aboutsummaryrefslogtreecommitdiff
path: root/src/stm32/TODO
diff options
context:
space:
mode:
authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-10 16:44:25 +0100
committerGitHub <noreply@github.com>2023-03-10 16:44:25 +0100
commit3c7f8d25c226510bd391c6b61e89e7f732ce3072 (patch)
treebd88048f7612af72a2ecd7643d2c4d677fb27a6a /src/stm32/TODO
parent80e2732c8f208f3f225a2a5c0e540bc50fceab5d (diff)
parent877ac831461f35d00e0e0ab7d6afbe93768fc7c6 (diff)
Merge pull request #27 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/stm32/TODO')
-rw-r--r--src/stm32/TODO/hh_combat.h9
-rw-r--r--src/stm32/TODO/hh_draw_screen.h1
-rw-r--r--src/stm32/TODO/hh_entity.c41
-rw-r--r--src/stm32/TODO/hh_entity.h24
-rw-r--r--src/stm32/TODO/hh_level.h1
-rw-r--r--src/stm32/TODO/hh_rand.h1
-rw-r--r--src/stm32/TODO/maths.c10
-rw-r--r--src/stm32/TODO/maths.h16
-rw-r--r--src/stm32/TODO/player_controller.h4
-rw-r--r--src/stm32/TODO/sprite_controller.h6
10 files changed, 0 insertions, 113 deletions
diff --git a/src/stm32/TODO/hh_combat.h b/src/stm32/TODO/hh_combat.h
deleted file mode 100644
index 16c41f5..0000000
--- a/src/stm32/TODO/hh_combat.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#include "hh_entity.h"
-
-
-// attacktypes:
-
-/// @brief basic attack
-/// @param dmg damage number
-/// @param target entity under attack (damage changes this hp value)
-void hh_attack_basic( int8_t dmg, hh_entity* target );
diff --git a/src/stm32/TODO/hh_draw_screen.h b/src/stm32/TODO/hh_draw_screen.h
deleted file mode 100644
index f5d7507..0000000
--- a/src/stm32/TODO/hh_draw_screen.h
+++ /dev/null
@@ -1 +0,0 @@
-// every function call for drawing the screen goes here.
diff --git a/src/stm32/TODO/hh_entity.c b/src/stm32/TODO/hh_entity.c
deleted file mode 100644
index fa550d5..0000000
--- a/src/stm32/TODO/hh_entity.c
+++ /dev/null
@@ -1,41 +0,0 @@
-#include <stdbool.h>
-
-#include "hh_entity.h"
-#include "maths.h"
-
-/*
- PLAYER: (pos on X)
- ,___,
- | |
- | X |
- |___|
-
-*/
-
-bool hh_collision(vec2* pos1, vec2* pos2){
- if (pos2->x == CLAMP(pos2->x,pos1->x,pos1->x+1.0f)){// hit x
- return true;
- }
-
- if (pos2->y == CLAMP(pos2->y,pos1->y,pos1->y+0.99f)){// hit y
- return true;
- }
- return false;
-}
-
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity){
- if (entity->vec.x > 0.0f){
- entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
- entity->vec.x = 0.0f;
- } else if (entity->vec.x < 0.0f){
- entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
- entity->vec.x = 0.0f;
- } else if (entity->vec.y > 0.0f){
- entity->pos.x = MIN(entity->pos.x,pos_environment->x-1.0f);
- entity->vec.x = 0.0f;
- } else if (entity->vec.y < 0.0f){
- entity->pos.x = MAX(entity->pos.x,pos_environment->x+1.0f);
- entity->vec.x = 0.0f;
- }
-}
-
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h
deleted file mode 100644
index fdbeb8a..0000000
--- a/src/stm32/TODO/hh_entity.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-
-#include "maths.h"
-
-typedef struct {
- vec2 pos, vec;
- bool is_grounded;
- int8_t hp;
- //armor/block?
-}hh_entity;
-
-/// @brief detect for collision enity and eviroment
-/// @param pos1 position of environment tile to be checked
-/// @param pos2 position entity
-/// @return true if collision between enity and environment
-bool hh_collision(vec2* pos1, vec2* pos2);
-
-/// @brief solve collisions
-/// @param environment position
-/// @param entity position
-/// @return solved new entity position
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity);
diff --git a/src/stm32/TODO/hh_level.h b/src/stm32/TODO/hh_level.h
deleted file mode 100644
index 43b19a3..0000000
--- a/src/stm32/TODO/hh_level.h
+++ /dev/null
@@ -1 +0,0 @@
-//deal with loading/saving the correct level
diff --git a/src/stm32/TODO/hh_rand.h b/src/stm32/TODO/hh_rand.h
deleted file mode 100644
index ea7c1d4..0000000
--- a/src/stm32/TODO/hh_rand.h
+++ /dev/null
@@ -1 +0,0 @@
-// deal with Pseudo random number generation here.
diff --git a/src/stm32/TODO/maths.c b/src/stm32/TODO/maths.c
deleted file mode 100644
index 2f4444a..0000000
--- a/src/stm32/TODO/maths.c
+++ /dev/null
@@ -1,10 +0,0 @@
-#include "maths.h"
-
-float clamp( float* x, float *min, float *max ){
- if (*x < *min)
- return *min;
- else if (*x > *max)
- return *max;
- else
- return *x;
-}
diff --git a/src/stm32/TODO/maths.h b/src/stm32/TODO/maths.h
deleted file mode 100644
index 0889c47..0000000
--- a/src/stm32/TODO/maths.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-// #include <math.h>
-
-typedef struct {
- u_int32_t x,y;
-} vec2;
-
-typedef vec2 vec_cen;//centered
-typedef vec2 vec_cor;//left upper corner
-
-#define HH_MATH_FIXED_POINT 7 //fixed point at decimal 7lsb (world positions in pixels (with fixed decimal point))
-
-#define MIN(a,b) (((a)<(b))?(a):(b))
-#define MAX(a,b) (((a)>(b))?(a):(b))
-#define CLAMP(N,LOWER,UPPER) (MIN(MAX(LOWER, N), UPPER))
diff --git a/src/stm32/TODO/player_controller.h b/src/stm32/TODO/player_controller.h
deleted file mode 100644
index 1e9b86c..0000000
--- a/src/stm32/TODO/player_controller.h
+++ /dev/null
@@ -1,4 +0,0 @@
-#include "maths.h"
-#include "hh_entity.h"
-
-// inputs
diff --git a/src/stm32/TODO/sprite_controller.h b/src/stm32/TODO/sprite_controller.h
deleted file mode 100644
index c1fadff..0000000
--- a/src/stm32/TODO/sprite_controller.h
+++ /dev/null
@@ -1,6 +0,0 @@
-// handles sprites
-
-// Bg sprites
-
-
-// Fg or entity sprites