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authorUnavailableDev <ggwildplay@gmail.com>2023-03-10 14:08:14 +0100
committerUnavailableDev <ggwildplay@gmail.com>2023-03-10 14:08:14 +0100
commit19737533abb3eeb90c97691618336b5cead14656 (patch)
tree01963569ac9bb4cb7e90744b06bdd6aba0560421 /src/stm32/TODO/hh_entity.h
parent1fdac4d8ab609e8d496918929eb963be3f3a824f (diff)
parent4a740898621dcfc16fe257b6fe8695c768ec4dd6 (diff)
merge
Diffstat (limited to 'src/stm32/TODO/hh_entity.h')
-rw-r--r--src/stm32/TODO/hh_entity.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h
deleted file mode 100644
index fdbeb8a..0000000
--- a/src/stm32/TODO/hh_entity.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-
-#include "maths.h"
-
-typedef struct {
- vec2 pos, vec;
- bool is_grounded;
- int8_t hp;
- //armor/block?
-}hh_entity;
-
-/// @brief detect for collision enity and eviroment
-/// @param pos1 position of environment tile to be checked
-/// @param pos2 position entity
-/// @return true if collision between enity and environment
-bool hh_collision(vec2* pos1, vec2* pos2);
-
-/// @brief solve collisions
-/// @param environment position
-/// @param entity position
-/// @return solved new entity position
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity);