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authorUnavailableDev <ggwildplay@gmail.com>2023-04-03 10:09:40 +0200
committerUnavailableDev <ggwildplay@gmail.com>2023-04-03 10:09:40 +0200
commit05504df10934cac60b774fb10e86593ec3897510 (patch)
tree89a418bb7477904f394e460d5e661c3047117030 /src/stm32/TODO/hh_entity.h
parent54c3e1139e3e0e328f7ce3e8a2a61b0bf530a772 (diff)
parent0a014f39c375c0cf28de70ebaab6cb0a5266f3c2 (diff)
Merge branch 'dev' of https://github.com/UnavailableDev/avans-arcade into dev
Diffstat (limited to 'src/stm32/TODO/hh_entity.h')
-rw-r--r--src/stm32/TODO/hh_entity.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/stm32/TODO/hh_entity.h b/src/stm32/TODO/hh_entity.h
deleted file mode 100644
index fdbeb8a..0000000
--- a/src/stm32/TODO/hh_entity.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include <stdint.h>
-
-#include "maths.h"
-
-typedef struct {
- vec2 pos, vec;
- bool is_grounded;
- int8_t hp;
- //armor/block?
-}hh_entity;
-
-/// @brief detect for collision enity and eviroment
-/// @param pos1 position of environment tile to be checked
-/// @param pos2 position entity
-/// @return true if collision between enity and environment
-bool hh_collision(vec2* pos1, vec2* pos2);
-
-/// @brief solve collisions
-/// @param environment position
-/// @param entity position
-/// @return solved new entity position
-void hh_solve_collision(vec2* pos_environment, hh_entity* entity);