game_loop/starting_screen.c
CFLAGS += $(SHARED_FLAGS)
LFLAGS += $(SHARED_FLAGS)