diff options
author | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-15 18:58:25 +0100 |
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committer | Flenk008 <frenk_0_0@hotmail.com> | 2023-03-15 18:58:25 +0100 |
commit | e79c36460f400991caa82598499c0ea7c37ebb90 (patch) | |
tree | 1a9bb572243b6c807d2a702c80ee4969db906b9d /src/ppusim/input.c | |
parent | 8ddc75bc09a08227846f888fc4bef23ce578adc5 (diff) |
Player-Enemy collision
Added player with enemy collision. Also changed input system to a vector system with friction and gravity. Jump also works. Enemy is 1 stationary object.
Diffstat (limited to 'src/ppusim/input.c')
-rw-r--r-- | src/ppusim/input.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ppusim/input.c b/src/ppusim/input.c index 08bc382..5323fb1 100644 --- a/src/ppusim/input.c +++ b/src/ppusim/input.c @@ -12,4 +12,5 @@ void hh_input_read() { g_hh_controller_p1.dpad_down = kb[SDL_SCANCODE_S]; g_hh_controller_p1.dpad_left = kb[SDL_SCANCODE_A]; g_hh_controller_p1.dpad_right = kb[SDL_SCANCODE_D]; + g_hh_controller_p1.button_primary = kb[SDL_SCANCODE_SPACE]; } |