diff options
author | UnavailableDev <ggwildplay@gmail.com> | 2023-03-10 12:03:30 +0100 |
---|---|---|
committer | UnavailableDev <ggwildplay@gmail.com> | 2023-03-10 12:03:30 +0100 |
commit | 1fdac4d8ab609e8d496918929eb963be3f3a824f (patch) | |
tree | b826b10bafb19e13e77993a836e8d159f4a12c4e /src/stm32 | |
parent | 0ce1adac6d80bf69e3a03891879d9445698300bc (diff) | |
parent | 458d620a4ae17c42e97413a49db6c1c5f53393e5 (diff) |
Merge branch 'game-engine' of https://github.com/UnavailableDev/avans-arcade into game-engine
Diffstat (limited to 'src/stm32')
-rw-r--r-- | src/stm32/TODO/hh_entity.c | 46 | ||||
-rw-r--r-- | src/stm32/TODO/hh_entity.h | 24 | ||||
-rw-r--r-- | src/stm32/TODO/maths.c | 14 | ||||
-rw-r--r-- | src/stm32/TODO/maths.h | 23 |
4 files changed, 79 insertions, 28 deletions
diff --git a/src/stm32/TODO/hh_entity.c b/src/stm32/TODO/hh_entity.c index 492ca67..94aa370 100644 --- a/src/stm32/TODO/hh_entity.c +++ b/src/stm32/TODO/hh_entity.c @@ -1,6 +1,50 @@ +<<<<<<< HEAD #include "maths.h" #include "hh_entity.h" bool hh_collision(const vec2& environment, const vec2& entity){ -}
\ No newline at end of file +} +======= +#include <stdbool.h> + +#include "hh_entity.h" +#include "maths.h" + +/* + PLAYER: (pos on X) + ,___, + | | + | X | + |___| + +*/ + +bool hh_collision(vec2* pos1, vec2* pos2){ + if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x + return true; + } + + if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y + return true; + } + return false; +} + +void hh_solve_collision(vec2* pos_environment, hh_entity* entity){ + if (entity->vec.x > 0.0f){ + entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f); + entity->vec.x = 0.0f; + } else if (entity->vec.x < 0.0f){ + entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f); + entity->vec.x = 0.0f; + } else if (entity->vec.y > 0.0f){ + entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f); + entity->vec.x = 0.0f; + } else if (entity->vec.y < 0.0f){ + entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f); + entity->vec.x = 0.0f; + } +} + +>>>>>>> 458d620a4ae17c42e97413a49db6c1c5f53393e5 diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h index 768b2e6..fdbeb8a 100644 --- a/src/stm32/TODO/hh_entity.h +++ b/src/stm32/TODO/hh_entity.h @@ -1,20 +1,24 @@ +#pragma once + +#include <stdint.h> + #include "maths.h" -typedef struct hh_entity -{ - vec2 pos, direction; +typedef struct { + vec2 pos, vec; + bool is_grounded; int8_t hp; //armor/block? -}; +}hh_entity; -/// @brief detect for collision entity and environment -/// @param environment position of tile to be checked -/// @param entity position entity -/// @return true if collision between entity and environment -bool hh_collision(const vec2& environment, const vec2& entity); +/// @brief detect for collision enity and eviroment +/// @param pos1 position of environment tile to be checked +/// @param pos2 position entity +/// @return true if collision between enity and environment +bool hh_collision(vec2* pos1, vec2* pos2); /// @brief solve collisions /// @param environment position /// @param entity position /// @return solved new entity position -vec2 hh_solve_collision(const vec2& environment, const vec2& entity); +void hh_solve_collision(vec2* pos_environment, hh_entity* entity); diff --git a/src/stm32/TODO/maths.c b/src/stm32/TODO/maths.c index ef3698b..2f4444a 100644 --- a/src/stm32/TODO/maths.c +++ b/src/stm32/TODO/maths.c @@ -1,12 +1,10 @@ #include "maths.h" -#include <math.h> - -float clamp( float x, float min, float max ){ - if (x > max) - return max; - else if (x < min) - return min; +float clamp( float* x, float *min, float *max ){ + if (*x < *min) + return *min; + else if (*x > *max) + return *max; else - return x; + return *x; } diff --git a/src/stm32/TODO/maths.h b/src/stm32/TODO/maths.h index 7b68156..0889c47 100644 --- a/src/stm32/TODO/maths.h +++ b/src/stm32/TODO/maths.h @@ -1,11 +1,16 @@ -#include <math.h> +#pragma once -typedef struct vec2{ - float x,y; -}; +// #include <math.h> -/// @brief clamps x between min and max -/// @param x value to clamp -/// @param min -/// @param max -float clamp( float& x, float &min, float &max ); +typedef struct { + u_int32_t x,y; +} vec2; + +typedef vec2 vec_cen;//centered +typedef vec2 vec_cor;//left upper corner + +#define HH_MATH_FIXED_POINT 7 //fixed point at decimal 7lsb (world positions in pixels (with fixed decimal point)) + +#define MIN(a,b) (((a)<(b))?(a):(b)) +#define MAX(a,b) (((a)>(b))?(a):(b)) +#define CLAMP(N,LOWER,UPPER) (MIN(MAX(LOWER, N), UPPER)) |