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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-10 16:44:25 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-10 16:44:25 +0100 |
commit | 3c7f8d25c226510bd391c6b61e89e7f732ce3072 (patch) | |
tree | bd88048f7612af72a2ecd7643d2c4d677fb27a6a /src/stm32/TODO/hh_entity.h | |
parent | 80e2732c8f208f3f225a2a5c0e540bc50fceab5d (diff) | |
parent | 877ac831461f35d00e0e0ab7d6afbe93768fc7c6 (diff) |
Merge pull request #27 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/stm32/TODO/hh_entity.h')
-rw-r--r-- | src/stm32/TODO/hh_entity.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h deleted file mode 100644 index fdbeb8a..0000000 --- a/src/stm32/TODO/hh_entity.h +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#include <stdint.h> - -#include "maths.h" - -typedef struct { - vec2 pos, vec; - bool is_grounded; - int8_t hp; - //armor/block? -}hh_entity; - -/// @brief detect for collision enity and eviroment -/// @param pos1 position of environment tile to be checked -/// @param pos2 position entity -/// @return true if collision between enity and environment -bool hh_collision(vec2* pos1, vec2* pos2); - -/// @brief solve collisions -/// @param environment position -/// @param entity position -/// @return solved new entity position -void hh_solve_collision(vec2* pos_environment, hh_entity* entity); |