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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-03-10 16:44:25 +0100
committerGitHub <noreply@github.com>2023-03-10 16:44:25 +0100
commit3c7f8d25c226510bd391c6b61e89e7f732ce3072 (patch)
treebd88048f7612af72a2ecd7643d2c4d677fb27a6a /src/stm32/TODO/hh_combat.h
parent80e2732c8f208f3f225a2a5c0e540bc50fceab5d (diff)
parent877ac831461f35d00e0e0ab7d6afbe93768fc7c6 (diff)
Merge pull request #27 from UnavailableDev/game-engine
Game engine
Diffstat (limited to 'src/stm32/TODO/hh_combat.h')
-rw-r--r--src/stm32/TODO/hh_combat.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/stm32/TODO/hh_combat.h b/src/stm32/TODO/hh_combat.h
deleted file mode 100644
index 16c41f5..0000000
--- a/src/stm32/TODO/hh_combat.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#include "hh_entity.h"
-
-
-// attacktypes:
-
-/// @brief basic attack
-/// @param dmg damage number
-/// @param target entity under attack (damage changes this hp value)
-void hh_attack_basic( int8_t dmg, hh_entity* target );