diff options
author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-07 16:26:50 +0100 |
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committer | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-07 16:26:50 +0100 |
commit | cb31bc5a4404399cdd720895a7c3f0fc8881bba6 (patch) | |
tree | e2d69179a5ad1ac9311ca848857027a3c9dc57e6 /src/stm32/TODO/hh_entity.h | |
parent | 7c9468e7165aac2724a8bad19e950ca435f68316 (diff) |
some func defenitions for game-engine and foundation
Diffstat (limited to 'src/stm32/TODO/hh_entity.h')
-rw-r--r-- | src/stm32/TODO/hh_entity.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h new file mode 100644 index 0000000..82d75c5 --- /dev/null +++ b/src/stm32/TODO/hh_entity.h @@ -0,0 +1,20 @@ +#include "maths.h" + +typedef struct hh_entity +{ + vec2 pos, direction; + int8_t hp; + //armor/block? +}; + +/// @brief detect for collision enity and eviroment +/// @param environment position of tile to be checked +/// @param entity position entity +/// @return true if collision between enity and environment +bool hh_collision(const vec2& environment, const vec2& entity); + +/// @brief solve collisions +/// @param environment position +/// @param entity position +/// @return solved new entity position +vec2 hh_solve_collision(const vec2& environment, const vec2& entity); |