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author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-03-10 10:32:46 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-10 10:32:46 +0100 |
commit | 458d620a4ae17c42e97413a49db6c1c5f53393e5 (patch) | |
tree | 2ec54be53445720aac90b10bd9c6a3d1bdbe3cfa /src/stm32/TODO/hh_combat.h | |
parent | cf1effe02d99d74db684ff324a46fa32cf186417 (diff) | |
parent | a7ddcb50ae67cd7178f3c3582faae68366c6e049 (diff) |
Merge pull request #25 from lonkaars/game-engine
Game engine
Diffstat (limited to 'src/stm32/TODO/hh_combat.h')
-rw-r--r-- | src/stm32/TODO/hh_combat.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/stm32/TODO/hh_combat.h b/src/stm32/TODO/hh_combat.h new file mode 100644 index 0000000..16c41f5 --- /dev/null +++ b/src/stm32/TODO/hh_combat.h @@ -0,0 +1,9 @@ +#include "hh_entity.h" + + +// attacktypes: + +/// @brief basic attack +/// @param dmg damage number +/// @param target entity under attack (damage changes this hp value) +void hh_attack_basic( int8_t dmg, hh_entity* target ); |