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authorlonkaars <loek@pipeframe.xyz>2023-03-10 13:12:02 +0100
committerlonkaars <loek@pipeframe.xyz>2023-03-10 13:12:02 +0100
commitbf8c5fdb43ae2446a502227a95f17167c3dcda33 (patch)
tree3b2611951db5d8cc033f8a97ef0aa27a38936ed4 /src/input.h
parentc6563a099ce05d9291a0c27fdbab3ffd9efddc48 (diff)
add input emulation to test collision
Diffstat (limited to 'src/input.h')
-rw-r--r--src/input.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/input.h b/src/input.h
new file mode 100644
index 0000000..adacba2
--- /dev/null
+++ b/src/input.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include <stdbool.h>
+
+/** @brief game controller state */
+typedef struct {
+ bool dpad_up;
+ bool dpad_down;
+ bool dpad_left;
+ bool dpad_right;
+ bool button_primary;
+ bool button_secondary;
+} hh_s_gamepad;
+
+/** @brief player 1's controller */
+extern hh_s_gamepad g_hh_controller_p1;
+/** @brief player 2's controller */
+extern hh_s_gamepad g_hh_controller_p2;
+
+/** @brief update g_hh_controller_p1 and 2 by reading buttons */
+void hh_input_read();
+